By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Lux
the Lady of Luminosity
MageSupport
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA84,024 gamesSample data
Role snapshot (Mid)
- 50.4%
- Win Rate
- 16.4%
- Pick Rate
- 1.0%
- Ban Rate
84,024
Games
Very High
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
38,651 games50.8%Win Rate
Reliable build
27,728 games49.5%Win Rate
High observed win rate
10,083 games52.9%Win Rate
Runes
Primary: Domination
Dark Harvest
Cheap Shot
Grisly Mementos
Relentless Hunter
Secondary: Precision
Presence of Mind
Legend: Alacrity
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Illumination
Lux's damaging spells charge the target with energy for a few seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.
Passive — never cast

Light Binding
Lux releases a sphere of light that binds and deals damage to up to two enemy units.
Cost 50 ManaCooldown 10sRange 1175

Prismatic Barrier
Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
Cost 60/65/70/75/80 ManaCooldown 12/11.5/11/10.5/10sRange 1150

Lucent Singularity
Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.
Cost 70/80/90/100/110 ManaCooldown 10/9.5/9/8.5/8sRange 1100

Final Spark
After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.
Cost 100 ManaCooldown 60/50/40sRange 3340
Scaling — level 1–18
LuxMid average
1918
1918
1918
Counter plan — how to beat Lux
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Track the roam — it is strongest where the enemy jungler already is
Punish the cooldown — Lux is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average
ARAM performance
- 51.2%
- Win Rate ▲ 0.0%
- 1.2%
- Pick Rate ▼ 0.2%
- 1.3%
- Ban Rate ▲ 1.2%
- Damage dealt
- 97.9%
- Damage taken
- 97.4%
- Healing
- 106.9%
- Shielding
- 99.1%
- Ability Haste
- +9
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.4
- 26.14Sample win rate across this patch-0.1
- 26.11Sample win rate across this patch-0.3
- 26.08Sample win rate across this patch+0.4
- 26.05Sample win rate across this patch+0.9
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
