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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Lux

the Lady of Luminosity

MageSupport

League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA84,024 gamesSample data

Role snapshot (Mid)

BTier
50.4%
Win Rate
16.4%
Pick Rate
1.0%
Ban Rate

84,024

Games

Very High

Confidence

Matchup map (Mid) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

38,651 games

50.8%Win Rate

FlashIgnite

Reliable build

27,728 games

49.5%Win Rate

FlashTeleport

High observed win rate

10,083 games

52.9%Win Rate

FlashExhaust

Runes

Primary: Domination

  • Dark Harvest
  • Cheap Shot
  • Grisly Mementos
  • Relentless Hunter

Secondary: Precision

  • Presence of Mind
  • Legend: Alacrity

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Illumination

    Lux's damaging spells charge the target with energy for a few seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.

    Passive — never cast

  • Light Binding

    Lux releases a sphere of light that binds and deals damage to up to two enemy units.

    Cost 50 ManaCooldown 10sRange 1175

  • Prismatic Barrier

    Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.

    Cost 60/65/70/75/80 ManaCooldown 12/11.5/11/10.5/10sRange 1150

  • Lucent Singularity

    Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.

    Cost 70/80/90/100/110 ManaCooldown 10/9.5/9/8.5/8sRange 1100

  • Final Spark

    After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.

    Cost 100 ManaCooldown 60/50/40sRange 3340

Scaling — level 1–18

LuxMid average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Lux

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Track the roamit is strongest where the enemy jungler already is

  • Punish the cooldownLux is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 5/10, so a practised player gets more out of it than the average

ARAM performance

B
51.2%
Win Rate
0.0%
1.2%
Pick Rate
0.2%
1.3%
Ban Rate
1.2%
Damage dealt
97.9%
Damage taken
97.4%
Healing
106.9%
Shielding
99.1%
Ability Haste
+9

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.4
  2. 26.14Sample win rate across this patch-0.1
  3. 26.11Sample win rate across this patch-0.3
  4. 26.08Sample win rate across this patch+0.4
  5. 26.05Sample win rate across this patch+0.9

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.