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By GamGem ResearchLast updated 18 Oct 2026

Zeri Build, Runes and Counters — Bot Lane · Patch 26.20

The Spark of Zaun

Patch 26.20 · Stats from the 26.18 Master+ sample (6,136 games).

Zeri, The Spark of Zaun, fires Burst Fire as her attack and vaults over terrain with Spark Surge, and Lightning Crash overcharges her for a fight. Nearly all counted Master+ Zeris ran Lethal Tempo, and Yun Tal Wildarrows, Runaan's Hurricane, Infinity Edge was by far her standard build. Xayah and Draven beat her most often. Jhin and Caitlyn she was favored against.

Marksman

Patch 26.18 · Bot · Ranked Solo/Duo · Master+ · EUW · KR · NA · 6,136 games · Preview sample

Role snapshot (Bot)

STier
Win Rate
52.3%
Pick Rate
9.4%
Ban Rate
1.1%

6,136

Games

Very High

Confidence

Most common path

2,023 games

58.5%Win Rate

Start
FlashBarrier

Other first item

601 games

61.2%Win Rate

Start
FlashExhaust

Runes

Patch 26.18

This exact page: taken in 18.3% of games·53.2% win rate over 1,123 games.

Primary

Precision

Lethal Tempo

Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.

Triumph

Takedowns restore 5% of your missing health and grant an additional 20 gold.

Legend: Alacrity

Takedowns on enemies grant permanent Attack Speed.

Cut Down

Deal more damage to high health enemy champions.

Secondary

Inspiration

Cash Back

Get some gold back when you purchase Legendary Items.

Triple Tonic

Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.

Shards

  • Attack Speed
  • Adaptive Force
  • Health

Other keystones taken

  • Conqueror5.8% taken · 51.4% win356 games
  • Fleet Footwork3.2% taken · 51.3% win197 games
  • Dark Harvest0.4% taken · 51.9% win27 games

Tree pairs

  • Precision + Inspiration79.0% taken · 52.6% win4,847 games
  • Precision + Resolve17.6% taken · 51.0% win1,077 games
  • Precision + Sorcery2.9% taken · 52.6% win175 games

Skill Order

Which ability to max first, and the level each point goes in — Zeri's most common path.

Q

Burst Fire

Burst Fire shoots a burst of 7 rounds that deal attack damage to the first enemy hit.

Cooldown 0s · No cost
W

Ultrashock Laser

Zeri fires an electric pulse that slows and damages the first enemy hit.

Cooldown 12/11/10/9/8s · 50/60/70/80/90 Mana
E

Spark Surge

Zeri dashes a short distance and energizes Burst Fire to pierce through enemies.

Cooldown 24/22.5/21/19.5/18s · 90/85/80/75/70 Mana
R

Lightning Crash

Zeri discharges a nova of electricity and overcharges herself, gaining increased damage and stacking Move Speed that refreshes and gets stronger every time she hits an enemy champion.

Cooldown 80/75/70s · 100 Mana

Max Order

EQW

Max E first, then Q, then W. Take R whenever available (5 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QBurst FireQQQQQ
WUltrashock LaserWWWWW
ESpark SurgeEEEEE
RLightning CrashRRR

Matchup map (Bot)

How Zeri performs against enemy bot laners

Levels 1 – 18 · Master+40%60%Zeri's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

ZeriBot average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Zeri

  • Close the gap early — it wins at range and at three items — neither before ten minutes

  • Punish the cooldown — Zeri is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 6/10, so a practised player gets more out of it than the average

  • Trade on your terms — take the fight where its damage lands on nobody

Ability details

  • P

    Living Battery

    Zeri's Attacks deal magic damage and are treated as Abilities. Moving and casting Burst Fire stores up energy in Zeri's Sparkpack. When fully charged her next Attack deals bonus damage.

    Passive — never cast

  • Q

    Burst Fire

    Burst Fire shoots a burst of 7 rounds that deal attack damage to the first enemy hit. This Ability is treated as an Attack.

    No costCooldown 0sRange 700

  • W

    Ultrashock Laser

    Zeri fires an electric pulse that slows and damages the first enemy hit. If the pulse hits a wall it expands into a long range laser.

    Cost 50/60/70/80/90 ManaCooldown 12/11/10/9/8sRange 1150

  • E

    Spark Surge

    Zeri dashes a short distance and energizes Burst Fire to pierce through enemies. She will vault and grind over any terrain she touches.

    Cost 90/85/80/75/70 ManaCooldown 24/22.5/21/19.5/18sRange 25000

  • R

    Lightning Crash

    Zeri discharges a nova of electricity and overcharges herself, gaining increased damage and stacking Move Speed that refreshes and gets stronger every time she hits an enemy champion. While overcharged, Burst fire becomes a faster triple shot that chains lightning between enemies.

    Cost 100 ManaCooldown 80/75/70sRange 800

Zeri balance history

Riot's notes from patch 25.S1.1 to 26.20 change Zeri in 7 patches. The latest is patch 26.18, published 2026-09-09.

  1. Patch 26.182026-09-09

    WUltrashock Laser

    • Damage30 / 70 / 110 / 150 / 190 (+120% tAD)to30 / 70 / 110 / 150 / 190 (+100% tAD)
    • Wall Damage45 / 105 / 165 / 225 / 285 (+180% tAD)to45 / 105 / 165 / 225 / 285 (+150% tAD)
    • Critical Strike: 150% (+15% IE)
    Why, in Riot's words

    Zeri has been slowly climbing in winrate with the recent Runaan's Hurricane and Yun Tal Wildarrows buffs. She now sits very high in winrate compared to her historical resting, which is worrying for a champ that is so skill intensive. As she has also begun showing up in pro, we expect she has a high chance of becoming meta dominant, so we are pulling some power out of her burst and waveclear.

  2. Patch 26.102026-05-12

    QBurst Fire

    • Base Damage21 / 24 / 27 / 30 / 33to22 / 26 / 30 / 34 / 38
    • Excess attack speed conversion to AD 50%to60%

    RLightning Crash

    • [BUGFIX] Overcharged duration: Attacks during R currently extend the R duration by 1.5s. Changing that to 2.5s to match the new Hypercharged MS stack duration.
    Why, in Riot's words

    Zeri’s new direction and feel have seemed really promising across tiers, but with her winrate being lower as players take time to adjust their playstyle and itemization (looking at you Stormrazor, not looking at you Shiv!). We want to make Zeri speed gaming more accessible!

  3. Patch 26.92026-04-28

    P - Living Battery

    • Right Click Range500to550
    • Execute threshold60 / 82.5 / 105 / 127.5 / 150 (+ 18% AP)to70 / 92.5 / 115 / 137.5 / 160 (+ 20% AP)

    QBurst Fire

    • Damage15 / 17 / 19 / 21 / 23 (+ 104 / 108 / 112 / 116 / 120% AD)to21 / 24 / 27 / 30 / 33 (+ 102 / 104 / 106 / 108 / 110% AD)
    • Excess AS to AD conversion70%to50%
    • Now forced quick cast

    WUltrashock Laser

    • Wall Crit Multiplier175%to150%
    • AP Ratio25%to50%

    ESpark Surge

    • Bonus Magic Damage17 / 19 / 21 / 23 / 25 (+ 10% bonus AD) (+ 20% AP)to22 / 24 / 26 / 28 / 30 (+ 20% AP)
    • Cooldown22 / 21 / 20 / 19 / 18to24 / 22.5 / 21 / 19.5 / 18
    • Cooldown RefreshApplies on attacks and abilities vs championstoApplies on attacks vs everything

    RLightning Crash

    • Burst AD ratio100%to60%
    • MS per stack1%to1.5%
    • Stack duration1.5to2.5
    Why, in Riot's words

    Zeri's changes have pushed her over time to become more of a bursty assassin than the fantasy that initially called to many of her players. By moving power from her burst and late-game DPS towards her mobility and early laning, these changes should allow Zeri to shine once again as the zappy, speedy legend she is (while still doing ADC damage!)

  4. Patch 26.12026-01-07

    WUltrashock Laser

    • Damage30/70/110/150/190 (+ 130% total AD)to30/70/110/150/190 (+ 120% total AD)
    • Through-Wall Damage1.75x, 2.15x with IEto75% of bonus critical strike damage: 1.75/1.975x
    • Tooltip now shows the enhanced damage
    • Damage now cosmetically critically strikes its targets when shot through a wall

    ESpark Surge

    • Damage20/22/24/26/28 (+12% bonus AD)to17/19/21/23/25 (+ 10% bonus AD)
    • Crit ScalingUp to 1.85x every hitto100% of bonus crit damage on crit: 2.0/2.3x

    RLightning Crash

    • Active Damage200/300/400 (+ 100% bonus AD)to150/250/350 (+ 100% bonus AD)
    Why, in Riot's words

    We're updating Zeri's E to crit exactly as a basic attack would, which means re-tuning some of her abilities to make room for that power.

  5. Patch 25.232025-11-18

    RLightning Crash

    • Move Speed per Stack.5%to1%
    Why, in Riot's words

    Zeri's in a relatively weak spot with pretty much no presence in pro play as well as a generally low pickrate. We want to bring her back toward those glory days of being one of the fastest ADCs in the game, so we're buffing her top-end move speed during her ultimate.

  6. Patch 25.122025-06-10

    RLightning Crash

    • Damage175 / 275 / 375 (+ 85% bonus AD) (+ 110% AP)to200 / 300 / 400 (+100% bonus AD) (+110% AP)
    • Chain Lightning Damage30% ADto40% AD
    Why, in Riot's words

    Zeri’s another champion that can be shocking when she makes it into the pro scene. Since she’s all about creating those electrifying moments, we’re giving her a bit more power into her ultimate which is when she should truly shine (both figuratively and literally).

  7. Patch 25.082025-04-15

    RLightning Crash

    • Chain Lightning Damage25% Total ADto30% Total AD
    Why, in Riot's words

    Though Zeri's numbers look reasonable, she has completely fallen out of the bot lane meta despite being popular in the past, so we're giving her a shot in the arm. We're juicing her high-power team fighting to make her live out those carry fantasies better.

Zeri skins (7)

Riot's data lists 7 looks for Zeri with their own art, the base skin included and 40 chroma variants.

ARAM performance

EstimateA
Win Rate
52.4%
▲ 0.5%
Pick Rate
4.3%
▲ 3.6%
Ban Rate
0.5%
▲ 0.9%
Damage dealt
91.1%
Damage taken
105.4%
Healing
93.4%
Shielding
104.6%
Ability Haste
+13

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1954.3% over 1,553 games+1.5
  2. 26.1851.2% over 3,451 games-0.8
  3. 26.1753.0% over 1,116 games—

Zeri's base stats against all 173 champions

StatZeriRankMedian
Base health600=116th620
Health per level110=25th104
Base armor24=130th30
Armor per level4.2=122nd4.6
Base magic resist33=4th32
Magic resist per level1.1=145th1.55
Base attack damage56=113th59
Base attack speed0.658=54th0.656
Attack speed per level2%=119th2.5%
Move speed330=117th335
Attack range550=9th175

Zeri at level 1 and level 18

  • Zeri reaches 2470 health at level 18 — 600 at level 1 plus 17 × 110, the 48th-highest of 173 champions on patch 26.20, shared with 1.
  • Zeri reaches 1015 mana at level 18 — 250 at level 1 plus 17 × 45, the 57th-lowest of 145 mana users on patch 26.20.
  • Zeri reaches 95.4 armor at level 18 — 24 at level 1 plus 17 × 4.2, the 18th-lowest of 173 champions on patch 26.20, shared with 2.
  • Zeri reaches 51.7 magic resist at level 18 — 33 at level 1 plus 17 × 1.1, the 6th-lowest of 173 champions on patch 26.20, shared with 27.
StatLevel 1Per levelLevel 18Rank at 18
Health600+1102470=48th of 173
Mana250+45101589th of 145
Armor24+4.295.4=154th of 173
Magic resist33+1.151.7=141st of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Quick answers about Zeri

How does Zeri do against Xayah?
Zeri won 42.7% of 96 counted Master+ games against Xayah. Xayah is one of the opponents that beat Zeri.
How does Zeri do against Draven?
Zeri won 46.9% of 130 counted Master+ games against Draven. Draven is one of the opponents that beat Zeri.
How does Zeri do against Tristana?
Zeri won 47.1% of 376 counted Master+ games against Tristana. It is close to even.
How does Zeri do against Jhin?
Zeri won 56.1% of 526 counted Master+ games against Jhin. It is a matchup Zeri wins more often than not.
How does Zeri do against Caitlyn?
Zeri won 56.9% of 225 counted Master+ games against Caitlyn. It is a matchup Zeri wins more often than not.
How does Zeri do against Ashe?
Zeri won 55.6% of 142 counted Master+ games against Ashe. It is a matchup Zeri wins more often than not.
How does Zeri do against Yunara?
Zeri won 51.9% of 979 counted Master+ games against Yunara. It is close to even.
How does Zeri do against Kai'Sa?
Zeri won 50.6% of 435 counted Master+ games against Kai'Sa. It is close to even.
What class is Zeri?
Riot classes Zeri as Marksman. This site files the champion under Bot.
How hard is Zeri to play?
Riot rates Zeri's difficulty 6 out of 10.
What resource does Zeri use?
Zeri's abilities spend Mana.
What is Zeri's attack range?
550 units — the 9th-highest of 173 champions on patch 26.20 (shared with 36 others).
What are Zeri's abilities?
Passive — Living Battery, Q — Burst Fire, W — Ultrashock Laser, E — Spark Surge and R — Lightning Crash.
How many skins does Zeri have?
Riot's data lists 7 skins with their own art, the base look included, plus 40 chroma variants.
How much health does Zeri have at level 18?
2470 — 600 at level 1 plus 17 × 110 per level, Riot's own values, before items and runes.
What is Zeri's ultimate cooldown?
Lightning Crash (R): 80/75/70 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Zeri?
Patch 26.18, published 9 September 2026 — the latest of 7 patches that change Zeri in Riot's notes from 25.S1.1 to 26.20.

Zeri at a glance

Zeri, The Spark of Zaun, is a Marksman champion in League of Legends. Riot rates the kit 6/10 for difficulty, 8/10 for attack, 5/10 for defense and 3/10 for magic. Zeri spends Mana and has 7 skins with their own art.

Attack8/10
Defense5/10
Magic3/10
Difficulty6/10

Zeri's story

A headstrong, spirited young woman from Zaun's working-class, Zeri channels her electric magic to charge herself and her custom-crafted gun. Her volatile power mirrors her emotions, its sparks reflecting her lightning-fast approach to life. Deeply compassionate toward others, Zeri carries the love of her family and her home into every fight. Though her eagerness to help can sometimes backfire, Zeri believes one truth to be certain: stand up for your community, and it will stand up with you.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Zeri on video