By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Zeri
The Spark of Zaun
Marksman
League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA4,099 gamesSample data
Role snapshot (Bot)
- 53.0%
- Win Rate
- 0.8%
- Pick Rate
- 1.1%
- Ban Rate
4,099
Games
Low
Confidence
Matchup map (Bot) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
1,886 games53.4%Win Rate
Reliable build
1,353 games52.1%Win Rate
High observed win rate
492 games55.5%Win Rate
Runes
Primary: Sorcery
Summon Aery
Axiom Arcanist
Celerity
Scorch
Secondary: Precision
Presence of Mind
Legend: Alacrity
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Living Battery
Zeri's Attacks deal magic damage and are treated as Abilities. Moving and casting Burst Fire stores up energy in Zeri's Sparkpack. When fully charged her next Attack deals bonus damage.
Passive — never cast

Burst Fire
Burst Fire shoots a burst of 7 rounds that deal attack damage to the first enemy hit. This Ability is treated as an Attack.
Cost 0 ManaCooldown 0sRange 700

Ultrashock Laser
Zeri fires an electric pulse that slows and damages the first enemy hit. If the pulse hits a wall it expands into a long range laser.
Cost 50/60/70/80/90 ManaCooldown 12/11/10/9/8sRange 1150

Spark Surge
Zeri dashes a short distance and energizes Burst Fire to pierce through enemies. She will vault and grind over any terrain she touches.
Cost 90/85/80/75/70 ManaCooldown 24/22.5/21/19.5/18sRange 25000

Lightning Crash
Zeri discharges a nova of electricity and overcharges herself, gaining increased damage and stacking Move Speed that refreshes and gets stronger every time she hits an enemy champion. While overcharged, Burst fire becomes a faster triple shot that chains lightning between enemies.
Cost 100 ManaCooldown 80/75/70sRange 800
Scaling — level 1–18
ZeriBot average
1918
1918
1918
Counter plan — how to beat Zeri
Close the gap early — it wins at range and at three items — neither before ten minutes
Punish the cooldown — Zeri is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 6/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 52.4%
- Win Rate ▲ 0.5%
- 4.3%
- Pick Rate ▲ 3.6%
- 0.5%
- Ban Rate ▲ 0.9%
- Damage dealt
- 91.1%
- Damage taken
- 105.4%
- Healing
- 93.4%
- Shielding
- 104.6%
- Ability Haste
- +13
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.6
- 26.14Sample win rate across this patch-0.2
- 26.11Sample win rate across this patch+0.1
- 26.08Sample win rate across this patch+0.9
- 26.05Sample win rate across this patch+0.9
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
