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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Zeri

The Spark of Zaun

Marksman

League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA4,099 gamesSample data

Role snapshot (Bot)

CTier
53.0%
Win Rate
0.8%
Pick Rate
1.1%
Ban Rate

4,099

Games

Low

Confidence

Matchup map (Bot) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

1,886 games

53.4%Win Rate

FlashIgnite

Reliable build

1,353 games

52.1%Win Rate

FlashTeleport

High observed win rate

492 games

55.5%Win Rate

FlashExhaust

Runes

Primary: Sorcery

  • Summon Aery
  • Axiom Arcanist
  • Celerity
  • Scorch

Secondary: Precision

  • Presence of Mind
  • Legend: Alacrity

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Living Battery

    Zeri's Attacks deal magic damage and are treated as Abilities. Moving and casting Burst Fire stores up energy in Zeri's Sparkpack. When fully charged her next Attack deals bonus damage.

    Passive — never cast

  • Burst Fire

    Burst Fire shoots a burst of 7 rounds that deal attack damage to the first enemy hit. This Ability is treated as an Attack.

    Cost 0 ManaCooldown 0sRange 700

  • Ultrashock Laser

    Zeri fires an electric pulse that slows and damages the first enemy hit. If the pulse hits a wall it expands into a long range laser.

    Cost 50/60/70/80/90 ManaCooldown 12/11/10/9/8sRange 1150

  • Spark Surge

    Zeri dashes a short distance and energizes Burst Fire to pierce through enemies. She will vault and grind over any terrain she touches.

    Cost 90/85/80/75/70 ManaCooldown 24/22.5/21/19.5/18sRange 25000

  • Lightning Crash

    Zeri discharges a nova of electricity and overcharges herself, gaining increased damage and stacking Move Speed that refreshes and gets stronger every time she hits an enemy champion. While overcharged, Burst fire becomes a faster triple shot that chains lightning between enemies.

    Cost 100 ManaCooldown 80/75/70sRange 800

Scaling — level 1–18

ZeriBot average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Zeri

  • Close the gap earlyit wins at range and at three items — neither before ten minutes

  • Punish the cooldownZeri is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 6/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

A
52.4%
Win Rate
0.5%
4.3%
Pick Rate
3.6%
0.5%
Ban Rate
0.9%
Damage dealt
91.1%
Damage taken
105.4%
Healing
93.4%
Shielding
104.6%
Ability Haste
+13

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now-0.6
  2. 26.14Sample win rate across this patch-0.2
  3. 26.11Sample win rate across this patch+0.1
  4. 26.08Sample win rate across this patch+0.9
  5. 26.05Sample win rate across this patch+0.9

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.