By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Pyke
the Bloodharbor Ripper
SupportAssassin
League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA2,562 gamesSample data
Role snapshot (Support)
- 50.9%
- Win Rate
- 0.5%
- Pick Rate
- 1.1%
- Ban Rate
2,562
Games
Low
Confidence
Matchup map (Support) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
1,179 games51.3%Win Rate
Reliable build
845 games50.0%Win Rate
High observed win rate
307 games53.4%Win Rate
Runes
Primary: Precision
Conqueror
Triumph
Legend: Alacrity
Coup de Grace
Secondary: Domination
Cheap Shot
Deep Ward
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Gift of the Drowned Ones
When Pyke is hidden from enemies, he regenerates damage that he has recently taken from champions. Pyke also cannot gain extra Maximum Health from any source, and instead gains Bonus AD.
Passive — never cast

Bone Skewer
Pyke either stabs an enemy in front of him or pulls an enemy towards him.
Cost 70/75/80/85/90 ManaCooldown 10/9.5/9/8.5/8sRange 400

Ghostwater Dive
Pyke enters Camouflage and gains significant Move Speed that decays over time.
Cost 65 ManaCooldown 14/13/12/11/10sRange 600

Phantom Undertow
Pyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path.
Cost 40 ManaCooldown 15/14/13/12/11sRange 550

Death From Below
Pyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.
Cost 100 ManaCooldown 100/85/70sRange 750
Scaling — level 1–18
PykeSupport average
1918
1918
1918
Counter plan — how to beat Pyke
Track the roam — it is strongest where the enemy jungler already is
Deny the reset — it wants a kill to come back out; a warded exit removes it
Punish the cooldown — Pyke is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 7/10, so a practised player gets more out of it than the average
ARAM performance
- 52.0%
- Win Rate ▲ 1.2%
- 3.8%
- Pick Rate ▲ 5.5%
- 6.0%
- Ban Rate ▼ 1.4%
- Damage dealt
- 99.0%
- Damage taken
- 93.1%
- Healing
- 93.8%
- Shielding
- 108.2%
- Ability Haste
- +3
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.0
- 26.14Sample win rate across this patch+0.2
- 26.11Sample win rate across this patch-0.6
- 26.08Sample win rate across this patch-0.8
- 26.05Sample win rate across this patch-0.2
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
