By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Rammus
the Armordillo
Tank
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA6,660 gamesSample data
Role snapshot (Top)
- 51.0%
- Win Rate
- 1.3%
- Pick Rate
- 13.2%
- Ban Rate
6,660
Games
Low
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
3,064 games51.4%Win Rate
Reliable build
2,198 games50.1%Win Rate
High observed win rate
799 games53.5%Win Rate
Runes
Primary: Precision
Lethal Tempo
Triumph
Legend: Alacrity
Cut Down
Secondary: Resolve
Font of Life
Second Wind
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Spiked Shell
Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
Passive — never cast

Powerball
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Cost 60 ManaCooldown 12/10.5/9/7.5/6sRange 300

Defensive Ball Curl
Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.
Cost 40 ManaCooldown 7sRange 300

Frenzying Taunt
Rammus taunts an enemy champion or monster into a reckless assault against him.
Cost 50 ManaCooldown 12sRange 325

Soaring Slam
Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
Cost 100 ManaCooldown 120/105/90sRange 25000
Scaling — level 1–18
RammusTop average
1918
1918
1918
Counter plan — how to beat Rammus
Build percentage damage — flat penetration falls off against the stats it stacks
Punish the cooldown — Rammus is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 52.7%
- Win Rate ▼ 0.3%
- 5.7%
- Pick Rate ▲ 6.1%
- 7.0%
- Ban Rate ▲ 2.7%
- Damage dealt
- 90.0%
- Damage taken
- 93.5%
- Healing
- 92.5%
- Shielding
- 101.3%
- Ability Haste
- +21
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.6
- 26.14Sample win rate across this patch+0.5
- 26.11Sample win rate across this patch+0.1
- 26.08Sample win rate across this patch+0.4
- 26.05Sample win rate across this patch+0.5
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
