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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Leona

the Radiant Dawn

TankSupport

League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA19,469 gamesSample data

Role snapshot (Support)

CTier
46.9%
Win Rate
3.8%
Pick Rate
4.0%
Ban Rate

19,469

Games

Moderate

Confidence

Matchup map (Support) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

8,956 games

47.3%Win Rate

FlashIgnite

Reliable build

6,425 games

46.0%Win Rate

FlashTeleport

High observed win rate

2,336 games

49.4%Win Rate

FlashExhaust

Runes

Primary: Resolve

  • Aftershock
  • Demolish
  • Second Wind
  • Unflinching

Secondary: Precision

  • Triumph
  • Legend: Bloodline

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Sunlight

    Damaging spells afflict enemies with Sunlight for 1.5 seconds. When allied Champions deal damage to those targets, they consume the Sunlight to deal additional magic damage.

    Passive — never cast

  • Shield of Daybreak

    Leona uses her shield to perform her next basic attack, dealing bonus magic damage and stunning the target.

    Cost 30/35/40/45/50 ManaCooldown 5sRange 100

  • Eclipse

    Leona raises her shield to gain Damage Reduction, Armor, and Magic Resist. When the duration first ends, if there are nearby enemies, she will deal magic damage to them and prolong the duration of the effect.

    Cost 60 ManaCooldown 14/13/12/11/10sRange 450

  • Zenith Blade

    Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly immobilized and Leona will dash to them.

    Cost 40/45/50/55/60 ManaCooldown 12/10.5/9/7.5/6sRange 875

  • Solar Flare

    Leona calls down a beam of solar energy, dealing damage to enemies in an area. Enemies in the center of the area are stunned, while enemies on the outside are slowed.

    Cost 100 ManaCooldown 90/75/60sRange 1200

Scaling — level 1–18

LeonaSupport average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Leona

  • Build percentage damageflat penetration falls off against the stats it stacks

  • Track the roamit is strongest where the enemy jungler already is

  • Punish the cooldownLeona is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 4/10, so a practised player gets more out of it than the average

ARAM performance

A
50.8%
Win Rate
0.4%
7.0%
Pick Rate
3.2%
3.1%
Ban Rate
0.6%
Damage dealt
107.0%
Damage taken
95.5%
Healing
100.4%
Shielding
107.6%
Ability Haste
+2

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.7
  2. 26.14Sample win rate across this patch-0.4
  3. 26.11Sample win rate across this patch+0.2
  4. 26.08Sample win rate across this patch-0.7
  5. 26.05Sample win rate across this patch-0.5

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.