By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Leona
the Radiant Dawn
TankSupport
League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA19,469 gamesSample data
Role snapshot (Support)
- 46.9%
- Win Rate
- 3.8%
- Pick Rate
- 4.0%
- Ban Rate
19,469
Games
Moderate
Confidence
Matchup map (Support) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
8,956 games47.3%Win Rate
Reliable build
6,425 games46.0%Win Rate
High observed win rate
2,336 games49.4%Win Rate
Runes
Primary: Resolve
Aftershock
Demolish
Second Wind
Unflinching
Secondary: Precision
Triumph
Legend: Bloodline
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Sunlight
Damaging spells afflict enemies with Sunlight for 1.5 seconds. When allied Champions deal damage to those targets, they consume the Sunlight to deal additional magic damage.
Passive — never cast

Shield of Daybreak
Leona uses her shield to perform her next basic attack, dealing bonus magic damage and stunning the target.
Cost 30/35/40/45/50 ManaCooldown 5sRange 100

Eclipse
Leona raises her shield to gain Damage Reduction, Armor, and Magic Resist. When the duration first ends, if there are nearby enemies, she will deal magic damage to them and prolong the duration of the effect.
Cost 60 ManaCooldown 14/13/12/11/10sRange 450

Zenith Blade
Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly immobilized and Leona will dash to them.
Cost 40/45/50/55/60 ManaCooldown 12/10.5/9/7.5/6sRange 875

Solar Flare
Leona calls down a beam of solar energy, dealing damage to enemies in an area. Enemies in the center of the area are stunned, while enemies on the outside are slowed.
Cost 100 ManaCooldown 90/75/60sRange 1200
Scaling — level 1–18
LeonaSupport average
1918
1918
1918
Counter plan — how to beat Leona
Build percentage damage — flat penetration falls off against the stats it stacks
Track the roam — it is strongest where the enemy jungler already is
Punish the cooldown — Leona is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 4/10, so a practised player gets more out of it than the average
ARAM performance
- 50.8%
- Win Rate ▲ 0.4%
- 7.0%
- Pick Rate ▲ 3.2%
- 3.1%
- Ban Rate ▼ 0.6%
- Damage dealt
- 107.0%
- Damage taken
- 95.5%
- Healing
- 100.4%
- Shielding
- 107.6%
- Ability Haste
- +2
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.7
- 26.14Sample win rate across this patch-0.4
- 26.11Sample win rate across this patch+0.2
- 26.08Sample win rate across this patch-0.7
- 26.05Sample win rate across this patch-0.5
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
