By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Akali
the Rogue Assassin
Assassin
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA35,864 gamesSample data
Role snapshot (Mid)
- 55.0%
- Win Rate
- 7.0%
- Pick Rate
- 0.2%
- Ban Rate
35,864
Games
High
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
16,497 games55.4%Win Rate
Reliable build
11,835 games54.1%Win Rate
High observed win rate
4,304 games57.5%Win Rate
Runes
Primary: Domination
Electrocute
Taste of Blood
Sixth Sense
Ultimate Hunter
Secondary: Resolve
Shield Bash
Second Wind
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Assassin's Mark
Dealing spell damage to a champion creates a ring of energy around them. Exiting that ring empowers Akali's next Attack with bonus range and damage.
Passive — never cast

Five Point Strike
Akali throws out five kunai, dealing damage based on her bonus Attack Damage and Ability Power and slowing.
Cost 110/100/90/80/70 EnergyCooldown 1.5sRange 550

Twilight Shroud
Akali drops a cover of smoke and briefly gains Move Speed. While inside the shroud, Akali becomes invisible and unable to be selected by enemy spells and attacks. Attacking or using abilities will briefly reveal her.
Cost 0 EnergyCooldown 20/19/18/17/16sRange 350

Shuriken Flip
Flip backward and fire a shuriken forward, dealing magic damage. The first enemy or smoke cloud hit is marked. Re-cast to dash to the marked target, dealing additional damage.
Cost 30 EnergyCooldown 16/14.5/13/11.5/10sRange 825

Perfect Execution
Akali leaps in a direction, damaging enemies she strikes. Re-cast: Akali dashes in a direction, executing all enemies she strikes.
Cost 0 EnergyCooldown 120/90/60sRange 675
Scaling — level 1–18
AkaliMid average
1918
1918
1918
Counter plan — how to beat Akali
Deny the reset — it wants a kill to come back out; a warded exit removes it
Punish the cooldown — Akali is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 7/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 53.5%
- Win Rate ▼ 0.9%
- 8.7%
- Pick Rate ▲ 5.3%
- 1.3%
- Ban Rate ▲ 2.9%
- Damage dealt
- 97.7%
- Damage taken
- 96.7%
- Healing
- 110.4%
- Shielding
- 97.0%
- Ability Haste
- +2
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.3
- 26.14Sample win rate across this patch-0.7
- 26.11Sample win rate across this patch+0.3
- 26.08Sample win rate across this patch+0.1
- 26.05Sample win rate across this patch+0.8
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
