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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Akali

the Rogue Assassin

Assassin

League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA35,864 gamesSample data

Role snapshot (Mid)

BTier
55.0%
Win Rate
7.0%
Pick Rate
0.2%
Ban Rate

35,864

Games

High

Confidence

Matchup map (Mid) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

16,497 games

55.4%Win Rate

FlashIgnite

Reliable build

11,835 games

54.1%Win Rate

FlashTeleport

High observed win rate

4,304 games

57.5%Win Rate

FlashExhaust

Runes

Primary: Domination

  • Electrocute
  • Taste of Blood
  • Sixth Sense
  • Ultimate Hunter

Secondary: Resolve

  • Shield Bash
  • Second Wind

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Assassin's Mark

    Dealing spell damage to a champion creates a ring of energy around them. Exiting that ring empowers Akali's next Attack with bonus range and damage.

    Passive — never cast

  • Five Point Strike

    Akali throws out five kunai, dealing damage based on her bonus Attack Damage and Ability Power and slowing.

    Cost 110/100/90/80/70 EnergyCooldown 1.5sRange 550

  • Twilight Shroud

    Akali drops a cover of smoke and briefly gains Move Speed. While inside the shroud, Akali becomes invisible and unable to be selected by enemy spells and attacks. Attacking or using abilities will briefly reveal her.

    Cost 0 EnergyCooldown 20/19/18/17/16sRange 350

  • Shuriken Flip

    Flip backward and fire a shuriken forward, dealing magic damage. The first enemy or smoke cloud hit is marked. Re-cast to dash to the marked target, dealing additional damage.

    Cost 30 EnergyCooldown 16/14.5/13/11.5/10sRange 825

  • Perfect Execution

    Akali leaps in a direction, damaging enemies she strikes. Re-cast: Akali dashes in a direction, executing all enemies she strikes.

    Cost 0 EnergyCooldown 120/90/60sRange 675

Scaling — level 1–18

AkaliMid average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Akali

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Punish the cooldownAkali is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 7/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

S+
53.5%
Win Rate
0.9%
8.7%
Pick Rate
5.3%
1.3%
Ban Rate
2.9%
Damage dealt
97.7%
Damage taken
96.7%
Healing
110.4%
Shielding
97.0%
Ability Haste
+2

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now-0.3
  2. 26.14Sample win rate across this patch-0.7
  3. 26.11Sample win rate across this patch+0.3
  4. 26.08Sample win rate across this patch+0.1
  5. 26.05Sample win rate across this patch+0.8

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.