By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Fizz
the Tidal Trickster
AssassinFighter
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA6,660 gamesSample data
Role snapshot (Mid)
- 53.6%
- Win Rate
- 1.3%
- Pick Rate
- 20.6%
- Ban Rate
6,660
Games
Low
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
3,064 games54.0%Win Rate
Reliable build
2,198 games52.7%Win Rate
High observed win rate
799 games56.1%Win Rate
Runes
Primary: Inspiration
Glacial Augment
Cash Back
Biscuit Delivery
Jack Of All Trades
Secondary: Domination
Cheap Shot
Deep Ward
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Nimble Fighter
Fizz can move through units and takes a flat amount of reduced damage from all sources
Passive — never cast

Urchin Strike
Fizz dashes through his target, dealing magic damage and applying on hit effects.
Cost 50 ManaCooldown 8/7.5/7/6.5/6sRange 550

Seastone Trident
Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.
Cost 30/40/50/60/70 ManaCooldown 7/6/5/4/3sRange 600

Playful / Trickster
Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
Cost 75/80/85/90/95 ManaCooldown 16/14/12/10/8sRange 400

Chum the Waters
Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.
Cost 100 ManaCooldown 120/100/80sRange 1300
Scaling — level 1–18
FizzMid average
1918
1918
1918
Counter plan — how to beat Fizz
Deny the reset — it wants a kill to come back out; a warded exit removes it
Avoid extended fights — its sustain grows with every trade it survives
Punish the cooldown — Fizz is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 6/10, so a practised player gets more out of it than the average
ARAM performance
- 52.4%
- Win Rate ▲ 1.1%
- 1.9%
- Pick Rate ▲ 0.6%
- 1.9%
- Ban Rate ▲ 0.9%
- Damage dealt
- 100.9%
- Damage taken
- 99.7%
- Healing
- 93.5%
- Shielding
- 100.2%
- Ability Haste
- +23
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.2
- 26.14Sample win rate across this patch-0.1
- 26.11Sample win rate across this patch+0.0
- 26.08Sample win rate across this patch+0.4
- 26.05Sample win rate across this patch+0.3
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
