By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Yone
the Unforgotten
FighterAssassin
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA31,253 gamesSample data
Role snapshot (Top)
- 54.2%
- Win Rate
- 6.1%
- Pick Rate
- 22.1%
- Ban Rate
31,253
Games
High
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
14,376 games54.6%Win Rate
Reliable build
10,313 games53.3%Win Rate
High observed win rate
3,750 games56.7%Win Rate
Runes
Primary: Domination
Dark Harvest
Taste of Blood
Sixth Sense
Treasure Hunter
Secondary: Precision
Presence of Mind
Legend: Alacrity
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Way of the Hunter
Yone deals magic damage with every second Attack. In addition, his critical strike chance is increased.
Passive — never cast

Mortal Steel
Thrusts forward, damaging all enemies in a line.On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies Airborne.
Cost 0 FlowCooldown 4sRange 450

Spirit Cleave
Cleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.Spirit Cleave's cooldown and cast time scale with attack speed.
Cost 0 FlowCooldown 14sRange 700

Soul Unbound
Yone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit.
Cost 0 FlowCooldown 22/19/16/13/10sRange 25000

Fate Sealed
Yone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.
Cost 0 FlowCooldown 120/100/80sRange 1000
Scaling — level 1–18
YoneTop average
1918
1918
1918
Counter plan — how to beat Yone
Avoid extended fights — its sustain grows with every trade it survives
Deny the reset — it wants a kill to come back out; a warded exit removes it
Punish the cooldown — Yone is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 8/10, so a practised player gets more out of it than the average
ARAM performance
- 52.7%
- Win Rate ▼ 0.5%
- 8.7%
- Pick Rate ▼ 1.5%
- 8.3%
- Ban Rate ▼ 1.3%
- Damage dealt
- 94.5%
- Damage taken
- 93.9%
- Healing
- 95.5%
- Shielding
- 99.2%
- Ability Haste
- +7
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.4
- 26.14Sample win rate across this patch-0.8
- 26.11Sample win rate across this patch+0.9
- 26.08Sample win rate across this patch+0.8
- 26.05Sample win rate across this patch+0.0
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
