Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 18 Oct 2026

Yone Counters, Build and Runes — Mid Lane and Top · Patch 26.20

the Unforgotten

Patch 26.20 · Stats from the 26.18 Master+ sample (11,043 games).

Yone, the Unforgotten, sends his spirit out of his body with Soul Unbound until it snaps back, and Fate Sealed blinks behind a line of enemies, pulling them with him. Master+ split him between Mid and Top, on Lethal Tempo more than Fleet Footwork, and Blade of The Ruined King into Immortal Shieldbow was his staple. Katarina, Taliyah and Vex beat him most often. Locke and Sylas he was favored against.

FighterAssassin

Patch 26.18 · Mid · Ranked Solo/Duo · Master+ · EUW · KR · NA · 11,043 games · Preview sample

Role snapshot (Mid)

ATier
Win Rate
49.8%
Pick Rate
16.9%
Ban Rate
9.4%

11,043

Games

Very High

Confidence

Win rate by lane

  • Mid49.8% · 5,825 games
  • Top49.6% · 4,665 games

Most common path

1,445 games

54.3%Win Rate

Start
FlashExhaust

Highest win rate path

922 games

60.6%Win Rate

Start
FlashExhaust

Runes

Patch 26.18

This exact page: taken in 12.1% of games·47.6% win rate over 1,335 games.

Primary

Precision

Lethal Tempo

Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.

Absorb Life

Killing a target heals you.

Legend: Alacrity

Takedowns on enemies grant permanent Attack Speed.

Last Stand

Deal more damage to champions while you are low on health.

Secondary

Resolve

Overgrowth

Gain permanent max health when minions or monsters die near you.

Second Wind

After taking damage from an enemy champion heal back some missing health over time.

Shards

  • Attack Speed
  • Adaptive Force
  • Health

Other keystones taken

  • Fleet Footwork26.9% taken · 49.8% win2,974 games
  • Grasp of the Undying1.0% taken · 46.3% win108 games
  • Conqueror0.5% taken · 55.4% win56 games

Tree pairs

  • Precision + Resolve95.9% taken · 49.8% win10,588 games
  • Precision + Inspiration2.4% taken · 54.0% win261 games
  • Resolve + Precision1.0% taken · 45.7% win105 games

Skill Order

Which ability to max first, and the level each point goes in — Yone's most common path.

Q

Mortal Steel

Thrusts forward, damaging all enemies in a line.

Cooldown 4s · No cost
W

Spirit Cleave

Cleaves forward, damaging all enemies in a cone.

Cooldown 14s · No cost
E

Soul Unbound

Yone's spirit leaves his body behind, gaining Move Speed.

Cooldown 22/19/16/13/10s · No cost
R

Fate Sealed

Yone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.

Cooldown 120/100/80s · No cost

Max Order

QEW

Max Q first, then E, then W. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QMortal SteelQQQQQ
WSpirit CleaveWWWWW
ESoul UnboundEEEEE
RFate SealedRRR

Matchup map (Mid)

How Yone performs against enemy mid laners

Levels 1 – 18 · Master+40%60%Yone's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

YoneMid average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Yone

  • Avoid extended fights — its sustain grows with every trade it survives

  • Deny the reset — it wants a kill to come back out; a warded exit removes it

  • Punish the cooldown — Yone is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 8/10, so a practised player gets more out of it than the average

Ability details

  • P

    Way of the Hunter

    Yone deals magic damage with every second Attack. In addition, his critical strike chance is increased.

    Passive — never cast

  • Q

    Mortal Steel

    Thrusts forward, damaging all enemies in a line.On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies Airborne.

    No costCooldown 4sRange 450

  • W

    Spirit Cleave

    Cleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.Spirit Cleave's cooldown and cast time scale with attack speed.

    No costCooldown 14sRange 700

  • E

    Soul Unbound

    Yone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit.

    No costCooldown 22/19/16/13/10sRange 25000

  • R

    Fate Sealed

    Yone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.

    No costCooldown 120/100/80sRange 1000

Yone balance history

Riot's notes from patch 25.S1.1 to 26.20 change Yone in 7 patches. The latest is patch 26.17, published 2026-08-25.

  1. Patch 26.172026-08-25

    PWay of the Hunter

    • Critical Strike Damage Reduction-10%to-5%
    Why, in Riot's words

    Similar to Yasuo, Yone has also been an excessively snowball reliant carry, though less so. Bros stay together.

  2. Patch 26.32026-02-03

    QMortal Steel

    • Damage25 / 50 / 75 / 100 / 125 (+ 105% Total AD)to25 / 50 / 75 / 100 / 125(+ 110% Total AD)
    Why, in Riot's words

    Yone's on the weaker side of the roster right now so we think he could use a buff. We know it can feel unfair to simply lose to him right clicking you during his E but we don't want him to be super bursty either, so we're pushing power into his Q, which has more gameplay around predictions and dodging.

  3. Patch 26.12026-01-07

    Base Stats

    • Crit Damage1.75/2.15xto90% (1.8/2.07x)
    Why, in Riot's words

    Yone won't be much different this year. Considering he doubles how much critical strike chance he gets from each item, he just isn't allowed to crit for full damage.

  4. Patch 25.222025-11-04

    QMortal Steel

    • Base Damage20 / 45 / 70 / 95 / 120to25 / 50 / 75 / 100 / 125
    Why, in Riot's words

    We buffed Yone last patch but due to his tendency to build Doran’s Shield and Second Wind, he didn’t end up as powerful as we would have liked. Since we are happy with the results of reducing his sustain in the last patch, we’re re-adding more early agency through his ability to hit back at his opposition.

  5. Patch 25.212025-10-21

    Base Stats

    • Attack Damage60to62
    Why, in Riot's words

    Yone's been a low performer for quite a while now, and the upcoming changes to Doran's Shield and Second Wind will likely leave him in a pretty sad state. We'd like to pre-emptively give him some early game power to make up for it.

  6. Patch 25.082025-04-15

    WSpirit Cleave

    • Damage10 / 20 / 30 / 40 / 50 (+ 10 / 11 / 12 / 13 / 14% target max HP)to10 / 20 / 30 / 40 / 50(+ 8 / 9 / 10 / 11 / 12% target max HP)
    Why, in Riot's words

    We expected last patch to buff Yone, but based on how it went for Yasuo, we expected a much smaller impact to the changes than what we got. As a result, we're throwing in a small Yone nerf to land where we expected to. The intent of this nerf is to make him more reliant on auto-attack uptime, exposing himself to greater risks in the process.

  7. Patch 25.072025-04-01

    PWay of the Hunter

    • Critical Strike Damage is no longer reduced by 10%.

    ESoul Unbound

    • No longer cleanses crowd control upon returning.
    • Tooltip clarifies that only damage from attacks and abilities is amplified.
    Why, in Riot's words

    We're making some Yone adjustments this patch that we hope will be enjoyed by both Yone's players and his opponents. He's copying his younger half-brother in also removing the critical damage reduction on his passive, meaning more damage, more kills, and more Yone wins. On the other side, we're also removing his ability for E to cleanse all types of crowd control during its snap-back. Now he'll still be stunned, rooted blinded, etc. if he's been crowd controlled mid flight, which gives his opponents room to catch up and kill him, or at least require Yone players to be more careful about where they start their assault from.

Yone skins (13)

Riot's data lists 13 looks for Yone with their own art, the base skin included and 72 chroma variants.

ARAM performance

EstimateS
Win Rate
52.7%
▼ 0.5%
Pick Rate
8.7%
▼ 1.5%
Ban Rate
8.3%
▼ 1.3%
Damage dealt
94.5%
Damage taken
93.9%
Healing
95.5%
Shielding
99.2%
Ability Haste
+7

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1950.4% over 3,109 games+0.6
  2. 26.1849.4% over 6,155 games-0.5
  3. 26.1750.4% over 1,731 games—

Yone's base stats against all 173 champions

StatYoneRankMedian
Base health620=85th620
Health per level105=74th104
Base armor33=52nd30
Armor per level4.6=82nd4.6
Base magic resist32=32nd32
Magic resist per level2.05=4th1.55
Base attack damage62=50th59
Base attack speed0.625=117th0.656
Attack speed per level3.5%=11th2.5%
Move speed345=9th335
Attack range175=87th175

Yone at level 1 and level 18

  • Yone reaches 2405 health at level 18 — 620 at level 1 plus 17 × 105, the 82nd-highest of 173 champions on patch 26.20, shared with 1.
  • Yone reaches 111.2 armor at level 18 — 33 at level 1 plus 17 × 4.6, the 60th-highest of 173 champions on patch 26.20, shared with 1.
  • Yone reaches 66.85 magic resist at level 18 — 32 at level 1 plus 17 × 2.05, the 5th-highest of 173 champions on patch 26.20, shared with 69.
StatLevel 1Per levelLevel 18Rank at 18
Health620+1052405=82nd of 173
Armor33+4.6111.2=60th of 173
Magic resist32+2.0566.85=5th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Quick answers about Yone

How does Yone do against Katarina?
Yone won 41.3% of 160 counted Master+ games against Katarina. Katarina is one of the opponents that beat Yone.
How does Yone do against Taliyah?
Yone won 40.3% of 77 counted Master+ games against Taliyah. Taliyah is one of the opponents that beat Yone. A small sample — read it as a lean, not a rule.
How does Yone do against Vex?
Yone won 40.6% of 69 counted Master+ games against Vex. Vex is one of the opponents that beat Yone. A small sample — read it as a lean, not a rule.
How does Yone do against Tristana?
Yone won 39.4% of 66 counted Master+ games against Tristana. Tristana is one of the opponents that beat Yone. A small sample — read it as a lean, not a rule.
How does Yone do against Locke?
Yone won 56.8% of 285 counted Master+ games against Locke. It is a matchup Yone wins more often than not.
How does Yone do against Sylas?
Yone won 54.2% of 216 counted Master+ games against Sylas. It is a matchup Yone wins more often than not.
How does Yone do against Yasuo?
Yone won 50.0% of 280 counted Master+ games against Yasuo. It is close to even.
How does Yone do against Akali?
Yone won 47.4% of 268 counted Master+ games against Akali. It is close to even.
What class is Yone?
Riot classes Yone as Fighter and Assassin. This site files the champion under Mid.
How hard is Yone to play?
Riot rates Yone's difficulty 8 out of 10.
What resource does Yone use?
Yone's abilities cost nothing to cast. Riot's data names Yone's bar Flow, but no ability spends it.
What is Yone's attack range?
175 units — the 60th-lowest of 173 champions on patch 26.20 (shared with 27 others).
What are Yone's abilities?
Passive — Way of the Hunter, Q — Mortal Steel, W — Spirit Cleave, E — Soul Unbound and R — Fate Sealed.
How many skins does Yone have?
Riot's data lists 13 skins with their own art, the base look included, plus 72 chroma variants.
How much health does Yone have at level 18?
2405 — 620 at level 1 plus 17 × 105 per level, Riot's own values, before items and runes.
What is Yone's ultimate cooldown?
Fate Sealed (R): 120/100/80 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Yone?
Patch 26.17, published 25 August 2026 — the latest of 7 patches that change Yone in Riot's notes from 25.S1.1 to 26.20.

Yone at a glance

Yone, the Unforgotten, is a Fighter and Assassin champion in League of Legends. Riot rates the kit 8/10 for difficulty, 8/10 for attack, 4/10 for defense and 4/10 for magic. Yone casts every ability without a cost and has 13 skins with their own art.

Attack8/10
Defense4/10
Magic4/10
Difficulty8/10

Yone's story

In life, he was Yone—half-brother of Yasuo, and renowned student of his village's sword school. But upon his death at the hands of his brother, he found himself hunted by a malevolent entity of the spirit realm, and was forced to slay it with its own sword. Now, cursed to wear its demonic mask upon his face, Yone tirelessly hunts all such creatures in order to understand what he has become.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

Share cheat sheet

Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Yone on video