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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Yone

the Unforgotten

FighterAssassin

League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA31,253 gamesSample data

Role snapshot (Top)

STier
54.2%
Win Rate
6.1%
Pick Rate
22.1%
Ban Rate

31,253

Games

High

Confidence

Matchup map (Top) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

14,376 games

54.6%Win Rate

FlashIgnite

Reliable build

10,313 games

53.3%Win Rate

FlashTeleport

High observed win rate

3,750 games

56.7%Win Rate

FlashExhaust

Runes

Primary: Domination

  • Dark Harvest
  • Taste of Blood
  • Sixth Sense
  • Treasure Hunter

Secondary: Precision

  • Presence of Mind
  • Legend: Alacrity

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Way of the Hunter

    Yone deals magic damage with every second Attack. In addition, his critical strike chance is increased.

    Passive — never cast

  • Mortal Steel

    Thrusts forward, damaging all enemies in a line.On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies Airborne.

    Cost 0 FlowCooldown 4sRange 450

  • Spirit Cleave

    Cleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.Spirit Cleave's cooldown and cast time scale with attack speed.

    Cost 0 FlowCooldown 14sRange 700

  • Soul Unbound

    Yone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit.

    Cost 0 FlowCooldown 22/19/16/13/10sRange 25000

  • Fate Sealed

    Yone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.

    Cost 0 FlowCooldown 120/100/80sRange 1000

Scaling — level 1–18

YoneTop average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Yone

  • Avoid extended fightsits sustain grows with every trade it survives

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Punish the cooldownYone is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 8/10, so a practised player gets more out of it than the average

ARAM performance

S
52.7%
Win Rate
0.5%
8.7%
Pick Rate
1.5%
8.3%
Ban Rate
1.3%
Damage dealt
94.5%
Damage taken
93.9%
Healing
95.5%
Shielding
99.2%
Ability Haste
+7

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.4
  2. 26.14Sample win rate across this patch-0.8
  3. 26.11Sample win rate across this patch+0.9
  4. 26.08Sample win rate across this patch+0.8
  5. 26.05Sample win rate across this patch+0.0

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.