Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Rubick

Ranged · Intelligence

Win rate
49.8%
Pick share
2.0%
Matches
900,212
Patch
7.41f
Draft coverage
BringsSupportDisablerNuker
NeedsCarryInitiatorFrontlineTower damageEscape

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 53.3% over 10,300 matches.
  • You are playing around Ancient — its strongest medal, 50.2% over 170,266 picks.

Avoid

  • Earth Spirit is on their side — this hero wins 39.0% of 136 matches against it.
  • Abaddon is on their side — this hero wins 39.9% of 158 matches against it.
  • Lone Druid is on their side — this hero wins 39.0% of 82 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
139 buys
2ndSecond most
95 buys
3rdThird most
82 buys
4thFourth most
70 buys
5thFifth most
69 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Rubick took at each level.

Q

Telekinesis

Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground.

Unit Target
W

Fade Bolt

Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack and spell damage.

Unit Target · Magical damage
E

Arcane Supremacy

Rubick's mastery of the arcane allows him to have a larger cast range and bonus spell amplification.

Passive
R

Spell Steal

Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast.

Unit Target

Max Order

WEQ

Max W first, then E, then Q. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QTelekinesisQQQQ
WFade BoltWWWW
EArcane SupremacyEEEE
RSpell StealRR
TTalentTT

Matchup map

How Rubick performs against every opponent with 30 or more counted games

125 opponents · public matches40%60%Rubick's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “stun”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

By medal

  • Herald48.7%12,386
  • Guardian49.6%49,743
  • Crusader49.3%104,700
  • Archon49.8%175,981
  • Legend49.8%221,917
  • Ancient50.2%170,266
  • Divine50.0%122,859

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min53.3%10,300
  • 20–30 min50.4%28,422
  • 30–40 min48.2%15,843
  • 40–50 min47.5%6,044
  • 50 min +48.1%2,465

Bands under 120 matches are absent rather than shown small.

Learning Rubick

Abilities

  • Telekinesis

    Unit Target

    Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

  • Fade Bolt

    Unit Target · Magical damage

    Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack and spell damage. Each jump deals less damage.

  • Arcane Supremacy

    Passive

    Rubick's mastery of the arcane allows him to have a larger cast range and bonus spell amplification.

  • Spell Steal

    Unit Target

    Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.

  • Curiosity

    Passive · Hidden

    Rubick gains 1 stack of Curiosity per level that grants him 1 base damage, 0.3% Buff/Debuff Duration, and 2 AOE Bonus. If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20 seconds. If an enemy Hero dies while Rubick has Curiosity from them and he damaged them in the last 3 seconds, he gains 1 Curiosity permanently.

Base attributes

Strength
21 +2.0
Agility
23 +2.5
Intelligence
24 +3.7
Move · range
290 · 550

Talents

  • 5rubick_hidden3rubick_hidden4
  • 4x Curiosity BonusesSpell Amp For Stolen Spells
  • 3Fade Bolt Damage ReductionTelekinesis Landing Deals Damage
  • 2Stolen Spells Mana CostFade Bolt Cooldown
  • 1Telekinesis Cooldown+200 Health

Aghanim’s Scepter

Changes Spell Steal

Increases the number of spells that can be stolen to 2. Increases cast range, and upgrades spells to their Scepter version.

Aghanim’s Shard

Changes Telekinesis

Allows you to target yourself or allies with Telekinesis. Throw distance is increased to 600 and throw delay is reduced to 0.5 seconds.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.