Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Ember Spirit

Melee · Agility

Win rate
49.3%
Pick share
0.8%
Matches
358,627
Patch
7.41f
Draft coverage
BringsCarryEscapeNukerDisablerInitiator
NeedsSupportFrontlineTower damage

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 54.2% over 6,437 matches.
  • You are playing around Divine — its strongest medal, 50.4% over 57,599 picks.

Avoid

  • Clinkz is on their side — this hero wins 41.6% of 113 matches against it.
  • Io is on their side — this hero wins 37.5% of 56 matches against it.
  • Treant Protector is on their side — this hero wins 42.8% of 145 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
371 buys
2ndSecond most
97 buys
3rdThird most
91 buys
4thFourth most
89 buys
5thFifth most
17 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Ember Spirit took at each level.

Q

Searing Chains

Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

No Target · Magical damage
W

Sleight of Fist

Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location.

Point Target · AOE · Physical damage
E

Flame Guard

Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken.

No Target · Magical damage
R

Fire Remnant

Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed.

Point Target · Magical damage

Max Order

EQW

Max E first, then Q, then W. Most took R at 6 / 15.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QSearing ChainsQQQQ
WSleight of FistWWWW
EFlame GuardEEEE
RFire RemnantRR
TTalentTT

Matchup map

How Ember Spirit performs against every opponent with 30 or more counted games

119 opponents · public matches40%60%Ember Spirit's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “shield”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

By medal

  • Herald46.8%5,679
  • Guardian47.4%19,788
  • Crusader47.9%39,139
  • Archon48.8%64,438
  • Legend49.8%81,634
  • Ancient50.3%65,597
  • Divine50.4%57,599

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min54.2%6,437
  • 20–30 min50.2%15,735
  • 30–40 min48.2%10,637
  • 40–50 min49.4%4,338
  • 50 min +50.2%1,846

Bands under 120 matches are absent rather than shown small.

Learning Ember Spirit

Abilities

  • Searing Chains

    No Target · Magical damage

    Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

  • Sleight of Fist

    Point Target · AOE · Physical damage

    Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.

  • Flame Guard

    No Target · Magical damage

    Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.

  • Activate Fire Remnant

    Point Target · Magical damage

    Select the Fire Remnant to arrive at.

  • Immolation

    Passive · Magical damage

    Ember Spirit is continuously burning, dealing damage per second to all nearby enemies at all times.

  • Fire Remnant

    Point Target · Magical damage

    Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.

Base attributes

Strength
22 +2.5
Agility
22 +3.2
Intelligence
20 +2.2
Move · range
300 · 150

Talents

  • 4=2 Sleight of Fist Charges-12s Remnant Charge Restore Time
  • 3+50 Sleight of Fist Hero Damage+50 Searing Chains Damage
  • 2+100% Flame Guard Damage Per Second+0.8s Searing Chains Duration
  • 1+12 Damage+165 Flame Guard Barrier Amount

Aghanim’s Scepter

Changes Fire Remnant

Increases cast range, initial remnant speed, and maximum charges.

Aghanim’s Shard

Changes Fire Remnant

If an enemy hero dies near Ember Spirit, a Fire Remnant charge will be replenished.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.