What players buy
The items bought most in each of Valve’s four game stages
371 buys
97 buys
91 buys
89 buys
17 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Agility
The items bought most in each of Valve’s four game stages
371 buys
97 buys
91 buys
89 buys
17 buysWhich ability to max first, and where each point goes — what most league players on Ember Spirit took at each level.
QEmber Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
No Target · Magical damage
WEmber Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location.
Point Target · AOE · Physical damage
EEmber Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken.
No Target · Magical damage
RSends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed.
Point Target · Magical damageMax E first, then Q, then W. Most took R at 6 / 15.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Ember Spirit performs against every opponent with 30 or more counted games

A way out, a way to shrug the debuff, or something to eat the burst. Matched on “shield”.




Damage that lands now rather than over a minute. Matched on “magical”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.

Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.

Select the Fire Remnant to arrive at.
Ember Spirit is continuously burning, dealing damage per second to all nearby enemies at all times.

Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.
Changes Fire Remnant
Increases cast range, initial remnant speed, and maximum charges.
Changes Fire Remnant
If an enemy hero dies near Ember Spirit, a Fire Remnant charge will be replenished.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.