Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Nature's Prophet

Ranged · Universal

Win rate
43.1%
Pick share
1.0%
Matches
442,692
Patch
7.41f
Draft coverage
BringsCarryPusherEscapeNuker
NeedsSupportInitiatorDisablerFrontline

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 60.5% over 5,491 matches.
  • You are playing around Herald — its strongest medal, 46.3% over 13,199 picks.

Avoid

  • Primal Beast is on their side — this hero wins 39.8% of 113 matches against it.
  • Timbersaw is on their side — this hero wins 41.2% of 136 matches against it.
  • Juggernaut is on their side — this hero wins 41.2% of 102 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
154 buys
2ndSecond most
120 buys
3rdThird most
111 buys
4thFourth most
69 buys
5thFifth most
31 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Nature's Prophet took at each level.

Q

Sprout

Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 400 radius.

Unit Target · Point Target · Magical damage
W

Teleportation

Teleports to any point on the map.

Point Target · AOE · Physical damage
E

Nature's Call

Converts an area of trees into Treants under the command of Nature's Prophet.

Point Target · AOE
R

Wrath of Nature

Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point.

Unit Target · Point Target · Magical damage

Max Order

EWQ

Max E first, then W, then Q. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QSproutQQQQ
WTeleportationWWWW
ENature's CallEEEE
RWrath of NatureRR
TTalentTT

Matchup map

How Nature's Prophet performs against every opponent with 30 or more counted games

109 opponents · public matches40%60%Nature's Prophet's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “teleport”, “barrier”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”, “damage over time”.

  • See what is coming

    Vision, or true sight against something invisible. Matched on “vision”.

By medal

  • Herald46.3%13,199
  • Guardian43.9%43,148
  • Crusader42.7%70,123
  • Archon42.0%89,513
  • Legend42.2%88,600
  • Ancient42.4%56,817
  • Divine43.9%39,010

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min60.5%5,491
  • 20–30 min52.9%11,439
  • 30–40 min47.5%7,162
  • 40–50 min46.2%2,889
  • 50 min +49.6%1,045

Bands under 120 matches are absent rather than shown small.

Learning Nature's Prophet

Abilities

  • Sprout

    Unit Target · Point Target · Magical damage

    Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 400 radius.

  • Teleportation

    Point Target · AOE · Physical damage

    Teleports to any point on the map. Gains a barrier after arriving to its destination.

  • Nature's Call

    Point Target · AOE

    Converts an area of trees into Treants under the command of Nature's Prophet.

  • Curse of the Oldgrowth

    No Target · Magical damage

    Applies a curse on all enemy heroes within 900 range, displaying them in fog, slowing them, and dealing damage over time based on the number of trees within 250 radius. Treants count as trees for this purpose.

  • Spirit of the Forest

    Passive · Hidden

    Nature's Prophet gains 2% bonus damage for each nearby tree. Treants also provide this bonus with multiplied values and with larger radius. Treants also possess this ability.

  • Wrath of Nature

    Unit Target · Point Target · Magical damage

    Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.

Base attributes

Strength
19 +2.6
Agility
14 +2.6
Intelligence
22 +3.5
Move · range
295 · 600

Talents

  • 4Removed Teleportation Cooldown3x Treant HP/Damage
  • 3-15s Wrath of Nature Cooldown+170 Sprout Damage
  • 2+50 Treant Movement Speed+100 Teleportation Barrier
  • 1-10s Nature's Call Cooldown+25 Wrath of Nature Base Damage

Aghanim’s Scepter

Changes Wrath of Nature

Entangles all enemies it hits. Duration scales from 1.5s up to 3.0s seconds at max bounce.

Aghanim’s Shard

Changes Curse of the Oldgrowth

Applies a curse on all enemy heroes within 900 range, displaying them in fog, slowing them, and dealing damage over time based on the number of trees within 250 radius. Treants count as trees for this purpose.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.