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By GamGem ResearchLast updated 22 Sept 2026

Beastmaster

Melee · Universal

Win rate
45.0%
Pick share
0.2%
Matches
100,881
Patch
7.41f
Draft coverage
BringsInitiatorDisablerDurableNuker
NeedsCarrySupportTower damageEscape

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 63.8% over 5,081 matches.
  • You are playing around Herald — its strongest medal, 47.3% over 2,988 picks.

Avoid

  • Pangolier is on their side — this hero wins 39.7% of 229 matches against it.
  • Batrider is on their side — this hero wins 39.8% of 161 matches against it.
  • Dazzle is on their side — this hero wins 37.1% of 70 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
266 buys
2ndSecond most
66 buys
3rdThird most
47 buys
4thFourth most
44 buys
5thFifth most
42 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Beastmaster took at each level.

Q

Wild Axes

Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path.

Point Target · Magical damage
W

Summon Razorback

Beastmaster calls forth a Boar to aid in the battlefield.

No Target · Physical damage
E

Summon Raptors

Beastmaster summons 2 hawks that circle around Beastmaster and dive-bombs at enemies with a base attack rate of every 4s, damaging and rooting them.

No Target · Magical damage
R

Primal Roar

Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target.

Unit Target · Magical damage

Max Order

QWE

Max Q first, then W, then E. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability123456789101112131415
QWild AxesQQQQ
WSummon RazorbackWWWW
ESummon RaptorsEEE
RPrimal RoarRR
TTalentTT

Matchup map

How Beastmaster performs against every opponent with 30 or more counted games

116 opponents · public matches40%60%Beastmaster's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”, “root”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

  • Clear or push the wave

    Creeps, summons and anything that hits a building. Matched on “summon”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “healing”.

By medal

  • Herald47.3%2,988
  • Guardian44.4%8,964
  • Crusader44.6%14,812
  • Archon43.4%19,348
  • Legend44.6%18,220
  • Ancient45.4%12,121
  • Divine46.1%9,469

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min63.8%5,081
  • 20–30 min54.4%10,795
  • 30–40 min49.7%6,755
  • 40–50 min48.7%2,702
  • 50 min +47.0%1,076

Bands under 120 matches are absent rather than shown small.

Learning Beastmaster

Abilities

  • Wild Axes

    Point Target · Magical damage

    Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

  • Summon Razorback

    No Target · Physical damage

    Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

  • Summon Raptors

    No Target · Magical damage

    Beastmaster summons 2 hawks that circle around Beastmaster and dive-bombs at enemies with a base attack rate of every 4s, damaging and rooting them. Attack rate increases with the Hawk's attack speed. Prioritizes heroes.

  • Inner Beast

    Passive · Hidden

    Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

  • Drums of Slom

    Passive · Magical damage

    Attacks from Beastmaster or a nearby unit he controls will cause him bang his drum, dealing damage to nearby units and healing Beastmaster and units under his control for a portion of the damage dealt. Every attack decreases the interval between drum hits down to a minimum of 0.5s between hits after 20 attacks. If no attacks are made, the intervals gradually increase. Using Primal Roar counts as 10 attacks.

  • Primal Roar

    Unit Target · Magical damage

    Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 2 seconds.

Base attributes

Strength
25 +2.9
Agility
19 +2.0
Intelligence
16 +1.9
Move · range
305 · 150

Talents

  • 4No Wild Axes CooldownPrimal Roar Cooldown
  • 3Damage to Beastmaster and his summons+250 Health to Beastmaster and his summons
  • 2+15 Movespeed to Beastmaster and his summonsPrimal Roar Cast Range
  • 1+5 ArmorWild Axes Damage Amp Per Stack

Aghanim’s Scepter

Changes Drums of Slom

Attacks from Beastmaster or a nearby unit he controls will cause him bang his drum, dealing damage to nearby units and healing Beastmaster and units under his control for a portion of the damage dealt. Every attack decreases the interval between drum hits down to a minimum of 0.5s between hits after 20 attacks. If no attacks are made, the intervals gradually increase. Using Primal Roar counts as 10 attacks.

Aghanim’s Shard

Changes Wild Axes

Beastmaster's attacks on enemy heroes also apply the Wild Axes debuff of its corresponding level.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.