Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Underlord

Melee · Strength

Win rate
50.1%
Pick share
1.1%
Matches
525,648
Patch
7.41f
Draft coverage
BringsSupportNukerDisablerDurableEscape
NeedsCarryInitiatorTower damage

Recommendation

Pick

  • The game is heading for 50 min + — that is where this hero measures best, at 50.5% over 568 matches.
  • You are playing around Guardian — its strongest medal, 52.5% over 29,346 picks.

Avoid

  • Treant Protector is on their side — this hero wins 29.9% of 97 matches against it.
  • Ursa is on their side — this hero wins 36.2% of 163 matches against it.
  • Hoodwink is on their side — this hero wins 39.2% of 232 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
179 buys
2ndSecond most
167 buys
3rdThird most
54 buys
4thFourth most
44 buys
5thFifth most
27 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Underlord took at each level.

Q

Firestorm

Calls down waves of fire that damage enemy units in the target area, burning for additional damage over time.

Point Target · AOE · Magical damage
W

Pit of Malice

A deadly pit is conjured at the target location; any unit that enters will be damaged and rooted.

Point Target · AOE · Magical damage
E

Atrophy Aura

Nearby enemy units are weakened, losing a portion of their base damage.

Passive · Physical damage
R

Fiend's Gate

Opens 2 portals, one next to Underlord and one in the target location.

Point Target

Max Order

QWE

Max Q first, then W, then E. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QFirestormQQQQ
WPit of MaliceWWWW
EAtrophy AuraEEEE
RFiend's GateRR
TTalentTT

Matchup map

How Underlord performs against every opponent with 30 or more counted games

108 opponents · public matches40%60%Underlord's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “root”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “teleport”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”, “damage over time”.

By medal

  • Herald51.3%6,796
  • Guardian52.5%29,346
  • Crusader51.6%62,972
  • Archon50.8%106,335
  • Legend49.9%131,222
  • Ancient49.0%95,033
  • Divine47.6%67,880

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min45.0%1,512
  • 20–30 min48.4%4,075
  • 30–40 min45.2%2,956
  • 40–50 min47.7%1,215
  • 50 min +50.5%568

Bands under 120 matches are absent rather than shown small.

Learning Underlord

Abilities

  • Firestorm

    Point Target · AOE · Magical damage

    Calls down waves of fire that damage enemy units in the target area, burning for additional damage over time.

  • Pit of Malice

    Point Target · AOE · Magical damage

    A deadly pit is conjured at the target location; any unit that enters will be damaged and rooted. Each enemy unit within the pit are affected by the root only every 3.6 seconds.

  • Atrophy Aura

    Passive · Physical damage

    Nearby enemy units are weakened, losing a portion of their base damage. If an enemy dies while under this effect, Underlord gains temporary bonus damage.

  • Invading Force

    Passive · Hidden

    After an allied hero Teleports, they temporarily gain Damage Reduction and Movement Speed. Allies receive 2x bonuses if teleporting via Fiend's Gate.

  • Fiend's Gate

    Point Target

    Opens 2 portals, one next to Underlord and one in the target location. Heroes can channel a portal for 3.5 seconds to teleport to the other side. Portals have to be at least 1500 away from each other.

Base attributes

Strength
25 +3.2
Agility
12 +1.6
Intelligence
18 +2.3
Move · range
290 · 200

Talents

  • 4Pit of Malice RootDPS in Radius Around Fiend's Gate
  • 3Firestorm Burn DamageAtrophy Aura Attack Damage Reduction/Gain
  • 2Pit of Malice Slows byFirestorm Cooldown
  • 1Invading Force Movement Bonus/Damage ReductionAtrophy Aura Duration

Aghanim’s Scepter

Changes Fiend's Gate

Summons a Pit of Malice around each of the portals. Reduces cooldown.

Aghanim’s Shard

Changes Firestorm

Firestorm can be allied targeted. When used that way, the Firestorm follows the hero around. The wave count is increased, and tick rate / duration time occur more quickly.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.