What players buy
The items bought most in each of Valve’s four game stages
365 buys
96 buys
53 buys
31 buys
24 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Universal
The items bought most in each of Valve’s four game stages
365 buys
96 buys
53 buys
31 buys
24 buysWhich ability to max first, and where each point goes — what most league players on Sand King took at each level.
QSand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.
Point Target · Magical damage
WSand King creates a fearsome sandstorm that damages enemy units and grants Sand King Invisibility while he is in it.
No Target · Magical damage
ESand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each.
Point Target · AOE · Physical damage
RAfter a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently.
No Target · Magical damageMax W first, then Q, then E. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Sand King performs against every opponent with 30 or more counted games



Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.

A way out, a way to shrug the debuff, or something to eat the burst. Matched on “invisib”.




Damage that lands now rather than over a minute. Matched on “magical”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

Sand King creates a fearsome sandstorm that damages enemy units and grants Sand King Invisibility while he is in it. The effect ends when Sand King leaves the area.

Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

Sand King's attacks inject a venom that causes enemy units to violently explode when they die that does a flat amount of damage and an additional amount based on the dying units max health.

After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.
Changes Epicenter
When the pulses start, 3 Stinger attack areas are created every =0.5s at random locations, each measuring 35% of the Epicenter's current radius, that apply =50% of Stinger damage to enemies hit. Shard pulses cause 1 attack(s).
Changes Epicenter
Increases Epicenter damage per pulse. Every 3.0s causes a small single Epicenter Pulse around Sand King.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.