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By GamGem ResearchLast updated 22 Sept 2026

Storm Spirit

Ranged · Intelligence

Win rate
46.5%
Pick share
0.6%
Matches
272,432
Patch
7.41f
Draft coverage
BringsCarryEscapeNukerInitiatorDisabler
NeedsSupportFrontlineTower damage

Recommendation

Pick

  • The game is heading for 50 min + — that is where this hero measures best, at 53.6% over 1,269 matches.
  • You are playing around Divine — its strongest medal, 47.0% over 32,280 picks.

Avoid

  • Treant Protector is on their side — this hero wins 36.4% of 118 matches against it.
  • Mirana is on their side — this hero wins 31.9% of 69 matches against it.
  • Huskar is on their side — this hero wins 36.5% of 74 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
374 buys
2ndSecond most
100 buys
3rdThird most
95 buys
4thFourth most
88 buys
5thFifth most
8 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Storm Spirit took at each level.

Q

Static Remnant

Creates an explosively charged image of Storm Spirit that walks to the target position and lasts for 12 seconds.

No Target · Magical damage
W

Electric Vortex

A vortex that pulls an enemy unit to Storm Spirit's location.

Unit Target
E

Overload

Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

Passive · Magical damage
R

Ball Lightning

Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target.

Point Target · Magical damage

Max Order

QEW

Max Q first, then E, then W. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QStatic RemnantQQQQ
WElectric VortexWWWW
EOverloadEEEE
RBall LightningRR
TTalentTT

Matchup map

How Storm Spirit performs against every opponent with 30 or more counted games

115 opponents · public matches40%60%Storm Spirit's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “regenerat”.

  • Pressure their mana

    Burn it, drain it, or take the spell away entirely. Matched on “mana”.

By medal

  • Herald46.8%6,784
  • Guardian46.0%21,389
  • Crusader45.8%36,788
  • Archon46.2%51,482
  • Legend46.5%57,484
  • Ancient46.8%42,581
  • Divine47.0%32,280

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min47.7%4,291
  • 20–30 min49.6%11,658
  • 30–40 min50.3%7,679
  • 40–50 min52.4%3,221
  • 50 min +53.6%1,269

Bands under 120 matches are absent rather than shown small.

Learning Storm Spirit

Abilities

  • Static Remnant

    No Target · Magical damage

    Creates an explosively charged image of Storm Spirit that walks to the target position and lasts for 12 seconds. Will detonate and deal damage if an enemy unit comes near it.

  • Electric Vortex

    Unit Target

    A vortex that pulls an enemy unit to Storm Spirit's location.

  • Overload

    Passive · Magical damage

    Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

  • Ball Lightning

    Point Target · Magical damage

    Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

  • Galvanized

    Passive

    Storm Spirit gains a charge of 0.2 mana regeneration per kill. Loses 2 charges per death. Additionally every time he gains a charge he also gains 0.1 Mana Regen permanently.

Base attributes

Strength
21 +2.0
Agility
22 +2.6
Intelligence
23 +3.7
Move · range
285 · 480

Talents

  • 4x Overload Attack BounceDistance Auto Remnant in Ball Lightning
  • 3Electric Vortex DurationStatic Remnant Cooldown
  • 2+250 HealthStatic Remnant Damage
  • 1Overload Attack/Movement Speed Slow+1.5 Mana Regen

Aghanim’s Scepter

Changes Electric Vortex

Electric Vortex affects all enemies within a radius around Storm Spirit.

Aghanim’s Shard

Changes Overload

Can be activated to grant Storm Spirit and nearby allied heroes 3 Overload charges. Provides bonus Attack Speed. Lasts up to 12 seconds or until the charges are depleted.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.