What players buy
The items bought most in each of Valve’s four game stages
374 buys
100 buys
95 buys
88 buys
8 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Intelligence
The items bought most in each of Valve’s four game stages
374 buys
100 buys
95 buys
88 buys
8 buysWhich ability to max first, and where each point goes — what most league players on Storm Spirit took at each level.
QCreates an explosively charged image of Storm Spirit that walks to the target position and lasts for 12 seconds.
No Target · Magical damage
WA vortex that pulls an enemy unit to Storm Spirit's location.
Unit Target
ECasting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.
Passive · Magical damage
RStorm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target.
Point Target · Magical damageMax Q first, then E, then W. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Storm Spirit performs against every opponent with 30 or more counted games

Something that holds them still, or closes the gap yourself. Matched on “slow”.



Damage that lands now rather than over a minute. Matched on “magical”.
Healing, regeneration or lifesteal — not having to walk back. Matched on “regenerat”.

Burn it, drain it, or take the spell away entirely. Matched on “mana”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Creates an explosively charged image of Storm Spirit that walks to the target position and lasts for 12 seconds. Will detonate and deal damage if an enemy unit comes near it.

A vortex that pulls an enemy unit to Storm Spirit's location.

Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.
Storm Spirit gains a charge of 0.2 mana regeneration per kill. Loses 2 charges per death. Additionally every time he gains a charge he also gains 0.1 Mana Regen permanently.
Changes Electric Vortex
Electric Vortex affects all enemies within a radius around Storm Spirit.
Changes Overload
Can be activated to grant Storm Spirit and nearby allied heroes 3 Overload charges. Provides bonus Attack Speed. Lasts up to 12 seconds or until the charges are depleted.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.