What players buy
The items bought most in each of Valve’s four game stages
152 buys
98 buys
78 buys
76 buys
60 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Intelligence
The items bought most in each of Valve’s four game stages
152 buys
98 buys
78 buys
76 buys
60 buysWhich ability to max first, and where each point goes — what most league players on Crystal Maiden took at each level.
QA burst of damaging frost slows enemy movement in the targeted area.
Point Target · AOE · Magical damage
WEncases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time.
Unit Target · Magical damage
EGives mana regeneration to all friendly units on the map.
Passive
RCHANNELED - Surrounds Crystal Maiden with 100 random icy explosions that slow enemies and deal massive damage.
No Target · Channeled · Magical damageMax W first, then E, then Q. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | ||||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T | T |
How Crystal Maiden performs against every opponent with 30 or more counted games


Something that holds them still, or closes the gap yourself. Matched on “slow”.

A way out, a way to shrug the debuff, or something to eat the burst. Matched on “barrier”.



Damage that lands now rather than over a minute. Matched on “magical”, “damage over time”.

Creeps, summons and anything that hits a building. Matched on “creep”.

Healing, regeneration or lifesteal — not having to walk back. Matched on “regenerat”.


Burn it, drain it, or take the spell away entirely. Matched on “mana”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

A burst of damaging frost slows enemy movement in the targeted area.

Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.

Gives mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive more mana regeneration. Crystal Maiden passively gains mana regen amplification.

Slides in a direction, creating a crystal clone of herself in her place and disjointing incoming projectiles. If the clone takes enough damage or times out, it shatters, Frostbiting enemies in a 450 AoE around its place. The Clone can also be destroyed by Crystal Maiden's own spells.

A portion of the mana Crystal Maiden spends on her abilities is converted into a physical barrier.

CHANNELED - Surrounds Crystal Maiden with 100 random icy explosions that slow enemies and deal massive damage. Lasts 10 seconds.
Changes Freezing Field
Allows you to move, cast and attack during Freezing Field. Can still be interrupted by enemies. You move 75% slower during this. Increases total number of explosions by 20%. Applies Frostbite to any unit that has been standing in the Freezing Field for over 2s.
Changes Crystal Clone
Slides in a direction, creating a crystal clone of herself in her place and disjointing incoming projectiles. If the clone takes enough damage or times out, it shatters, Frostbiting enemies in a 450 AoE around its place. The Clone can also be destroyed by Crystal Maiden's own spells.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.