Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Chaos Knight

Melee · Strength

Win rate
51.6%
Pick share
0.5%
Matches
216,678
Patch
7.41f
Draft coverage
BringsCarryDisablerDurablePusherInitiator
NeedsSupportBurstEscape

Recommendation

Pick

  • The game is heading for 20–30 min — that is where this hero measures best, at 48.5% over 5,904 matches.
  • You are playing around Herald — its strongest medal, 53.1% over 8,438 picks.

Avoid

  • Jakiro is on their side — this hero wins 36.5% of 74 matches against it.
  • Mars is on their side — this hero wins 36.4% of 55 matches against it.
  • Invoker is on their side — this hero wins 37.5% of 56 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
133 buys
2ndSecond most
89 buys
3rdThird most
85 buys
4thFourth most
72 buys
5thFifth most
67 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Chaos Knight took at each level.

Q

Chaos Bolt

Throws a mysterious bolt of energy at the target unit.

Unit Target · Magical damage
W

Reality Rift

Teleports Chaos Knight, any illusions he has, and the target unit to a point along the line between him and the target.

Unit Target
E

Chaos Strike

Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength with bonus lifesteal.

Passive
R

Phantasm

Summons several phantasmal copies of the Chaos Knight from alternate dimensions.

No Target

Max Order

EWQ

Max E first, then W, then Q. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QChaos BoltQQQQ
WReality RiftWWWW
EChaos StrikeEEEE
RPhantasmRR
TTalentTT

Matchup map

How Chaos Knight performs against every opponent with 30 or more counted games

53 opponents · public matches40%60%Chaos Knight's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “stun”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “dispel”, “teleport”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”, “critical”.

  • Clear or push the wave

    Creeps, summons and anything that hits a building. Matched on “creep”, “summon”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “lifesteal”.

By medal

  • Herald53.1%8,438
  • Guardian51.7%26,871
  • Crusader51.7%40,038
  • Archon51.7%44,454
  • Legend51.5%37,903
  • Ancient50.8%20,628
  • Divine50.6%11,566

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min48.0%2,183
  • 20–30 min48.5%5,904
  • 30–40 min48.5%2,985
  • 40–50 min48.2%1,075
  • 50 min +47.3%389

Bands under 120 matches are absent rather than shown small.

Learning Chaos Knight

Abilities

  • Chaos Bolt

    Unit Target · Magical damage

    Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.

  • Reality Rift

    Unit Target

    Teleports Chaos Knight, any illusions he has, and the target unit to a point along the line between him and the target. The enemy unit has their armor reduced for 6s.

  • Chaos Strike

    Passive

    Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength with bonus lifesteal. Lifesteal from creeps is reduced.

  • Fundamental Forging

    Passive

  • Phantasm

    No Target

    Summons several phantasmal copies of the Chaos Knight from alternate dimensions. The phantasms are illusions that deal 100% damage, but take 350% damage. DISPEL TYPE: Basic Dispel

Base attributes

Strength
24 +3.1
Agility
18 +1.8
Intelligence
18 +1.2
Move · range
325 · 150

Talents

  • 4Chaos Strike ChancePhantasm Illusion Incoming Damage
  • 3Min/Max Chaos Bolt DurationReality Rift Pierces Spell Immunity
  • 2Chaos Bolt Cooldown+10 Strength
  • 1Chaos Strike LifestealReality Rift Pull Distance

Aghanim’s Scepter

Changes Phantasm

Gains a passive component. When an illusion of Chaos Knight is created, there is a 50% chance to create an additional illusion under Chaos Knight's control. When Phantasm is activated, also creates an illusion of allied heroes globally.

Aghanim’s Shard

Changes Chaos Bolt

Causes Chaos Bolt to create a Phantasm illusion to attack the target. This illusion deals =15% less damage.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.