What players buy
The items bought most in each of Valve’s four game stages
133 buys
89 buys
85 buys
72 buys
67 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Strength
The items bought most in each of Valve’s four game stages
133 buys
89 buys
85 buys
72 buys
67 buysWhich ability to max first, and where each point goes — what most league players on Chaos Knight took at each level.
QThrows a mysterious bolt of energy at the target unit.
Unit Target · Magical damage
WTeleports Chaos Knight, any illusions he has, and the target unit to a point along the line between him and the target.
Unit Target
EChaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength with bonus lifesteal.
Passive
RSummons several phantasmal copies of the Chaos Knight from alternate dimensions.
No TargetMax E first, then W, then Q. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Chaos Knight performs against every opponent with 30 or more counted games

Something that holds them still, or closes the gap yourself. Matched on “stun”.


A way out, a way to shrug the debuff, or something to eat the burst. Matched on “dispel”, “teleport”.


Damage that lands now rather than over a minute. Matched on “magical”, “critical”.


Creeps, summons and anything that hits a building. Matched on “creep”, “summon”.

Healing, regeneration or lifesteal — not having to walk back. Matched on “lifesteal”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.

Teleports Chaos Knight, any illusions he has, and the target unit to a point along the line between him and the target. The enemy unit has their armor reduced for 6s.

Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength with bonus lifesteal. Lifesteal from creeps is reduced.

Summons several phantasmal copies of the Chaos Knight from alternate dimensions. The phantasms are illusions that deal 100% damage, but take 350% damage. DISPEL TYPE: Basic Dispel
Changes Phantasm
Gains a passive component. When an illusion of Chaos Knight is created, there is a 50% chance to create an additional illusion under Chaos Knight's control. When Phantasm is activated, also creates an illusion of allied heroes globally.
Changes Chaos Bolt
Causes Chaos Bolt to create a Phantasm illusion to attack the target. This illusion deals =15% less damage.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.