Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Bounty Hunter

Melee · Agility

Win rate
53.4%
Pick share
0.9%
Matches
432,877
Patch
7.41f
Draft coverage
BringsEscapeNuker
NeedsCarrySupportInitiatorDisablerFrontlineTower damage

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 59.2% over 2,197 matches.
  • You are playing around Divine — its strongest medal, 56.4% over 66,801 picks.

Avoid

  • Storm Spirit is on their side — this hero wins 34.8% of 46 matches against it.
  • Tidehunter is on their side — this hero wins 42.1% of 38 matches against it.
  • Sand King is on their side — this hero wins 42.9% of 35 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
120 buys
2ndSecond most
116 buys
3rdThird most
82 buys
4thFourth most
78 buys
5thFifth most
46 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Bounty Hunter took at each level.

Q

Shuriken Toss

Hurls a deadly shuriken at an enemy unit, dealing damage and slowing the target's movement speed.

Unit Target · Magical damage
W

Jinada

Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold.

Unit Target · Autocast · Attack Modifier · Physical damage
E

Shadow Walk

Bounty Hunter becomes invisible and gains bonus movement speed and the ability to move through other units until he attacks or casts a spell.

No Target · Instant Cast
R

Track

Tracks an enemy hero, granting True Sight of the target, increasing the damage they take and providing information on how much gold it is carrying.

Unit Target

Max Order

QEW

Max Q first, then E, then W. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QShuriken TossQQQQ
WJinadaWWWW
EShadow WalkEEEE
RTrackRR
TTalentTT

Matchup map

How Bounty Hunter performs against every opponent with 30 or more counted games

53 opponents · public matches40%60%Bounty Hunter's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “invisib”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

  • See what is coming

    Vision, or true sight against something invisible. Matched on “true sight”.

By medal

  • Herald49.9%9,308
  • Guardian50.7%31,381
  • Crusader51.1%56,383
  • Archon52.5%78,425
  • Legend54.2%89,088
  • Ancient55.3%69,754
  • Divine56.4%66,801

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min59.2%2,197
  • 20–30 min54.7%4,498
  • 30–40 min52.8%2,963
  • 40–50 min52.0%1,175
  • 50 min +46.7%471

Bands under 120 matches are absent rather than shown small.

Learning Bounty Hunter

Abilities

  • Shuriken Toss

    Unit Target · Magical damage

    Hurls a deadly shuriken at an enemy unit, dealing damage and slowing the target's movement speed. The shuriken will bounce to any Tracked units who are within a 1200 radius of each other.

  • Jinada

    Unit Target · Autocast · Attack Modifier · Physical damage

    Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold.

  • Shadow Walk

    No Target · Instant Cast

    Bounty Hunter becomes invisible and gains bonus movement speed and the ability to move through other units until he attacks or casts a spell. If he breaks the invisibility with an attack, that attack will stun the target for a short duration.

  • Friendly Shadow

    Unit Target · Instant Cast

    Applies Shadow Walk and all of its bonuses to the target ally. Allied fade time is 0.5s. Does not break Bounty Hunter's invisibility when cast.

  • Big Game Hunter

    Passive

    Bounty Hunter receives 15% more kill and assist gold if the dying enemy hero is Big Game. An enemy hero is considered Big Game if they are one of the top 3 net worth heroes on the enemy team.

  • Track

    Unit Target

    Tracks an enemy hero, granting True Sight of the target, increasing the damage they take and providing information on how much gold it is carrying. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold. Casting Track does not take you out of invisibility.

Base attributes

Strength
19 +2.5
Agility
21 +2.6
Intelligence
20 +1.9
Move · range
325 · 150

Talents

  • 4Shuriken Toss DamageNo Cooldown on Jinada
  • 3Track Grants Shared VisionJinada Gold Steal
  • 2Damage Taken in Shadow WalkTrack Gold
  • 1Shuriken Toss Slow+30 Damage

Aghanim’s Scepter

Changes Shuriken Toss

Increases cast range and applies Jinada on hit.

Aghanim’s Shard

Changes Friendly Shadow

Applies Shadow Walk and all of its bonuses to the target ally. Allied fade time is 0.5s. Does not break Bounty Hunter's invisibility when cast.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.