What players buy
The items bought most in each of Valve’s four game stages
196 buys
163 buys
49 buys
43 buys
29 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Strength
The items bought most in each of Valve’s four game stages
196 buys
163 buys
49 buys
43 buys
29 buysWhich ability to max first, and where each point goes — what most league players on Doom took at each level.
QConsumes an enemy or neutral creep, acquiring any special abilities that it possessed.
Unit Target
WCarpets the nearby earth in flames which damage enemies, while also granting Doom increased movement speed and health regeneration.
No Target · Magical damage
RInflicts a curse that dispels an enemy and prevents them from casting spells or healing in any way, while taking damage over time.
Unit Target · Pure damage| Ability | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Q | ||||||
| W | W | W | W | |||
| R |
How Doom performs against every opponent with 30 or more counted games

Something that holds them still, or closes the gap yourself. Matched on “stun”.

A way out, a way to shrug the debuff, or something to eat the burst. Matched on “dispel”.



Damage that lands now rather than over a minute. Matched on “magical”, “pure”, “damage over time”.

Creeps, summons and anything that hits a building. Matched on “creep”.


Healing, regeneration or lifesteal — not having to walk back. Matched on “healing”, “regenerat”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is activated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.

Carpets the nearby earth in flames which damage enemies, while also granting Doom increased movement speed and health regeneration.

Doom swings his burning sword, igniting the enemy. Stuns for 0.66 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.

Inflicts a curse that dispels an enemy and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel

Doom's attacks curse enemy heroes. After 2.5s, the cursed hero bursts with a pillar of fire, damaging itself and all units in a 66 AoE for 15% of the damage taken from Doom during the curse. The damage and radius of the curse is 66% stronger if the enemy's level is a multiple of 6.
Changes Doom
Doom applies Break to enemies. Allies in a 350 radius around the doomed target also suffer the effects of Doom. Allows Doom to be self-cast to affect enemies around himself with Doom.
Changes Devour
Devour has 2 charges and can target Ancients. Stolen creep abilities have 20% increased AoE and 40% increased spell amplification.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.