Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Doom

Melee · Strength

Win rate
47.6%
Pick share
0.5%
Matches
250,167
Patch
7.41f
Draft coverage
BringsCarryDisablerInitiatorDurableNuker
NeedsSupportTower damageEscape

Recommendation

Pick

  • The game is heading for 40–50 min — that is where this hero measures best, at 55.3% over 3,211 matches.
  • You are playing around Divine — its strongest medal, 49.5% over 37,218 picks.

Avoid

  • Abaddon is on their side — this hero wins 38.5% of 96 matches against it.
  • Bounty Hunter is on their side — this hero wins 29.4% of 34 matches against it.
  • Largo is on their side — this hero wins 41.0% of 100 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
196 buys
2ndSecond most
163 buys
3rdThird most
49 buys
4thFourth most
43 buys
5thFifth most
29 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Doom took at each level.

Q

Devour

Consumes an enemy or neutral creep, acquiring any special abilities that it possessed.

Unit Target
W

Scorched Earth

Carpets the nearby earth in flames which damage enemies, while also granting Doom increased movement speed and health regeneration.

No Target · Magical damage
R

Doom

Inflicts a curse that dispels an enemy and prevents them from casting spells or healing in any way, while taking damage over time.

Unit Target · Pure damage

Level-up Order

  • Q
  • W
  • R
Ability123456
QDevourQ
WScorched EarthWWWW
RDoomR

Matchup map

How Doom performs against every opponent with 30 or more counted games

106 opponents · public matches40%60%Doom's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “stun”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “dispel”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”, “pure”, “damage over time”.

  • Clear or push the wave

    Creeps, summons and anything that hits a building. Matched on “creep”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “healing”, “regenerat”.

By medal

  • Herald46.8%4,415
  • Guardian46.4%15,566
  • Crusader46.4%29,392
  • Archon46.9%45,941
  • Legend47.3%55,557
  • Ancient48.2%43,215
  • Divine49.5%37,218

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min45.0%4,141
  • 20–30 min48.1%10,969
  • 30–40 min53.5%7,385
  • 40–50 min55.3%3,211
  • 50 min +51.3%1,308

Bands under 120 matches are absent rather than shown small.

Learning Doom

Abilities

  • Devour

    Unit Target

    Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is activated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.

  • Scorched Earth

    No Target · Magical damage

    Carpets the nearby earth in flames which damage enemies, while also granting Doom increased movement speed and health regeneration.

  • Infernal Blade

    Unit Target · Autocast · Attack Modifier · Magical damage

    Doom swings his burning sword, igniting the enemy. Stuns for 0.66 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.

  • Doom

    Unit Target · Pure damage

    Inflicts a curse that dispels an enemy and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel

  • Lvl ? Pain

    Passive · Hidden

    Doom's attacks curse enemy heroes. After 2.5s, the cursed hero bursts with a pillar of fire, damaging itself and all units in a 66 AoE for 15% of the damage taken from Doom during the curse. The damage and radius of the curse is 66% stronger if the enemy's level is a multiple of 6.

Base attributes

Strength
24 +3.6
Agility
15 +1.5
Intelligence
15 +1.9
Move · range
290 · 200

Talents

  • 4Doom applies MutePermanent Scorched Earth
  • 3Doom CooldownInfernal Blade Max HP As Damage
  • 2Scorched Earth Movement Speed+66 Damage
  • 1Devour grants Magic ResistanceInfernal Blade Stun Duration

Aghanim’s Scepter

Changes Doom

Doom applies Break to enemies. Allies in a 350 radius around the doomed target also suffer the effects of Doom. Allows Doom to be self-cast to affect enemies around himself with Doom.

Aghanim’s Shard

Changes Devour

Devour has 2 charges and can target Ancients. Stolen creep abilities have 20% increased AoE and 40% increased spell amplification.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.