Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Terrorblade

Melee · Agility

Win rate
47.2%
Pick share
0.5%
Matches
222,461
Patch
7.41f
Draft coverage
BringsCarryPusherNuker
NeedsSupportInitiatorDisablerFrontlineEscape

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 54.2% over 2,909 matches.
  • You are playing around Divine — its strongest medal, 48.3% over 28,975 picks.

Avoid

  • Abaddon is on their side — this hero wins 36.0% of 100 matches against it.
  • Centaur Warrunner is on their side — this hero wins 36.7% of 90 matches against it.
  • Axe is on their side — this hero wins 37.7% of 77 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
161 buys
2ndSecond most
75 buys
3rdThird most
75 buys
4thFourth most
65 buys
5thFifth most
55 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Terrorblade took at each level.

W

Conjure Image

Creates an illusion of Terrorblade that deals damage.

No Target
E

Metamorphosis

Terrorblade transforms into a powerful demon with a ranged attack.

No Target · Instant Cast · Physical damage
R

Sunder

Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health.

Unit Target

Max Order

WEQ

Max W first, then E, then Q. Most took R at 6 / 13.

Level-up Order

  • W
  • E
  • R
  • T
  • A
Ability123456789101112131415
WConjure ImageWWWW
EMetamorphosisEEEE
RSunderRR
TTalentTT
AAttributesAAA

Matchup map

How Terrorblade performs against every opponent with 30 or more counted games

104 opponents · public matches40%60%Terrorblade's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

By medal

  • Herald47.6%6,556
  • Guardian46.7%19,415
  • Crusader46.6%31,246
  • Archon46.6%40,242
  • Legend46.9%40,603
  • Ancient47.0%29,843
  • Divine48.3%28,975

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min54.2%2,909
  • 20–30 min51.5%8,386
  • 30–40 min49.5%5,832
  • 40–50 min46.9%2,315
  • 50 min +45.7%1,017

Bands under 120 matches are absent rather than shown small.

Learning Terrorblade

Abilities

  • Reflection

    Point Target · AOE

    Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.

  • Conjure Image

    No Target

    Creates an illusion of Terrorblade that deals damage.

  • Metamorphosis

    No Target · Instant Cast · Physical damage

    Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.

  • Demon Zeal

    No Target · Hidden

    Costs part of Terrorblade's current HP to cast, providing Terrorblade and nearby illusions bonus movement, HP Regen and attack speed. Does not affect Reflection illusions. Can't be cast while in Metamorphosis and Metamorphosis will remove Demon Zeal.

  • Terror Wave

    No Target · Instant Cast · Magical damage

    Causes a wave to travel outwards in all directions forcing enemy heroes to become Feared upon impact and dealing damage, and grants Terrorblade Metamorphosis for a short time.

  • Sunder

    Unit Target

    Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.

  • Dark Unity

    Passive

    Nearby Illusions created by Terrorblade have bonus attack damage.

Base attributes

Strength
18 +2.0
Agility
23 +4.0
Intelligence
19 +1.6
Move · range
315 · 150

Talents

  • 4Sunder CooldownMetamorphosis Duration
  • 3+10 All AttributesConjure Image Duration
  • 2Metamorphosis CooldownSunder Minimum HP Swap
  • 1Reflection DurationConjure Image Cooldown

Aghanim’s Scepter

Changes Terror Wave

Causes a wave to travel outwards in all directions forcing enemy heroes to become Feared upon impact and dealing damage, and grants Terrorblade Metamorphosis for a short time.

Aghanim’s Shard

Changes Demon Zeal

Costs part of Terrorblade's current HP to cast, providing Terrorblade and nearby illusions bonus movement, HP Regen and attack speed. Does not affect Reflection illusions. Can't be cast while in Metamorphosis and Metamorphosis will remove Demon Zeal.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.