What players buy
The items bought most in each of Valve’s four game stages
161 buys
75 buys
75 buys
65 buys
55 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Agility
The items bought most in each of Valve’s four game stages
161 buys
75 buys
75 buys
65 buys
55 buysWhich ability to max first, and where each point goes — what most league players on Terrorblade took at each level.
WCreates an illusion of Terrorblade that deals damage.
No Target
ETerrorblade transforms into a powerful demon with a ranged attack.
No Target · Instant Cast · Physical damage
RSevers the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health.
Unit TargetMax W first, then E, then Q. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | W | W | W | ||||||||||||
| E | E | E | E | ||||||||||||
| R | R | ||||||||||||||
| TTalent | T | T | |||||||||||||
| AAttributes | A | A | A |
How Terrorblade performs against every opponent with 30 or more counted games

Something that holds them still, or closes the gap yourself. Matched on “slow”.

Damage that lands now rather than over a minute. Matched on “magical”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.

Creates an illusion of Terrorblade that deals damage.

Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.

Costs part of Terrorblade's current HP to cast, providing Terrorblade and nearby illusions bonus movement, HP Regen and attack speed. Does not affect Reflection illusions. Can't be cast while in Metamorphosis and Metamorphosis will remove Demon Zeal.

Causes a wave to travel outwards in all directions forcing enemy heroes to become Feared upon impact and dealing damage, and grants Terrorblade Metamorphosis for a short time.

Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.
Nearby Illusions created by Terrorblade have bonus attack damage.
Changes Terror Wave
Causes a wave to travel outwards in all directions forcing enemy heroes to become Feared upon impact and dealing damage, and grants Terrorblade Metamorphosis for a short time.
Changes Demon Zeal
Costs part of Terrorblade's current HP to cast, providing Terrorblade and nearby illusions bonus movement, HP Regen and attack speed. Does not affect Reflection illusions. Can't be cast while in Metamorphosis and Metamorphosis will remove Demon Zeal.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.