What players buy
The items bought most in each of Valve’s four game stages
385 buys
98 buys
93 buys
87 buys
8 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Intelligence
The items bought most in each of Valve’s four game stages
385 buys
98 buys
93 buys
87 buys
8 buysWhich ability to max first, and where each point goes — what most league players on Puck took at each level.
QVector Targeted.
Point Target · Magical damage
WPuck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.
Point Target · AOE · Magical damage
ECHANNELED - Puck briefly shifts into another dimension where it is immune from harm.
No Target · Channeled
RCreates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them.
AOE · Point Target · Magical damageMax Q first, then W, then E. Most took R at 6 / 15.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Puck performs against every opponent with 30 or more counted games

Something that holds them still, or closes the gap yourself. Matched on “stun”.


A way out, a way to shrug the debuff, or something to eat the burst. Matched on “teleport”.



Damage that lands now rather than over a minute. Matched on “magical”.
Creeps, summons and anything that hits a building. Matched on “tower”.
Healing, regeneration or lifesteal — not having to walk back. Matched on “restore”.

Burn it, drain it, or take the spell away entirely. Matched on “mana”, “silence”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Vector Targeted. Puck launches a magic orb that travels along the path, damaging enemy units along the way. The orb deals an additional 3% of its impact damage every 0.5s in its area of effect, but if it exceeds the max cast range it will be destroyed. At any point, Puck may teleport to the orb's location using Ethereal Jaunt. Can be put on alt-cast to launch the Orb straight ahead.

Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.

CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.
Whenever Puck disjoints an attack, it restores 3% of its max health and mana. Dodging a targeted spell projectile restores 3x that amount. Does not apply to attacks by Towers.

Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.
Changes Dream Coil
All enemies affected by Dream Coil are attacked at a rate equal to 90% of Puck's attack rate. The attacks continue while the target is stunned if they break the Dream Coil.
Changes Phase Shift
Puck's attacks deal bonus magic damage. Puck attacks all enemies within its attack range every time it phase shifts.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.