Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Puck

Ranged · Intelligence

Win rate
46.3%
Pick share
0.3%
Matches
150,131
Patch
7.41f
Draft coverage
BringsInitiatorDisablerEscapeNuker
NeedsCarrySupportFrontlineTower damage

Recommendation

Pick

  • The game is heading for 50 min + — that is where this hero measures best, at 51.6% over 1,651 matches.
  • You are playing around Divine — its strongest medal, 48.9% over 20,784 picks.

Avoid

  • Naga Siren is on their side — this hero wins 34.3% of 70 matches against it.
  • Bane is on their side — this hero wins 37.1% of 97 matches against it.
  • Nature's Prophet is on their side — this hero wins 38.7% of 119 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
385 buys
2ndSecond most
98 buys
3rdThird most
93 buys
4thFourth most
87 buys
5thFifth most
8 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Puck took at each level.

Q

Illusory Orb

Vector Targeted.

Point Target · Magical damage
W

Waning Rift

Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.

Point Target · AOE · Magical damage
E

Phase Shift

CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.

No Target · Channeled
R

Dream Coil

Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them.

AOE · Point Target · Magical damage

Max Order

QWE

Max Q first, then W, then E. Most took R at 6 / 15.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QIllusory OrbQQQQ
WWaning RiftWWWW
EPhase ShiftEEEE
RDream CoilRR
TTalentTT

Matchup map

How Puck performs against every opponent with 30 or more counted games

113 opponents · public matches40%60%Puck's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “stun”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “teleport”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

  • Clear or push the wave

    Creeps, summons and anything that hits a building. Matched on “tower”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “restore”.

  • Pressure their mana

    Burn it, drain it, or take the spell away entirely. Matched on “mana”, “silence”.

By medal

  • Herald43.4%3,343
  • Guardian43.8%10,118
  • Crusader45.4%18,258
  • Archon45.8%26,418
  • Legend46.5%31,026
  • Ancient47.3%23,369
  • Divine48.9%20,784

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min51.5%4,904
  • 20–30 min49.4%13,089
  • 30–40 min49.3%9,443
  • 40–50 min51.3%3,895
  • 50 min +51.6%1,651

Bands under 120 matches are absent rather than shown small.

Learning Puck

Abilities

  • Illusory Orb

    Point Target · Magical damage

    Vector Targeted. Puck launches a magic orb that travels along the path, damaging enemy units along the way. The orb deals an additional 3% of its impact damage every 0.5s in its area of effect, but if it exceeds the max cast range it will be destroyed. At any point, Puck may teleport to the orb's location using Ethereal Jaunt. Can be put on alt-cast to launch the Orb straight ahead.

  • Waning Rift

    Point Target · AOE · Magical damage

    Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.

  • Phase Shift

    No Target · Channeled

    CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.

  • Puckish

    Passive

    Whenever Puck disjoints an attack, it restores 3% of its max health and mana. Dodging a targeted spell projectile restores 3x that amount. Does not apply to attacks by Towers.

  • Dream Coil

    AOE · Point Target · Magical damage

    Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.

Base attributes

Strength
17 +2.4
Agility
14 +2.3
Intelligence
23 +3.8
Move · range
290 · 550

Talents

  • 4Dream Coil Pierces Debuff ImmunityWaning Rift Radius/Max Distance
  • 3Waning Rift CooldownInitial/Break Dream Coil Damage
  • 2Dream Coil CooldownWaning Rift Damage
  • 1Illusory Orb DamageWaning Rift Silence Duration

Aghanim’s Scepter

Changes Dream Coil

All enemies affected by Dream Coil are attacked at a rate equal to 90% of Puck's attack rate. The attacks continue while the target is stunned if they break the Dream Coil.

Aghanim’s Shard

Changes Phase Shift

Puck's attacks deal bonus magic damage. Puck attacks all enemies within its attack range every time it phase shifts.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.