Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Legion Commander

Melee · Strength

Win rate
52.8%
Pick share
1.4%
Matches
626,532
Patch
7.41f
Draft coverage
BringsCarryDisablerInitiatorDurableNuker
NeedsSupportTower damageEscape

Recommendation

Pick

  • The game is heading for 50 min + — that is where this hero measures best, at 49.2% over 652 matches.
  • You are playing around Crusader — its strongest medal, 53.0% over 100,572 picks.

Avoid

  • Tusk is on their side — this hero wins 28.2% of 39 matches against it.
  • Abaddon is on their side — this hero wins 32.6% of 46 matches against it.
  • Hoodwink is on their side — this hero wins 40.3% of 62 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
182 buys
2ndSecond most
109 buys
3rdThird most
83 buys
4thFourth most
68 buys
5thFifth most
57 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Legion Commander took at each level.

Q

Overwhelming Odds

Turns the foes' numbers against them, dealing a 100% impact slow for 0.3s and damage to all enemies in the area.

AOE · No Target · Magical damage
W

Press The Attack

Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time.

Unit Target
E

Moment of Courage

When attacked a number of times, Legion Commander will counter-attack her target with bonus lifesteal.

Passive
R

Duel

Legion Commander and the target enemy hero are forced to attack each other for a short duration.

Unit Target

Max Order

QEW

Max Q first, then E, then W. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QOverwhelming OddsQQQQ
WPress The AttackWWWW
EMoment of CourageEEEE
RDuelRR
TTalentTT

Matchup map

How Legion Commander performs against every opponent with 30 or more counted games

61 opponents · public matches40%60%Legion Commander's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “dispel”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “lifesteal”.

By medal

  • Herald52.2%14,952
  • Guardian52.8%56,299
  • Crusader53.0%100,572
  • Archon53.0%139,134
  • Legend52.8%139,144
  • Ancient52.6%84,439
  • Divine51.8%44,860

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min48.1%3,576
  • 20–30 min49.1%9,714
  • 30–40 min48.5%4,857
  • 40–50 min45.8%1,710
  • 50 min +49.2%652

Bands under 120 matches are absent rather than shown small.

Learning Legion Commander

Abilities

  • Overwhelming Odds

    AOE · No Target · Magical damage

    Turns the foes' numbers against them, dealing a 100% impact slow for 0.3s and damage to all enemies in the area. Damage increases with each enemy unit or hero in the area, and grants Legion Commander bonus attack speed.

  • Press The Attack

    Unit Target

    Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel

  • Moment of Courage

    Passive

    When attacked a number of times, Legion Commander will counter-attack her target with bonus lifesteal.

  • Outfight Them!

    Passive · Hidden

    Passively grants Legion Commander armor. If Legion or an allied Hero within 1200 range casts an ability, they gain bonus armor for 6s; allies gain 50% of the value. This bonus stacks independently.

  • Duel

    Unit Target

    Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items, and the target enemy hero cannot use abilities. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.

Base attributes

Strength
24 +3.1
Agility
18 +1.7
Intelligence
20 +2.2
Move · range
325 · 150

Talents

  • 4Moment of Courage LifestealDuel Refreshes Cooldown On Victory
  • 3Duel DurationMoment of Courage Attacks To Trigger
  • 2Press The Attack HP RegenOverwhelming Odds Damage per Hero
  • 1Overwhelming Odds CooldownOutfight Them! Armor

Aghanim’s Scepter

Changes Duel

When Legion Commander wins a duel, Press the Attack is automatically triggered around her.

Aghanim’s Shard

Changes Overwhelming Odds

Overwhelming Odds has larger radius and grants an all damage barrier based on the damage it deals to enemy heroes.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.