Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Hoodwink

Ranged · Agility

Win rate
47.5%
Pick share
1.2%
Matches
567,299
Patch
7.41f
Draft coverage
BringsSupportNukerEscapeDisabler
NeedsCarryInitiatorFrontlineTower damage

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 52.5% over 2,362 matches.
  • You are playing around Divine — its strongest medal, 47.8% over 67,269 picks.

Avoid

  • Keeper of the Light is on their side — this hero wins 37.0% of 181 matches against it.
  • Ember Spirit is on their side — this hero wins 39.7% of 375 matches against it.
  • Naga Siren is on their side — this hero wins 32.3% of 65 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
180 buys
2ndSecond most
107 buys
3rdThird most
99 buys
4thFourth most
98 buys
5thFifth most
96 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Hoodwink took at each level.

Q

Acorn Shot

Fires Hoodwink's attack with an acorn at the target unit.

Unit Target · Point Target · Physical damage
W

Bushwhack

Tosses a net trap that stuns enemies if they are near a tree in the area.

Point Target · AOE · Magical damage
E

Scurry

Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time.

No Target · Instant Cast
R

Sharpshooter

Hoodwink charges up and fires a deadly bolt from her crossbow, dealing heavy damage, break and slow to an enemy Hero.

Point Target · Magical damage

Max Order

WEQ

Max W first, then E, then Q. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QAcorn ShotQQQQ
WBushwhackWWWW
EScurryEEEE
RSharpshooterRR
TTalentTT

Matchup map

How Hoodwink performs against every opponent with 30 or more counted games

120 opponents · public matches40%60%Hoodwink's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “invisib”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”, “damage over time”.

  • Clear or push the wave

    Creeps, summons and anything that hits a building. Matched on “creep”.

  • See what is coming

    Vision, or true sight against something invisible. Matched on “vision”.

By medal

  • Herald46.3%13,143
  • Guardian47.5%44,950
  • Crusader47.5%78,730
  • Archon47.5%113,186
  • Legend47.7%123,660
  • Ancient47.5%87,983
  • Divine47.8%67,269

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min52.5%2,362
  • 20–30 min49.7%7,718
  • 30–40 min48.3%5,363
  • 40–50 min50.0%2,008
  • 50 min +50.0%836

Bands under 120 matches are absent rather than shown small.

Learning Hoodwink

Abilities

  • Acorn Shot

    Unit Target · Point Target · Physical damage

    Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.

  • Bushwhack

    Point Target · AOE · Magical damage

    Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.

  • Scurry

    No Target · Instant Cast

    Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time. While active, the redirect chance of Mistwoods Wayfarer is multiplied by 2.

  • Decoy

    No Target · Instant Cast · Hidden

    Hoodwink turns invisible, increasing her movement speed, and creates a decoy illusion that starts aiming a decreased damage Sharpshooter at the nearest enemy hero. If the illusion is attacked or hit by a targeted ability, it is destroyed and it throws a lesser bushwhack towards the enemy.

  • Hunter's Boomerang

    Point Target · Unit Target · Hidden · Magical damage

    Tosses a boomerang in an arc. Upon contact, it returns to Hoodwink. The boomerang will deal damage as it passes through or hits enemies, and apply a debuff that causes affected enemies to be slowed and be more vulnerable to spell damage.

  • Sharpshooter

    Point Target · Magical damage

    Hoodwink charges up and fires a deadly bolt from her crossbow, dealing heavy damage, break and slow to an enemy Hero. The damage and debuff duration scale up to max after x0.75 seconds, and the bolt is fired automatically after x0.75 seconds. Hoodwink is knocked backwards for a distance of 350 from the force of the shot. Creeps hit by the bolt are damaged for half the values.

  • Mistwoods Wayfarer

    Passive

Base attributes

Strength
17 +2.0
Agility
25 +3.6
Intelligence
21 +2.9
Move · range
315 · 575

Talents

  • 4Sharpshooter Max DamageAcorn Shot Charges
  • 3Sharpshooter Provides Vision While ChargingAcorn Shot Bounces
  • 2Scurry Ability Charge+10 Agility
  • 1Bushwhack Damage+175 Health

Aghanim’s Scepter

Changes Sharpshooter

Increases arrow speed and movement speed slow.

Aghanim’s Shard

Changes Hunter's Boomerang

Tosses a boomerang in an arc. Upon contact, it returns to Hoodwink. The boomerang will deal damage as it passes through or hits enemies, and apply a debuff that causes affected enemies to be slowed and be more vulnerable to spell damage.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.