What players buy
The items bought most in each of Valve’s four game stages
220 buys
65 buys
62 buys
55 buys
38 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Agility
The items bought most in each of Valve’s four game stages
220 buys
65 buys
62 buys
55 buys
38 buysWhich ability to max first, and where each point goes — what most league players on Medusa took at each level.
QMedusa magically splits her shot into several arrows.
No Target · Instant Cast
WA mystic snake made of energy jumps from target to target dealing damage.
Unit Target · Magical damage
EMedusa fires arrows in a line that land in 3 groups, with each grouping larger than the previous.
AOE · Point Target · Physical damage
RAny enemy units looking at Medusa will have their movement and attack speed slowed.
No TargetMax W first, then Q, then E. Most took R at 10 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | ||||||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T | ||||||||||||||
| AAttributes | A | A | A |
How Medusa performs against every opponent with 30 or more counted games


Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”, “root”.

A way out, a way to shrug the debuff, or something to eat the burst. Matched on “shield”.



Damage that lands now rather than over a minute. Matched on “magical”, “critical”.


Burn it, drain it, or take the spell away entirely. Matched on “mana”.

Vision, or true sight against something invisible. Matched on “reveal”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage.The extra targets will not receive other attack effects (such as critical strike).

A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.

Medusa fires arrows in a line that land in 3 groups, with each grouping larger than the previous. Enemies struck by a volley of arrows take an initial burst of damage and then are rooted, cannot turn, are revealed to the enemy, and take damage per second.

When Medusa is targeted with a spell, a single-target Mystic Snake is sent back towards the enemy that turns them into stone for 1s.

Creates a shield that absorbs 98% of incoming damage in exchange for Medusa's mana. Illusions absorb 60% less damage per point of mana.

Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical attack damage.
Changes Split Shot
Allows on-hit effects to apply to the secondary attacks from Split Shot. Increases arrow count.
Changes Cold Blooded
When Medusa is targeted with a spell, a single-target Mystic Snake is sent back towards the enemy that turns them into stone for 1s.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.