What players buy
The items bought most in each of Valve’s four game stages
157 buys
84 buys
59 buys
51 buys
45 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Agility
The items bought most in each of Valve’s four game stages
157 buys
84 buys
59 buys
51 buys
45 buysWhich ability to max first, and where each point goes — what most league players on Vengeful Spirit took at each level.
QFires a magic missile at an enemy unit, stunning and dealing damage.
Unit Target · Magical damage
WVengeful Spirit lets loose a wicked cry, weakening the total attack damage and armor of enemies, and giving vision of the path ahead.
Point Target · Magical damage
EVengeful Spirit's presence increases the damage of nearby friendly heroes.
Passive
RInstantaneously swaps positions with a target Hero, friend or enemy.
Unit Target · Magical damageMax E first, then Q, then W. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||
| W | W | W | ||||||||||||
| E | E | E | E | |||||||||||
| R | R | |||||||||||||
| TTalent | T |
How Vengeful Spirit performs against every opponent with 30 or more counted games

Something that holds them still, or closes the gap yourself. Matched on “stun”.

A way out, a way to shrug the debuff, or something to eat the burst. Matched on “barrier”.



Damage that lands now rather than over a minute. Matched on “magical”.

Vision, or true sight against something invisible. Matched on “vision”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Fires a magic missile at an enemy unit, stunning and dealing damage.

Vengeful Spirit lets loose a wicked cry, weakening the total attack damage and armor of enemies, and giving vision of the path ahead.

Vengeful Spirit's presence increases the damage of nearby friendly heroes. Vengeful Spirit herself receives 20% extra bonus.

Vengeful Spirit is considered both a ranged and a melee attacker to gain the respective bonuses. When killed by an enemy hero, Vengeful Spirit deals 20% bonus damage to her killer until their next death. Only one debuff can exist at a time.

Instantaneously swaps positions with a target Hero, friend or enemy. Nether Swap interrupts channeling abilities on the target. Enemy Swapped units take damage. Vengeful Spirit and allied swapped units gain a barrier equal to the damage dealt.
Changes Vengeance Aura
Increases self multiplier. Upon death, creates a strong illusion of Vengeful Spirit that deals full damage, and can cast all of her spells. If the illusion is alive when Vengeful Spirit respawn, she will take its place. XP earned by her illusion is given to her. Strong Illusions are not instantly killed by spells.
Changes Magic Missile
Bounces once on an enemy, prioritizing heroes, within 75% of Magic Missile's current cast range from the first target.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.