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By GamGem ResearchLast updated 22 Sept 2026

Vengeful Spirit

Ranged · Agility

Win rate
52.9%
Pick share
1.1%
Matches
496,829
Patch
7.41f
Draft coverage
BringsSupportInitiatorDisablerNukerEscape
NeedsCarryFrontlineTower damage

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 51.4% over 5,900 matches.
  • You are playing around Crusader — its strongest medal, 53.6% over 73,013 picks.

Avoid

  • Phoenix is on their side — this hero wins 33.3% of 57 matches against it.
  • Clockwerk is on their side — this hero wins 28.2% of 39 matches against it.
  • Tusk is on their side — this hero wins 35.7% of 70 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
157 buys
2ndSecond most
84 buys
3rdThird most
59 buys
4thFourth most
51 buys
5thFifth most
45 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Vengeful Spirit took at each level.

Q

Magic Missile

Fires a magic missile at an enemy unit, stunning and dealing damage.

Unit Target · Magical damage
W

Wave of Terror

Vengeful Spirit lets loose a wicked cry, weakening the total attack damage and armor of enemies, and giving vision of the path ahead.

Point Target · Magical damage
E

Vengeance Aura

Vengeful Spirit's presence increases the damage of nearby friendly heroes.

Passive
R

Nether Swap

Instantaneously swaps positions with a target Hero, friend or enemy.

Unit Target · Magical damage

Max Order

EQW

Max E first, then Q, then W. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability1234567891011121314
QMagic MissileQQQQ
WWave of TerrorWWW
EVengeance AuraEEEE
RNether SwapRR
TTalentT

Matchup map

How Vengeful Spirit performs against every opponent with 30 or more counted games

86 opponents · public matches40%60%Vengeful Spirit's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “stun”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “barrier”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

  • See what is coming

    Vision, or true sight against something invisible. Matched on “vision”.

By medal

  • Herald53.5%11,488
  • Guardian53.0%40,621
  • Crusader53.6%73,013
  • Archon53.3%105,492
  • Legend52.8%114,914
  • Ancient52.5%74,101
  • Divine51.2%40,182

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min51.4%5,900
  • 20–30 min50.3%12,053
  • 30–40 min50.9%6,977
  • 40–50 min50.7%2,794
  • 50 min +47.1%1,350

Bands under 120 matches are absent rather than shown small.

Learning Vengeful Spirit

Abilities

  • Magic Missile

    Unit Target · Magical damage

    Fires a magic missile at an enemy unit, stunning and dealing damage.

  • Wave of Terror

    Point Target · Magical damage

    Vengeful Spirit lets loose a wicked cry, weakening the total attack damage and armor of enemies, and giving vision of the path ahead.

  • Vengeance Aura

    Passive

    Vengeful Spirit's presence increases the damage of nearby friendly heroes. Vengeful Spirit herself receives 20% extra bonus.

  • Retribution

    Passive

    Vengeful Spirit is considered both a ranged and a melee attacker to gain the respective bonuses. When killed by an enemy hero, Vengeful Spirit deals 20% bonus damage to her killer until their next death. Only one debuff can exist at a time.

  • Nether Swap

    Unit Target · Magical damage

    Instantaneously swaps positions with a target Hero, friend or enemy. Nether Swap interrupts channeling abilities on the target. Enemy Swapped units take damage. Vengeful Spirit and allied swapped units gain a barrier equal to the damage dealt.

Base attributes

Strength
20 +2.6
Agility
23 +3.0
Intelligence
19 +1.5
Move · range
300 · 400

Talents

  • 4Vengeance Aura Base Damage BonusNether Swap Cooldown
  • 3Wave Of Terror Steals Of Reduced Damage And ArmorMagic Missile Cooldown
  • 2Wave of Terror ArmorMagic Missile Stun Duration
  • 1Nether Swap Enemy DamageMagic Missile Cast Range

Aghanim’s Scepter

Changes Vengeance Aura

Increases self multiplier. Upon death, creates a strong illusion of Vengeful Spirit that deals full damage, and can cast all of her spells. If the illusion is alive when Vengeful Spirit respawn, she will take its place. XP earned by her illusion is given to her. Strong Illusions are not instantly killed by spells.

Aghanim’s Shard

Changes Magic Missile

Bounces once on an enemy, prioritizing heroes, within 75% of Magic Missile's current cast range from the first target.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.