What players buy
The items bought most in each of Valve’s four game stages
179 buys
68 buys
67 buys
64 buys
41 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Agility
The items bought most in each of Valve’s four game stages
179 buys
68 buys
67 buys
64 buys
41 buysWhich ability to max first, and where each point goes — what most league players on Troll Warlord took at each level.
WTroll hurls a fistful of five axes in a cone shape over 950 range, slowing and damaging enemy units.
Unit Target · Point Target · Magical damage
DWith each continuous blow on the same target, Troll gains increased attack speed.
Passive
FWhile in melee form, Troll Warlord's attacks have a chance to ensnare, preventing the target from moving or using mobility spells and has additional movement speed.
Passive · Physical damage
RTroll unleashes a powerful battle trance, that forces you to continuously attack the closest enemy unit within 900 range, prioritizing heroes.
Max W first, then Q, then E. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | W | W | W | ||||||||||||
| D | D | D | D | ||||||||||||
| F | F | F | |||||||||||||
| R | R | ||||||||||||||
| TTalent | T | T |
How Troll Warlord performs against every opponent with 30 or more counted games


Something that holds them still, or closes the gap yourself. Matched on “slow”, “ensnare”.

A way out, a way to shrug the debuff, or something to eat the burst. Matched on “dispel”.


Damage that lands now rather than over a minute. Matched on “magical”.

Healing, regeneration or lifesteal — not having to walk back. Matched on “lifesteal”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Troll Warlord swaps from using ranged to melee attacks. While melee, Troll Warlord's base attack time is improved to 1.4. Troll Warlord gains 1 armor per 30 bonus attack speed.

Troll hurls a fistful of five axes in a cone shape over 950 range, slowing and damaging enemy units.

Troll hurls two axes around him in a close range area of effect, damaging enemy units and causing them to miss some attacks.

With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero.

While in melee form, Troll Warlord's attacks have a chance to ensnare, preventing the target from moving or using mobility spells and has additional movement speed. When in ranged form, Troll Warlord's attacks have a chance to Maim the target, dealing bonus damage, and slowing the target's movement and attack speed.

Troll unleashes a powerful battle trance, that forces you to continuously attack the closest enemy unit within 900 range, prioritizing heroes. Damage does not kill you during this mode. Grants you bonus lifesteal, attack speed and movement speed. Applies a Basic Dispel. DISPEL TYPE: Basic Dispel
Changes Whirling Axes (Melee)
Causes Whirling Axes (Melee) to dispel Troll Warlord. Reduces cooldown and mana cost. DISPEL TYPE: Basic Dispel
Changes Fervor
Grants Troll 16% + 3% chance per Fervor stack of firing an additional ranged attack to any unit within its ranged attack range plus =175 when attacking an enemy unit.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.