What players buy
The items bought most in each of Valve’s four game stages
199 buys
159 buys
67 buys
58 buys
54 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Strength
The items bought most in each of Valve’s four game stages
199 buys
159 buys
67 buys
58 buys
54 buysWhich ability to max first, and where each point goes — what most league players on Dragon Knight took at each level.
QUnleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.
Point Target · Unit Target · Magical damage
FThe life blood of the Dragon improves Dragon Knight's health regeneration and armor.
Passive
RDragon Knight assumes the form of the Elder Dragon, increasing the range of his abilities, gaining bonus movement speed, and a ranged attack with various properties.
No Target · Magical damage| Ability | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Q | ||||||
| F | F | F | F | |||
| R |
How Dragon Knight performs against every opponent with 30 or more counted games


Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.


A way out, a way to shrug the debuff, or something to eat the burst. Matched on “shield”, “immunity”.





Damage that lands now rather than over a minute. Matched on “magical”, “damage over time”.

Creeps, summons and anything that hits a building. Matched on “building”.

Healing, regeneration or lifesteal — not having to walk back. Matched on “regenerat”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

Dragon Knight smites an enemy unit with his shield, stunning and damaging it and units close to it.

The life blood of the Dragon improves Dragon Knight's abilities and items to have increased AoE and causes his attacks to deal additional magic damage to enemy units.

Ignites an area, dealing damage over time that lingers on enemies in it. Has reduced cast range when melee.

The life blood of the Dragon improves Dragon Knight's health regeneration and armor. Regen and armor are increased by 50% during Elder Dragon Form.

Dragon Knight assumes the form of the Elder Dragon, increasing the range of his abilities, gaining bonus movement speed, and a ranged attack with various properties. The Dragon evolves per level. The bonuses are cumulative. Level 1 Green: Grants a corrosive damage over time that can also damage buildings. Level 2 Red: Grants splash damage to the dragon's attacks. Level 3 Blue: Grants a debuff immunity piercing movement and attack frost slow on attack.
Changes Elder Dragon Form
Increases the current level of Dragon Form by one. Adds a Level 4 Black Dragon that has free pathing, bonus magic resistance, and increased other bonuses.
Changes Fireball
Ignites an area, dealing damage over time that lingers on enemies in it. Has reduced cast range when melee.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.