Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Dragon Knight

Melee · Strength

Win rate
51.3%
Pick share
0.6%
Matches
298,893
Patch
7.41f
Draft coverage
BringsCarryPusherDurableDisablerInitiatorNuker
NeedsSupportEscape

Recommendation

Pick

  • The game is heading for 30–40 min — that is where this hero measures best, at 49.8% over 6,954 matches.
  • You are playing around Guardian — its strongest medal, 52.1% over 24,747 picks.

Avoid

  • Bounty Hunter is on their side — this hero wins 34.7% of 75 matches against it.
  • Phoenix is on their side — this hero wins 39.6% of 139 matches against it.
  • Venomancer is on their side — this hero wins 36.3% of 80 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
199 buys
2ndSecond most
159 buys
3rdThird most
67 buys
4thFourth most
58 buys
5thFifth most
54 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Dragon Knight took at each level.

Q

Breathe Fire

Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

Point Target · Unit Target · Magical damage
F

Dragon Blood

The life blood of the Dragon improves Dragon Knight's health regeneration and armor.

Passive
R

Elder Dragon Form

Dragon Knight assumes the form of the Elder Dragon, increasing the range of his abilities, gaining bonus movement speed, and a ranged attack with various properties.

No Target · Magical damage

Level-up Order

  • Q
  • F
  • R
Ability123456
QBreathe FireQ
FDragon BloodFFFF
RElder Dragon FormR

Matchup map

How Dragon Knight performs against every opponent with 30 or more counted games

117 opponents · public matches40%60%Dragon Knight's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “shield”, “immunity”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”, “damage over time”.

  • Clear or push the wave

    Creeps, summons and anything that hits a building. Matched on “building”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “regenerat”.

By medal

  • Herald51.5%7,164
  • Guardian52.1%24,747
  • Crusader51.0%42,154
  • Archon50.9%58,337
  • Legend51.2%62,019
  • Ancient51.4%43,818
  • Divine51.8%34,005

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min48.2%4,752
  • 20–30 min48.9%12,140
  • 30–40 min49.8%6,954
  • 40–50 min48.2%2,560
  • 50 min +47.6%979

Bands under 120 matches are absent rather than shown small.

Learning Dragon Knight

Abilities

  • Breathe Fire

    Point Target · Unit Target · Magical damage

    Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

  • Dragon Tail

    Unit Target · Magical damage

    Dragon Knight smites an enemy unit with his shield, stunning and damaging it and units close to it.

  • Wyrm's Wrath

    Passive · Magical damage

    The life blood of the Dragon improves Dragon Knight's abilities and items to have increased AoE and causes his attacks to deal additional magic damage to enemy units.

  • Fireball

    Point Target · AOE · Hidden · Magical damage

    Ignites an area, dealing damage over time that lingers on enemies in it. Has reduced cast range when melee.

  • Dragon Blood

    Passive

    The life blood of the Dragon improves Dragon Knight's health regeneration and armor. Regen and armor are increased by 50% during Elder Dragon Form.

  • Elder Dragon Form

    No Target · Magical damage

    Dragon Knight assumes the form of the Elder Dragon, increasing the range of his abilities, gaining bonus movement speed, and a ranged attack with various properties. The Dragon evolves per level. The bonuses are cumulative. Level 1 Green: Grants a corrosive damage over time that can also damage buildings. Level 2 Red: Grants splash damage to the dragon's attacks. Level 3 Blue: Grants a debuff immunity piercing movement and attack frost slow on attack.

Base attributes

Strength
21 +3.2
Agility
14 +2.0
Intelligence
18 +1.7
Move · range
310 · 150

Talents

  • 4Dragon Blood HP Regen/ArmorWyrm's Wrath Bonuses
  • 3Elder Dragon Form Attack RangeBreathe Fire Damage
  • 2Dragon Tail Stun+300 Health
  • 1+15 DamageBreathe Fire Cooldown

Aghanim’s Scepter

Changes Elder Dragon Form

Increases the current level of Dragon Form by one. Adds a Level 4 Black Dragon that has free pathing, bonus magic resistance, and increased other bonuses.

Aghanim’s Shard

Changes Fireball

Ignites an area, dealing damage over time that lingers on enemies in it. Has reduced cast range when melee.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.