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By GamGem ResearchLast updated 22 Sept 2026

Centaur Warrunner

Melee · Strength

Win rate
50.5%
Pick share
0.8%
Matches
361,667
Patch
7.41f
Draft coverage
BringsDurableInitiatorDisablerNukerEscape
NeedsCarrySupportTower damage

Recommendation

Pick

  • The game is heading for 40–50 min — that is where this hero measures best, at 53.0% over 3,098 matches.
  • You are playing around Herald — its strongest medal, 51.8% over 5,822 picks.

Avoid

  • Treant Protector is on their side — this hero wins 31.6% of 79 matches against it.
  • Timbersaw is on their side — this hero wins 41.6% of 166 matches against it.
  • Marci is on their side — this hero wins 40.9% of 132 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
170 buys
2ndSecond most
122 buys
3rdThird most
86 buys
4thFourth most
50 buys
5thFifth most
24 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Centaur Warrunner took at each level.

Q

Hoof Stomp

After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units.

No Target · Instant Cast · Magical damage
W

Double Edge

Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target.

Unit Target · AOE · Magical damage
E

Retaliate

Centaur counters all attacks, dealing damage back to the attacker.

Passive · Physical damage
R

Stampede

Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample.

No Target · Instant Cast · Magical damage

Max Order

EQW

Max E first, then Q, then W. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QHoof StompQQQQ
WDouble EdgeWWWW
ERetaliateEEEE
RStampedeRR
TTalentTT

Matchup map

How Centaur Warrunner performs against every opponent with 30 or more counted games

115 opponents · public matches40%60%Centaur Warrunner's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

  • Clear or push the wave

    Creeps, summons and anything that hits a building. Matched on “tower”.

By medal

  • Herald51.8%5,822
  • Guardian51.6%24,418
  • Crusader51.0%49,580
  • Archon50.8%77,654
  • Legend50.4%86,723
  • Ancient49.8%58,561
  • Divine49.5%36,618

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min46.1%4,530
  • 20–30 min50.3%10,970
  • 30–40 min51.5%7,207
  • 40–50 min53.0%3,098
  • 50 min +52.3%1,196

Bands under 120 matches are absent rather than shown small.

Learning Centaur Warrunner

Abilities

  • Hoof Stomp

    No Target · Instant Cast · Magical damage

    After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.

  • Double Edge

    Unit Target · AOE · Magical damage

    Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

  • Retaliate

    Passive · Physical damage

    Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.

  • Work Horse

    No Target

    Centaur hitches a cart behind him. While active, Centaur gains the benefit of Stampede for the current level of Stampede, and can cast Hitch a Ride on a target ally.

  • Stampede

    No Target · Instant Cast · Magical damage

    Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.

  • Horsepower

    Passive

    Centaur Warrunner gains 30% of his strength as bonus movement speed. This Movement speed bonus does not stack with bonuses from boots.

Base attributes

Strength
27 +4.2
Agility
15 +1.0
Intelligence
15 +1.6
Move · range
300 · 150

Talents

  • 4Gains Retaliate AuraHoof Stomp Duration
  • 3Retaliate DamageStampede Cooldown
  • 2+10 StrengthDouble Edge Strength Damage
  • 1+4 Health Regen+15 Movement Speed

Aghanim’s Scepter

Changes Work Horse

Centaur hitches a cart behind him. While active, Centaur gains the benefit of Stampede for the current level of Stampede, and can cast Hitch a Ride on a target ally.

Aghanim’s Shard

Changes Double Edge

Causes Double Edge to slow enemy heroes and increase Centaur's strength per hero hit for a short time. Duration refreshes per stack, up to a max of 5 stacks.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.