What players buy
The items bought most in each of Valve’s four game stages
170 buys
122 buys
86 buys
50 buys
24 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Strength
The items bought most in each of Valve’s four game stages
170 buys
122 buys
86 buys
50 buys
24 buysWhich ability to max first, and where each point goes — what most league players on Centaur Warrunner took at each level.
QAfter a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units.
No Target · Instant Cast · Magical damage
WCentaur strikes a mighty blow at melee range, damaging both himself and a small area around the target.
Unit Target · AOE · Magical damage
ECentaur counters all attacks, dealing damage back to the attacker.
Passive · Physical damage
RCentaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample.
No Target · Instant Cast · Magical damageMax E first, then Q, then W. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Centaur Warrunner performs against every opponent with 30 or more counted games


Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.



Damage that lands now rather than over a minute. Matched on “magical”.

Creeps, summons and anything that hits a building. Matched on “tower”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.

Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.

Centaur hitches a cart behind him. While active, Centaur gains the benefit of Stampede for the current level of Stampede, and can cast Hitch a Ride on a target ally.

Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.
Centaur Warrunner gains 30% of his strength as bonus movement speed. This Movement speed bonus does not stack with bonuses from boots.
Changes Work Horse
Centaur hitches a cart behind him. While active, Centaur gains the benefit of Stampede for the current level of Stampede, and can cast Hitch a Ride on a target ally.
Changes Double Edge
Causes Double Edge to slow enemy heroes and increase Centaur's strength per hero hit for a short time. Duration refreshes per stack, up to a max of 5 stacks.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.