Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Night Stalker

Melee · Strength

Win rate
51.5%
Pick share
0.7%
Matches
344,343
Patch
7.41f
Draft coverage
BringsCarryInitiatorDurableDisablerNuker
NeedsSupportTower damageEscape

Recommendation

Pick

  • The game is heading for 40–50 min — that is where this hero measures best, at 53.7% over 1,777 matches.
  • You are playing around Ancient — its strongest medal, 53.0% over 61,497 picks.

Avoid

  • Shadow Fiend is on their side — this hero wins 40.4% of 99 matches against it.
  • Naga Siren is on their side — this hero wins 33.3% of 42 matches against it.
  • Monkey King is on their side — this hero wins 30.3% of 33 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
210 buys
2ndSecond most
141 buys
3rdThird most
50 buys
4thFourth most
40 buys
5thFifth most
28 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Night Stalker took at each level.

Q

Void

Creates a damaging void that slows an enemy unit and deals damage.

Unit Target · Magical damage
W

Crippling Fear

Night Stalker horrifies all nearby enemies, causing them to become silenced and take damage over time while near him.

No Target · Instant Cast · Magical damage
E

Midnight Feast

Passive
R

Dark Ascension

Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest.

No Target · Physical damage

Max Order

QWE

Max Q first, then W, then E. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QVoidQQQQ
WCrippling FearWWWW
EMidnight FeastEEEE
RDark AscensionRR
TTalentTT

Matchup map

How Night Stalker performs against every opponent with 30 or more counted games

82 opponents · public matches40%60%Night Stalker's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”, “damage over time”.

  • Clear or push the wave

    Creeps, summons and anything that hits a building. Matched on “summon”.

  • Pressure their mana

    Burn it, drain it, or take the spell away entirely. Matched on “silence”.

  • See what is coming

    Vision, or true sight against something invisible. Matched on “vision”.

By medal

  • Herald47.9%5,707
  • Guardian49.1%20,898
  • Crusader49.7%40,145
  • Archon51.1%65,660
  • Legend52.0%82,748
  • Ancient53.0%61,497
  • Divine52.3%47,381

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min45.4%2,656
  • 20–30 min48.5%6,305
  • 30–40 min51.6%4,289
  • 40–50 min53.7%1,777
  • 50 min +52.7%740

Bands under 120 matches are absent rather than shown small.

Learning Night Stalker

Abilities

  • Void

    Unit Target · Magical damage

    Creates a damaging void that slows an enemy unit and deals damage. At night, Void also mini-stuns, interrupting channeling abilities, and its effects lasts longer.

  • Crippling Fear

    No Target · Instant Cast · Magical damage

    Night Stalker horrifies all nearby enemies, causing them to become silenced and take damage over time while near him. The effect lasts longer at night.

  • Midnight Feast

    Passive

  • Hunter in the Night

    Passive · Hidden

    Night Stalker is in his element at night, attacking and moving with great swiftness.

  • Dark Ascension

    No Target · Physical damage

    Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. Night Stalker gains flight and bonus damage during this time. Has unobstructed vision.

Base attributes

Strength
23 +3.0
Agility
18 +2.2
Intelligence
15 +1.6
Move · range
295 · 150

Talents

  • 4Midnight Feast LifestealDark Ascension Cooldown
  • 3Crippling Fear Radius+15 Strength
  • 2Dark Ascension DamageHunter in the Night Status Resistance
  • 1Void CooldownCrippling Fear DPS

Aghanim’s Scepter

Changes Hunter in the Night

Increases bonus movement speed and attack speed. Killing an enemy hero resets all basic ability cooldowns.

Aghanim’s Shard

Changes Void

Void now affects all units in a radius around the target.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.