What players buy
The items bought most in each of Valve’s four game stages
210 buys
141 buys
50 buys
40 buys
28 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Strength
The items bought most in each of Valve’s four game stages
210 buys
141 buys
50 buys
40 buys
28 buysWhich ability to max first, and where each point goes — what most league players on Night Stalker took at each level.
QCreates a damaging void that slows an enemy unit and deals damage.
Unit Target · Magical damage
WNight Stalker horrifies all nearby enemies, causing them to become silenced and take damage over time while near him.
No Target · Instant Cast · Magical damage
EPassive
RNight Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest.
No Target · Physical damageMax Q first, then W, then E. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Night Stalker performs against every opponent with 30 or more counted games

Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.


Damage that lands now rather than over a minute. Matched on “magical”, “damage over time”.

Creeps, summons and anything that hits a building. Matched on “summon”.

Burn it, drain it, or take the spell away entirely. Matched on “silence”.

Vision, or true sight against something invisible. Matched on “vision”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Creates a damaging void that slows an enemy unit and deals damage. At night, Void also mini-stuns, interrupting channeling abilities, and its effects lasts longer.

Night Stalker horrifies all nearby enemies, causing them to become silenced and take damage over time while near him. The effect lasts longer at night.


Night Stalker is in his element at night, attacking and moving with great swiftness.

Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. Night Stalker gains flight and bonus damage during this time. Has unobstructed vision.
Changes Hunter in the Night
Increases bonus movement speed and attack speed. Killing an enemy hero resets all basic ability cooldowns.
Changes Void
Void now affects all units in a radius around the target.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.