What players buy
The items bought most in each of Valve’s four game stages
154 buys
143 buys
68 buys
52 buys
32 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Strength
The items bought most in each of Valve’s four game stages
154 buys
143 buys
68 buys
52 buys
32 buysWhich ability to max first, and where each point goes — what most league players on Axe took at each level.
QAxe taunts nearby enemy units, forcing them to attack him while he gains bonus armor during the duration.
No Target
WEnrages an enemy unit, causing it to take damage over time until it kills another unit or the duration ends.
Unit Target · Pure damage
EAfter a set number of attacks, Axe will perform a helix counter attack, dealing pure damage to all nearby enemies.
Passive · Pure damage
RAxe spots a weakness and strikes, dealing pure damage.
Unit Target · Pure damageMax E first, then W, then Q. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Axe performs against every opponent with 30 or more counted games

Something that holds them still, or closes the gap yourself. Matched on “slow”.



Damage that lands now rather than over a minute. Matched on “pure”, “damage over time”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Axe taunts nearby enemy units, forcing them to attack him while he gains bonus armor during the duration.

Enrages an enemy unit, causing it to take damage over time until it kills another unit or the duration ends. The enemy is slowed as long as they are facing away from Axe.

After a set number of attacks, Axe will perform a helix counter attack, dealing pure damage to all nearby enemies.

Axe spots a weakness and strikes, dealing pure damage. When an enemy hero is killed with Culling Blade, its cooldown is reset, and all nearby allied units gain bonus movement speed and armor. Axe permanently drenches his blade every time he kills an enemy Hero with Culling Blade, gaining bonus armor for each stack.
Axe gains Strength based on 50% of his Armor as long as there are no allied heroes within 700 distance from Axe. The effect fades over 3s after approaching an ally.
Changes Counter Helix
Counter Helix now applies a stacking debuff to enemies hit by it that causes them to deal less total attack damage to Axe. Counter Helix no longer has a cooldown and its counter advances when Axe attacks.
Changes Battle Hunger
Multiple instances of Battle Hunger can stack on a single target.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.