What players buy
The items bought most in each of Valve’s four game stages
192 buys
93 buys
55 buys
44 buys
42 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Intelligence
The items bought most in each of Valve’s four game stages
192 buys
93 buys
55 buys
44 buys
42 buysWhich ability to max first, and where each point goes — what most league players on Zeus took at each level.
QHurls a bolt of lightning that leaps through nearby enemy units that deal damage.
Unit Target · Magical damage
WCalls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun.
Unit Target · Point Target · Magical damage
EZeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed.
No Target · Instant Cast · Magical damage
RStrikes all enemy heroes with a bolt of lightning, dealing damage no matter where they may be.
No Target · Magical damageMax Q first, then W, then E. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Zeus performs against every opponent with 30 or more counted games



Something that holds them still, or closes the gap yourself. Matched on “stun”, “leap”.







Damage that lands now rather than over a minute. Matched on “magical”.



Vision, or true sight against something invisible. Matched on “vision”, “true sight”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.

Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 600 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.

Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.

Creates a storm cloud anywhere on the map that automatically casts Lightning Bolt on nearby enemies.

Zeus gains bonus attack speed and his attacks create Arc Lightnings that deal a percentage of its damage. Can be toggled off to stop this effect.

Strikes all enemy heroes with a bolt of lightning, dealing damage no matter where they may be. Provides True Sight around each hero before they are struck.

Zeus shocks any enemy that he attacks or is hit by his abilities, causing damage equal to a percentage of their current health.
Changes Nimbus
Creates a storm cloud anywhere on the map that automatically casts Lightning Bolt on nearby enemies.
Changes Lightning Hands
Zeus gains bonus attack speed and his attacks create Arc Lightnings that deal a percentage of its damage. Can be toggled off to stop this effect.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.