Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Anti-Mage

Melee · Agility

Win rate
49.8%
Pick share
1.1%
Matches
494,134
Patch
7.41f
Draft coverage
BringsCarryEscapeNuker
NeedsSupportInitiatorDisablerFrontlineTower damage

Recommendation

Pick

  • The game is heading for 40–50 min — that is where this hero measures best, at 57.3% over 1,324 matches.

Avoid

  • Tiny is on their side — this hero wins 33.3% of 42 matches against it.
  • Slardar is on their side — this hero wins 31.3% of 32 matches against it.
  • Spirit Breaker is on their side — this hero wins 33.3% of 36 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
164 buys
2ndSecond most
89 buys
3rdThird most
74 buys
4thFourth most
70 buys
5thFifth most
57 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Anti-Mage took at each level.

Q

Mana Break

Burns an opponent's mana on each attack and deals damage equal to a percentage of the mana burnt.

Passive · Physical damage
W

Blink

Short distance teleportation that allows Anti-Mage to move in and out of combat.

Point Target
E

Counterspell

Passively grants magic resistance.

No Target · Instant Cast
R

Mana Void

For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies.

Unit Target · AOE · Magical damage

Max Order

WEQ

Max W first, then E, then Q. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QMana BreakQQQQ
WBlinkWWWW
ECounterspellEEEE
RMana VoidRR
TTalentTT

Matchup map

How Anti-Mage performs against every opponent with 30 or more counted games

64 opponents · public matches40%60%Anti-Mage's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “blink”, “teleport”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

  • Pressure their mana

    Burn it, drain it, or take the spell away entirely. Matched on “mana”.

By medal

  • Herald49.5%15,213
  • Guardian49.8%50,008
  • Crusader50.3%83,971
  • Archon50.0%108,159
  • Legend49.6%99,666
  • Ancient49.4%57,171
  • Divine49.5%29,435

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min38.1%2,014
  • 20–30 min46.8%5,347
  • 30–40 min55.3%3,379
  • 40–50 min57.3%1,324
  • 50 min +50.1%573

Bands under 120 matches are absent rather than shown small.

Learning Anti-Mage

Abilities

  • Mana Break

    Passive · Physical damage

    Burns an opponent's mana on each attack and deals damage equal to a percentage of the mana burnt.

  • Blink

    Point Target

    Short distance teleportation that allows Anti-Mage to move in and out of combat.

  • Counterspell

    No Target · Instant Cast

    Passively grants magic resistance. Counterspell may be activated to create an anti-magic shell around Anti-Mage that blocks and reflects any targeted spells.

  • Persecutor

    Passive

    Attacks slow enemies based on how much mana they are missing. Min slow at 50% mana, up to max slow at 0% mana. No effect if enemy is above 50% mana.

  • Mana Void

    Unit Target · AOE · Magical damage

    For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.

Base attributes

Strength
21 +1.6
Agility
24 +2.8
Intelligence
12 +1.8
Move · range
310 · 150

Talents

  • 4Blink CooldownMana Void Cooldown
  • 3Blink Cast RangeMana Void Stun
  • 2Persecutor Min/Max Movement SlowMana Void Damage Multiplier
  • 1+3 Health RegenMana Void Radius

Aghanim’s Scepter

Changes Blink

After casting Blink, your next Mana Break within 5s burns an additional 20% max mana and prevents the target from regenerating or gaining mana for a short duration. This debuff is undispellable.

Aghanim’s Shard

Changes Counterspell

Creates a blinked fragment of Anti-Mage next to the enemy caster upon reflecting their unit-targeted spell while active.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.