Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Disruptor

Ranged · Intelligence

Win rate
50.0%
Pick share
0.8%
Matches
348,334
Patch
7.41f
Draft coverage
BringsSupportDisablerNukerInitiator
NeedsCarryFrontlineTower damageEscape

Recommendation

Pick

  • The game is heading for 50 min + — that is where this hero measures best, at 51.5% over 1,497 matches.
  • You are playing around Divine — its strongest medal, 51.0% over 46,718 picks.

Avoid

  • Kez is on their side — this hero wins 36.6% of 183 matches against it.
  • Chen is on their side — this hero wins 35.9% of 92 matches against it.
  • Shadow Demon is on their side — this hero wins 42.5% of 362 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
150 buys
2ndSecond most
102 buys
3rdThird most
92 buys
4thFourth most
88 buys
5thFifth most
75 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Disruptor took at each level.

Q

Thunder Strike

Repeatedly strikes the targeted unit with lightning.

Unit Target · Magical damage
W

Glimpse

Teleports the target hero back to where it was 4 seconds ago.

Unit Target · Magical damage
E

Kinetic Field

After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.

Point Target · AOE
R

Static Storm

Creates a damaging static storm that also silences all enemy units in the area for the duration.

Point Target · AOE · Magical damage

Max Order

WQE

Max W first, then Q, then E. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QThunder StrikeQQQQ
WGlimpseWWWW
EKinetic FieldEEEE
RStatic StormRR
TTalentTT

Matchup map

How Disruptor performs against every opponent with 30 or more counted games

122 opponents · public matches40%60%Disruptor's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “teleport”, “barrier”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

  • Pressure their mana

    Burn it, drain it, or take the spell away entirely. Matched on “silence”.

  • See what is coming

    Vision, or true sight against something invisible. Matched on “vision”.

By medal

  • Herald48.2%5,092
  • Guardian49.6%20,811
  • Crusader49.5%41,670
  • Archon49.4%68,760
  • Legend49.9%82,976
  • Ancient50.5%62,881
  • Divine51.0%46,718

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min43.8%5,392
  • 20–30 min48.3%14,177
  • 30–40 min50.1%8,517
  • 40–50 min51.4%3,371
  • 50 min +51.5%1,497

Bands under 120 matches are absent rather than shown small.

Learning Disruptor

Abilities

  • Thunder Strike

    Unit Target · Magical damage

    Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement and attack speed by 100% for x1.75 seconds. Provides vision of its target.

  • Glimpse

    Unit Target · Magical damage

    Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.

  • Kinetic Field

    Point Target · AOE

    After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.

  • Kinetic Fence

    Point Target · Hidden

    After a short formation time, creates a wall out of kinetic energy that enemies cannot pass.

  • Electromagnetic Repulsion

    Passive

    Whenever Disruptor takes more than 250 damage from any source within 400 radius, all nearby enemies within take damage equal to 1.5x of Disruptor's Intelligence, and are pushed back up to a 400 distance away.

  • Static Storm

    Point Target · AOE · Magical damage

    Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.

Base attributes

Strength
21 +2.4
Agility
15 +1.4
Intelligence
20 +2.9
Move · range
295 · 625

Talents

  • 42 Glimpse ChargesThunder Strike Strikes
  • 3+1s Kinetic Field Duration+75 Static Storm Radius
  • 2+15%/300 Glimpse Distance To Damage/Max+60 Static Storm Max DPS
  • 1+20 Movement Speed+15 Thunder Strike Damage per Strike

Aghanim’s Scepter

Changes Static Storm

Mutes items.

Aghanim’s Shard

Changes Kinetic Fence

After a short formation time, creates a wall out of kinetic energy that enemies cannot pass.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.