What players buy
The items bought most in each of Valve’s four game stages
138 buys
60 buys
49 buys
39 buys
39 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Agility
The items bought most in each of Valve’s four game stages
138 buys
60 buys
49 buys
39 buys
39 buysHow Riki performs against every opponent with 30 or more counted games

Something that holds them still, or closes the gap yourself. Matched on “slow”.


A way out, a way to shrug the debuff, or something to eat the burst. Matched on “blink”, “teleport”, “invisib”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Throws down a smoke bomb, silencing enemies and causing them to miss attacks.

Teleports behind the target unit, momentarily slowing them by 100% and attacking them with bonus damage if it is an enemy.

CHANNELED - Riki phases out of the world and periodically strikes 2 random enemy units from behind in an area around him. He has fixed attack damage while phased out.

Every time Riki strikes his enemy from behind, he deals additional bonus damage equal to a multiple of his Agility.

Riki fades into the shadows, becoming invisible until he attacks. Hero kills and assists grant additional experience.
Changes Tricks of the Trade
Increases Cast Range to 900. Allows you to target an allied unit, hiding inside them for the duration. While hiding in an allied unit, they have 15% bonus movement speed, and Tricks of the Trade lasts 1s longer and does an additional 2 attacks.
Changes Smoke Screen
Enemies caught in the smoke screen have their armor reduced by 5 and cannot be targeted by their allies.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.