Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Riki

Melee · Agility

Win rate
52.0%
Pick share
0.5%
Matches
244,106
Patch
7.41f
Draft coverage
BringsCarryEscapeDisabler
NeedsSupportInitiatorFrontlineBurstTower damage

Recommendation

Pick

  • The game is heading for 30–40 min — that is where this hero measures best, at 53.3% over 2,046 matches.
  • You are playing around Ancient — its strongest medal, 52.7% over 27,053 picks.

Avoid

  • Rubick is on their side — this hero wins 35.3% of 34 matches against it.
  • Puck is on their side — this hero wins 48.5% of 33 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
138 buys
2ndSecond most
60 buys
3rdThird most
49 buys
4thFourth most
39 buys
5thFifth most
39 buys

Matchup map

How Riki performs against every opponent with 30 or more counted games

2 opponents · public matches40%60%Riki's win rate
≥ 60%Very favorable
Nobody in this lane sits here.
55 – 60%Favorable
Nobody in this lane sits here.
50 – 55%Even
Nobody in this lane sits here.
45 – 50%Unfavorable
40 – 45%Hard
Nobody in this lane sits here.
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “blink”, “teleport”, “invisib”.

By medal

  • Herald50.8%9,646
  • Guardian51.8%26,646
  • Crusader52.1%40,103
  • Archon52.0%48,698
  • Legend52.5%44,024
  • Ancient52.7%27,053
  • Divine51.4%15,098

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min48.1%1,372
  • 20–30 min49.9%3,168
  • 30–40 min53.3%2,046
  • 40–50 min51.2%873
  • 50 min +48.1%403

Bands under 120 matches are absent rather than shown small.

Learning Riki

Abilities

  • Smoke Screen

    AOE · Point Target

    Throws down a smoke bomb, silencing enemies and causing them to miss attacks.

  • Blink Strike

    Unit Target · Physical damage

    Teleports behind the target unit, momentarily slowing them by 100% and attacking them with bonus damage if it is an enemy.

  • Tricks of the Trade

    Point Target · AOE · Channeled · Physical damage

    CHANNELED - Riki phases out of the world and periodically strikes 2 random enemy units from behind in an area around him. He has fixed attack damage while phased out.

  • Backstab

    Passive · Hidden · Physical damage

    Every time Riki strikes his enemy from behind, he deals additional bonus damage equal to a multiple of his Agility.

  • Cloak and Dagger

    Passive

    Riki fades into the shadows, becoming invisible until he attacks. Hero kills and assists grant additional experience.

Base attributes

Strength
18 +2.0
Agility
30 +2.4
Intelligence
14 +1.3
Move · range
315 · 150

Talents

  • 4Tricks of the Trade CooldownBlink Strike Cast Range
  • 3Backstab MultiplierBlink Strike Cooldown
  • 2of Riki's Base damage added to Tricks of the TradeSmoke Screen Cooldown
  • 1Smoke Screen RadiusCloak and Dagger Movement Speed

Aghanim’s Scepter

Changes Tricks of the Trade

Increases Cast Range to 900. Allows you to target an allied unit, hiding inside them for the duration. While hiding in an allied unit, they have 15% bonus movement speed, and Tricks of the Trade lasts 1s longer and does an additional 2 attacks.

Aghanim’s Shard

Changes Smoke Screen

Enemies caught in the smoke screen have their armor reduced by 5 and cannot be targeted by their allies.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.