Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Chen

Ranged · Intelligence

Win rate
44.7%
Pick share
0%
Matches
21,047
Patch
7.41f
Draft coverage
BringsSupportPusher
NeedsCarryInitiatorDisablerFrontlineBurstEscape

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 69.1% over 2,716 matches.
  • You are playing around Divine — its strongest medal, 49.6% over 2,009 picks.

Avoid

  • Abaddon is on their side — this hero wins 45.1% of 51 matches against it.
  • Dazzle is on their side — this hero wins 45.2% of 31 matches against it.
  • Kez is on their side — this hero wins 45.9% of 37 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
154 buys
2ndSecond most
96 buys
3rdThird most
93 buys
4thFourth most
70 buys
5thFifth most
65 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Chen took at each level.

Q

Penitence

Damages enemy unit, forces it to move slower and lets allies attack it more quickly.

Unit Target · Pure damage
W

Holy Persuasion

Chen takes control of an enemy or neutral creep and receives a percentage of its bounty.

Unit Target
E

Divine Favor

Passively provides an aura that grants increased health regeneration.

Unit Target
R

Hand of God

Heals all allied heroes on the map as well as all units under Chen's control.

No Target

Max Order

WEQ

Max W first, then E, then Q. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QPenitenceQQQQ
WHoly PersuasionWWWW
EDivine FavorEEEE
RHand of GodRR
TTalentTT

Matchup map

How Chen performs against every opponent with 30 or more counted games

60 opponents · public matches40%60%Chen's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
Nobody in this lane sits here.
< 40%Very hard
Nobody in this lane sits here.

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “pure”.

  • Clear or push the wave

    Creeps, summons and anything that hits a building. Matched on “creep”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “heals”, “healing”, “regenerat”.

By medal

  • Herald43.8%685
  • Guardian44.1%1,895
  • Crusader45.8%2,916
  • Archon43.4%3,756
  • Legend42.9%3,238
  • Ancient45.6%2,115
  • Divine49.6%2,009

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min69.1%2,716
  • 20–30 min58.9%4,248
  • 30–40 min51.6%2,808
  • 40–50 min50.8%1,154
  • 50 min +52.3%537

Bands under 120 matches are absent rather than shown small.

Learning Chen

Abilities

  • Penitence

    Unit Target · Pure damage

    Damages enemy unit, forces it to move slower and lets allies attack it more quickly.

  • Holy Persuasion

    Unit Target

    Chen takes control of an enemy or neutral creep and receives a percentage of its bounty. Its maximum health is set to 400. Converted creeps will have increased movement speed and bonus damage. Chen may globally target his own creep if it has not taken damage in the last 3 seconds to unsummon it.

  • Divine Favor

    Unit Target

    Passively provides an aura that grants increased health regeneration. Can be cast on allies to provide them with bonus armor and increasing the healing and health regeneration they receive. If cast on Chen, all units controlled by Chen receive the buff.

  • Zealot

    Unit Target

  • Hand of God

    No Target

    Heals all allied heroes on the map as well as all units under Chen's control. A large heal is applied at first and a slow heal over time is applied for 10 seconds afterwards.

Base attributes

Strength
23 +2.0
Agility
15 +2.1
Intelligence
19 +3.2
Move · range
305 · 650

Talents

  • 4Hand of God applies a Strong DispelHand of God Fully Heals Chen and His Creeps
  • 3Divine Favor Heal AmplificationHoly Persuasion Minimum Health
  • 2Holy Persuasion DamagePenitence Slow
  • 1Penitence Damagespecial_bonus_unique_chen_zealot

Aghanim’s Scepter

Changes Hand of God

Decreases the cooldown of Hand of God to 110s and it becomes a channelled spell that lasts for up to =6 seconds. The initial heal happens at the start of the channel, and while channeling other nearby allied units become debuff immune with 60% magic resistance and the power of the heal over time is increased by 200%.

Aghanim’s Shard

Changes Holy Persuasion

Allows Holy Persuasion to target Ancient creeps. Can control up to 1/2/3 Ancient creeps based on Hand of God's level. Additionally levels up some abilities of creeps by 1 level.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.