What players buy
The items bought most in each of Valve’s four game stages
154 buys
96 buys
93 buys
70 buys
65 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Intelligence
The items bought most in each of Valve’s four game stages
154 buys
96 buys
93 buys
70 buys
65 buysWhich ability to max first, and where each point goes — what most league players on Chen took at each level.
QDamages enemy unit, forces it to move slower and lets allies attack it more quickly.
Unit Target · Pure damage
WChen takes control of an enemy or neutral creep and receives a percentage of its bounty.
Unit Target
EPassively provides an aura that grants increased health regeneration.
Unit Target
RHeals all allied heroes on the map as well as all units under Chen's control.
No TargetMax W first, then E, then Q. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Chen performs against every opponent with 30 or more counted games


Something that holds them still, or closes the gap yourself. Matched on “slow”.

Damage that lands now rather than over a minute. Matched on “pure”.

Creeps, summons and anything that hits a building. Matched on “creep”.


Healing, regeneration or lifesteal — not having to walk back. Matched on “heals”, “healing”, “regenerat”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Damages enemy unit, forces it to move slower and lets allies attack it more quickly.

Chen takes control of an enemy or neutral creep and receives a percentage of its bounty. Its maximum health is set to 400. Converted creeps will have increased movement speed and bonus damage. Chen may globally target his own creep if it has not taken damage in the last 3 seconds to unsummon it.

Passively provides an aura that grants increased health regeneration. Can be cast on allies to provide them with bonus armor and increasing the healing and health regeneration they receive. If cast on Chen, all units controlled by Chen receive the buff.


Heals all allied heroes on the map as well as all units under Chen's control. A large heal is applied at first and a slow heal over time is applied for 10 seconds afterwards.
Changes Hand of God
Decreases the cooldown of Hand of God to 110s and it becomes a channelled spell that lasts for up to =6 seconds. The initial heal happens at the start of the channel, and while channeling other nearby allied units become debuff immune with 60% magic resistance and the power of the heal over time is increased by 200%.
Changes Holy Persuasion
Allows Holy Persuasion to target Ancient creeps. Can control up to 1/2/3 Ancient creeps based on Hand of God's level. Additionally levels up some abilities of creeps by 1 level.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.