What players buy
The items bought most in each of Valve’s four game stages
95 buys
95 buys
85 buys
78 buys
61 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Intelligence
The items bought most in each of Valve’s four game stages
95 buys
95 buys
85 buys
78 buys
61 buysWhich ability to max first, and where each point goes — what most league players on Skywrath Mage took at each level.
QSkywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.
Unit Target · Magical damage
WSkywrath Mage sets off a long range shot that hits the closest hero within a long range.
No Target · Magical damage
ESkywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.
Unit Target
RSkywrath Mage uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries.
Point Target · AOE · Magical damageMax Q first, then E, then W. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Skywrath Mage performs against every opponent with 30 or more counted games


Something that holds them still, or closes the gap yourself. Matched on “slow”.

A way out, a way to shrug the debuff, or something to eat the burst. Matched on “barrier”, “shield”.




Damage that lands now rather than over a minute. Matched on “magical”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.

Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect.

Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.

Every time Skywrath Mage deals magical damage to an enemy hero with his abilities, he gains a small magic damage barrier. Each buff stacks independently.

Skywrath Mage uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2 seconds.
Changes Mystic Flare
When Skywrath Mage casts Mystic Flare, another Mystic Flare will be created on the position of a different random target enemy within 500 range of the original target. Heroes will take priority.
Changes Arcane Bolt
When Skywrath Mage casts Arcane Bolt, 3 bolts are created, one aimed at the original target, and two others aimed at random enemies within %extra_bolt_search_radius% range of the original target. Heroes will take priority.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.