What players buy
The items bought most in each of Valve’s four game stages
176 buys
81 buys
80 buys
67 buys
49 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Agility
The items bought most in each of Valve’s four game stages
176 buys
81 buys
80 buys
67 buys
49 buysWhich ability to max first, and where each point goes — what most league players on Phantom Assassin took at each level.
QThrows a dagger slowing the enemy unit's movement speed, dealing 65+30% of Phantom Assassin's attack damage as physical damage and applying attack effects from items and abilities.
Unit Target · Physical damage
WTeleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit.
Unit Target
FPhantom Assassin focuses inward, increasing her ability to evade enemy attacks.
Passive
RPhantom Assassin refines her combat abilities, acquiring a chance of gaining Deadly Focus with each attack.
PassiveMax W first, then Q, then E. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | ||||||||||||
| W | W | W | W | ||||||||||||
| F | F | F | |||||||||||||
| R | R | ||||||||||||||
| TTalent | T | T |
How Phantom Assassin performs against every opponent with 30 or more counted games

Something that holds them still, or closes the gap yourself. Matched on “slow”.

A way out, a way to shrug the debuff, or something to eat the burst. Matched on “teleport”.

Damage that lands now rather than over a minute. Matched on “critical”.

Creeps, summons and anything that hits a building. Matched on “tower”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Throws a dagger slowing the enemy unit's movement speed, dealing 65+30% of Phantom Assassin's attack damage as physical damage and applying attack effects from items and abilities.

Teleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit.

Phantom Assassin blurs her body, disjointing incoming projectiles, increasing her movement speed, causing her to be impossible to see until she comes near enemy heroes or towers.

Phantom Assassin releases sharp blades around her, dealing a percentage of each victim's max health on impact and applying Break.

Phantom Assassin focuses inward, increasing her ability to evade enemy attacks. Evasion improves with Phantom Assassin's levels. Stacks diminishingly with other sources of Evasion.

Phantom Assassin refines her combat abilities, acquiring a chance of gaining Deadly Focus with each attack. When attacking with Deadly Focus, Phantom Assassin will consume the buff and guarantee a critical hit. Stifling Dagger has a bonus chance to cause Deadly Focus.
Changes Fan of Knives
Phantom Assassin releases sharp blades around her, dealing a percentage of each victim's max health on impact and applying Break.
Changes Blur
Decreases Cooldown. Any time Phantom Assassin gets a hero kill, her ability cooldowns advance 60% of their max cooldown values.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.