Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Marci

Melee · Universal

Win rate
49.5%
Pick share
0.4%
Matches
183,505
Patch
7.41f
Draft coverage
BringsSupportCarryInitiatorDisablerEscape
NeedsFrontlineBurstTower damage

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 55.7% over 2,109 matches.
  • You are playing around Divine — its strongest medal, 51.3% over 18,403 picks.

Avoid

  • Phoenix is on their side — this hero wins 35.6% of 118 matches against it.
  • Rubick is on their side — this hero wins 42.6% of 115 matches against it.
  • Tusk is on their side — this hero wins 44.6% of 213 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
175 buys
2ndSecond most
85 buys
3rdThird most
63 buys
4thFourth most
54 buys
5thFifth most
42 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Marci took at each level.

Q

Dispose

Marci grabs an allied or enemy target and throws it effortlessly behind her, damaging and slowing the unit if it's an enemy.

Unit Target · Magical damage
W

Rebound

Marci bounds to the targeted allied unit, choosing a direction and distance she will spring away from it.

Unit Target · Magical damage
R

Unleash

Marci taps a hidden power, gaining Fury charges that allow her to deliver a rapid sequence of strikes that slow movement and attack speed of the target for 2s.

No Target · Magical damage

Level-up Order

  • Q
  • W
  • R
Ability123456
QDisposeQ
WReboundWWWW
RUnleashR

Matchup map

How Marci performs against every opponent with 30 or more counted games

99 opponents · public matches40%60%Marci's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “teleport”, “barrier”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

  • Clear or push the wave

    Creeps, summons and anything that hits a building. Matched on “summon”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “restore”, “lifesteal”.

By medal

  • Herald47.2%6,263
  • Guardian48.2%16,575
  • Crusader48.6%25,327
  • Archon49.3%33,216
  • Legend50.1%33,169
  • Ancient50.9%24,295
  • Divine51.3%18,403

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min55.7%2,109
  • 20–30 min50.4%5,365
  • 30–40 min50.6%3,366
  • 40–50 min48.0%1,108
  • 50 min +47.5%358

Bands under 120 matches are absent rather than shown small.

Learning Marci

Abilities

  • Dispose

    Unit Target · Magical damage

    Marci grabs an allied or enemy target and throws it effortlessly behind her, damaging and slowing the unit if it's an enemy. Any enemy units in the landing area will also be damaged and slowed.

  • Rebound

    Unit Target · Magical damage

    Marci bounds to the targeted allied unit, choosing a direction and distance she will spring away from it. Upon reaching the unit, Marci lunges to her final destination, damaging and stunning enemies where she lands. When Rebound is set to alt-cast, Marci brings the target ally with her to her final destination. The ally receives 15% bonus movement speed for 4s.

  • Bodyguard

    Unit Target · Physical damage

    Passively grants Marci lifesteal and bonus attack damage. When cast on an ally, she provides them with 75% of her passive lifesteal and attack damage bonus. Additionally Marci creates a shared all damage barrier for herself and her partner. As Marci attacks heroes, 30% of the damage dealt restores the barrier.

  • Special Delivery

    No Target

    Marci whistles to instantly summon her courier to her. If the courier started in the fountain, it will take items from Marci's stash. After teleporting it will transfer these items to Marci and head back to the fountain. Passively grants all allied couriers 3 bonus levels and 1 bonus health.

  • Unleash

    No Target · Magical damage

    Marci taps a hidden power, gaining Fury charges that allow her to deliver a rapid sequence of strikes that slow movement and attack speed of the target for 2s. The last strike in every Fury combo creates a damaging pulse around the target. In between Fury combos, Marci is unable to attack for 1.5s. Marci gains 15% movement speed when Unleash is cast.

Base attributes

Strength
23 +3.2
Agility
20 +2.2
Intelligence
19 +1.9
Move · range
315 · 150

Talents

  • 4Unleash Duration Extended By 6s On KillBodyguard Strong Dispels
  • 3+0.75s Rebound Stun Duration+15% Unleash Movement Speed
  • 2+100 Dispose Damage+12% Bodyguard Damage
  • 1+1.5s Dispose Slow Duration+50 Rebound Landing Radius

Aghanim’s Scepter

Changes Unleash

Reduces Unleash cooldown by 10.0 seconds and causes Unleash to apply a basic dispel on Marci. While Unleash is Active, all of Marci's abilities unleash pulses when cast. All of Marci's unleash pulses will silence units for 1 seconds. DISPEL TYPE: Basic Dispel

Aghanim’s Shard

Changes Rebound

Increases damage. Rebound can be cast on enemies, and causes Marci to also get the speed boost when she casts it.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.