Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Oracle

Ranged · Intelligence

Win rate
50.1%
Pick share
0.3%
Matches
157,774
Patch
7.41f
Draft coverage
BringsSupportNukerDisablerEscape
NeedsCarryInitiatorFrontlineTower damage

Recommendation

Pick

  • The game is heading for 40–50 min — that is where this hero measures best, at 50.6% over 1,509 matches.
  • You are playing around Divine — its strongest medal, 52.6% over 21,887 picks.

Avoid

  • Hoodwink is on their side — this hero wins 34.7% of 49 matches against it.
  • Windranger is on their side — this hero wins 36.7% of 49 matches against it.
  • Shadow Fiend is on their side — this hero wins 42.2% of 64 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
152 buys
2ndSecond most
104 buys
3rdThird most
91 buys
4thFourth most
91 buys
5thFifth most
65 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Oracle took at each level.

Q

Fortune's End

CHANNELED - Gathers Oracle's power into a bolt of scouring energy that, when released, damages, roots, and dispels enemies of buffs in an area around the target.

Unit Target · AOE · Channeled · Magical damage
W

Fate's Edict

Oracle enraptures a target, disarming them and granting them 100% magic damage resistance.

Unit Target
E

Purifying Flames

Burns away impurities, dealing heavy magic damage to the target before causing them to regenerate health over time.

Unit Target · Magical damage
R

False Promise

Temporarily alters an ally's destiny, delaying any healing or damage taken until False Promise ends.

Unit Target

Max Order

EQW

Max E first, then Q, then W. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QFortune's EndQQQQ
WFate's EdictWWWW
EPurifying FlamesEEEE
RFalse PromiseRR
TTalentTT

Matchup map

How Oracle performs against every opponent with 30 or more counted games

36 opponents · public matches40%60%Oracle's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “root”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “dispel”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “healing”, “regenerat”.

By medal

  • Herald46.9%2,854
  • Guardian47.4%10,158
  • Crusader48.8%19,258
  • Archon49.7%29,764
  • Legend50.7%35,497
  • Ancient51.3%26,386
  • Divine52.6%21,887

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min49.8%2,923
  • 20–30 min48.7%6,259
  • 30–40 min49.8%3,870
  • 40–50 min50.6%1,509
  • 50 min +50.2%623

Bands under 120 matches are absent rather than shown small.

Learning Oracle

Abilities

  • Fortune's End

    Unit Target · AOE · Channeled · Magical damage

    CHANNELED - Gathers Oracle's power into a bolt of scouring energy that, when released, damages, roots, and dispels enemies of buffs in an area around the target. If target is an ally it will only dispel debuffs. The root duration increases with channeling time. DISPEL TYPE: Basic Dispel

  • Fate's Edict

    Unit Target

    Oracle enraptures a target, disarming them and granting them 100% magic damage resistance.

  • Purifying Flames

    Unit Target · Magical damage

    Burns away impurities, dealing heavy magic damage to the target before causing them to regenerate health over time. The amount of health regenerated over its duration exceeds the amount of initial damage. Can be cast on enemies and allies.

  • Rain of Destiny

    Point Target · AOE · Magical damage

    Brings forth rain to the target area. Enemies standing in the area receive damage and have reduced Heal Amplification. Allies in the area heal and have increased incoming Heal Amplification.

  • False Promise

    Unit Target

    Temporarily alters an ally's destiny, delaying any healing or damage taken until False Promise ends. Any healing that is delayed by False Promise is amplified. Removes most negative status effects and disables on initial cast. DISPEL TYPE: Strong Dispel

  • Prognosticate

    Passive

Base attributes

Strength
20 +2.2
Agility
15 +1.7
Intelligence
26 +3.6
Move · range
295 · 625

Talents

  • 4Fortune's End constantly DispelsFalse Promise Duration
  • 3False Promise CooldownPurifying Flames Cooldown
  • 2Fortune's End RadiusPurifying Flames Enemy Damage
  • 1Fortune's End DurationArmor False Promise

Aghanim’s Shard

Changes Rain of Destiny

Brings forth rain to the target area. Enemies standing in the area receive damage and have reduced Heal Amplification. Allies in the area heal and have increased incoming Heal Amplification.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.