Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Bloodseeker

Melee · Agility

Win rate
51.3%
Pick share
0.4%
Matches
181,192
Patch
7.41f
Draft coverage
BringsCarryDisablerNukerInitiator
NeedsSupportFrontlineTower damageEscape

Recommendation

Pick

  • The game is heading for 30–40 min — that is where this hero measures best, at 50.4% over 3,486 matches.

Avoid

  • Rubick is on their side — this hero wins 23.3% of 30 matches against it.
  • Disruptor is on their side — this hero wins 31.3% of 32 matches against it.
  • Snapfire is on their side — this hero wins 40.0% of 35 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
165 buys
2ndSecond most
65 buys
3rdThird most
61 buys
4thFourth most
55 buys
5thFifth most
54 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Bloodseeker took at each level.

Q

Bloodrage

Drives Bloodseeker into a bloodthirsty rage which causes him to attack faster and deal more spell damage at the cost of a percentage of his health per second.

No Target · Instant Cast · Pure damage
W

Blood Rite

Bloodseeker baptizes an area in sacred blood.

AOE · Point Target · Pure damage
E

Thirst

Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed when an enemy hero's health falls below 100%, with the bonuses increasing as their health falls further.

Passive
R

Rupture

Causes an enemy unit's skin to rupture, dealing initial damage based on its current health.

Unit Target · Pure damage

Max Order

EWQ

Max E first, then W, then Q. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QBloodrageQQQ
WBlood RiteWWWW
EThirstEEEE
RRuptureRR
TTalentTTT

Matchup map

How Bloodseeker performs against every opponent with 30 or more counted games

5 opponents · public matches40%60%Bloodseeker's win rate
≥ 60%Very favorable
Nobody in this lane sits here.
55 – 60%Favorable
Nobody in this lane sits here.
50 – 55%Even
45 – 50%Unfavorable
Nobody in this lane sits here.
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “pure”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “restore”.

  • Pressure their mana

    Burn it, drain it, or take the spell away entirely. Matched on “silence”.

  • See what is coming

    Vision, or true sight against something invisible. Matched on “vision”, “true sight”.

By medal

  • Herald50.8%10,326
  • Guardian51.1%23,783
  • Crusader51.4%30,077
  • Archon51.3%31,272
  • Legend51.6%26,247
  • Ancient51.5%14,044
  • Divine51.3%7,159

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min47.8%1,914
  • 20–30 min47.7%4,843
  • 30–40 min50.4%3,486
  • 40–50 min50.3%1,430
  • 50 min +43.4%574

Bands under 120 matches are absent rather than shown small.

Learning Bloodseeker

Abilities

  • Bloodrage

    No Target · Instant Cast · Pure damage

    Drives Bloodseeker into a bloodthirsty rage which causes him to attack faster and deal more spell damage at the cost of a percentage of his health per second.

  • Blood Rite

    AOE · Point Target · Pure damage

    Bloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.

  • Thirst

    Passive

    Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed when an enemy hero's health falls below 100%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero. Unlocks max movement speed for Bloodseeker.

  • Sanguivore

    Passive · Hidden

    Bloodseeker restores some life when he kills a unit, equal to 30 health plus a percentage of the units max health. Restores for half values if an ally kills a nearby enemy hero.

  • Rupture

    Unit Target · Pure damage

    Causes an enemy unit's skin to rupture, dealing initial damage based on its current health. If the unit moves, it takes damage based on the distance moved.

Base attributes

Strength
24 +2.7
Agility
24 +3.1
Intelligence
17 +2.0
Move · range
285 · 150

Talents

  • 4Blood Rite Silence DurationMax Thirst MS
  • 3Rupture Cast Range+15 Agility
  • 2Bloodrage Max Health DPSBlood Rite Damage
  • 1+200 HealthBloodrage Attack Speed

Aghanim’s Scepter

Changes Rupture

Increases initial damage and grants 2 Rupture Charges.

Aghanim’s Shard

Changes Bloodrage

Bloodseeker's Bloodrage attacks now deal 2% of the target's max health as <font color="#d8ae53">Pure</font> damage.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.