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By GamGem ResearchLast updated 22 Sept 2026

Earth Spirit

Melee · Strength

Win rate
49.6%
Pick share
0.7%
Matches
307,705
Patch
7.41f
Draft coverage
BringsNukerEscapeDisablerInitiatorDurable
NeedsCarrySupportTower damage

Recommendation

Pick

  • The game is heading for 20–30 min — that is where this hero measures best, at 50.6% over 8,082 matches.
  • You are playing around Divine — its strongest medal, 51.7% over 50,254 picks.

Avoid

  • Ember Spirit is on their side — this hero wins 41.3% of 121 matches against it.
  • Marci is on their side — this hero wins 32.5% of 40 matches against it.
  • Pugna is on their side — this hero wins 34.4% of 32 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
368 buys
2ndSecond most
91 buys
3rdThird most
73 buys
4thFourth most
60 buys
5thFifth most
13 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Earth Spirit took at each level.

Q

Boulder Smash

Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing.

Point Target · Unit Target · Magical damage
W

Rolling Boulder

Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units.

Point Target · Magical damage
E

Geomagnetic Grip

Earth Spirit pulls the target Stone Remnant or Allied Unit.

Point Target · Unit Target · Magical damage
R

Magnetize

Magnetizes units in a small nearby area, causing them to take damage for a short duration.

No Target · Magical damage

Max Order

QEW

Max Q first, then E, then W. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability123456789101112131415
QBoulder SmashQQQQ
WRolling BoulderWWW
EGeomagnetic GripEEEE
RMagnetizeRR
TTalentTT

Matchup map

How Earth Spirit performs against every opponent with 30 or more counted games

81 opponents · public matches40%60%Earth Spirit's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

  • Pressure their mana

    Burn it, drain it, or take the spell away entirely. Matched on “silence”.

  • See what is coming

    Vision, or true sight against something invisible. Matched on “vision”.

By medal

  • Herald45.4%4,147
  • Guardian47.3%16,184
  • Crusader48.1%34,392
  • Archon49.0%55,473
  • Legend49.5%71,191
  • Ancient50.8%57,713
  • Divine51.7%50,254

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min50.3%3,294
  • 20–30 min50.6%8,082
  • 30–40 min50.6%5,489
  • 40–50 min49.0%2,242
  • 50 min +47.3%947

Bands under 120 matches are absent rather than shown small.

Learning Earth Spirit

Abilities

  • Boulder Smash

    Point Target · Unit Target · Magical damage

    Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units.

  • Rolling Boulder

    Point Target · Magical damage

    Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.

  • Geomagnetic Grip

    Point Target · Unit Target · Magical damage

    Earth Spirit pulls the target Stone Remnant or Allied Unit. Enemies struck by the gripped target will be silenced. Pulled Remnants also deal damage to struck enemies. Cast range is reduced when targeting an ally.

  • Stone Remnant

    Point Target

    Call a Stone Remnant to the target location. Stone Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time. Stone Remnant has 7 charges. Earth Spirit passively gains 2.5% bonus damage per unused Stone Remnant charge, and gains an additional 7.5% bonus damage for 10s when a Stone Remnant is targeted with an ability (does not stack).

  • Enchant Remnant

    Unit Target · Hidden · Magical damage

    Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After a short duration the remnant shatters, releasing the hero and damaging nearby enemies. Can be cast on Stone Remnants. Has a 5 second cooldown when used that way. Has a larger cast range when cast on an ally hero.

  • Magnetize

    No Target · Magical damage

    Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.

Base attributes

Strength
22 +3.8
Agility
17 +2.4
Intelligence
18 +2.1
Move · range
290 · 150

Talents

  • 4Earth Spirit Magnetizes himself+250 Geomagnetic Grip Remnant Damage
  • 3+30% Magnetize Damage & Duration+175% Rolling Boulder Damage from Strength
  • 2Rolling Boulder Stun Duration+80 Boulder Smash Damage
  • 1-2.0s Boulder Smash Cooldown+150 Rolling Boulder Distance

Aghanim’s Scepter

Changes Enchant Remnant

Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After a short duration the remnant shatters, releasing the hero and damaging nearby enemies. < br> Can be cast on Stone Remnants. Has a 5 second cooldown when used that way. Has a larger cast range when cast on an ally hero.

Aghanim’s Shard

Changes Geomagnetic Grip

Decreases cooldown to 10s and increases allied unit cast range and pull speed.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.