What players buy
The items bought most in each of Valve’s four game stages
264 buys
72 buys
70 buys
45 buys
42 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Strength
The items bought most in each of Valve’s four game stages
264 buys
72 buys
70 buys
45 buys
42 buysWhich ability to max first, and where each point goes — what most league players on Lifestealer took at each level.
QLaunch into a maddened rage, becoming Debuff Immune, increasing magic resistance and gaining movement speed.
No Target · Instant Cast
WLifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit.
Unit Target
ELifestealer's attacks deal damage and provide heal for a percentage of his target's max health.
Passive · Physical damage
RLifestealer infests the body of a target unit, becoming undetectable, and healing for a portion of his max hitpoints every second while inside.
Unit Target · Magical damageMax E first, then Q, then W. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Lifestealer performs against every opponent with 30 or more counted games

Something that holds them still, or closes the gap yourself. Matched on “slow”.


A way out, a way to shrug the debuff, or something to eat the burst. Matched on “dispel”.

Damage that lands now rather than over a minute. Matched on “magical”.

Creeps, summons and anything that hits a building. Matched on “creep”.




Healing, regeneration or lifesteal — not having to walk back. Matched on “healing”, “lifesteal”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Launch into a maddened rage, becoming Debuff Immune, increasing magic resistance and gaining movement speed. DISPEL TYPE: Basic Dispel

Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. The victim recovers movement speed over the duration.

Lifestealer's attacks deal damage and provide heal for a percentage of his target's max health. He gains permanent max HP whenever he kills a unit.

Passively grants Lifestealer Attack Speed.

Lifestealer infests the body of a target unit, becoming undetectable, and healing for a portion of his max hitpoints every second while inside. He can then explode from the host body, dealing damage to nearby enemies. If the infested unit is an enemy creep or a neutral creep, he can take control of the unit's ability to move and attack, and the creep loses a portion of their max hitpoints over time. Does not work on enemy heroes. DISPEL TYPE: Basic Dispel
Changes Infest
Increases cast range and reduces cooldown to =20s. Infest may target enemy heroes for a short duration, attacking them from the inside while increasing Lifestealer's regeneration rate.
Changes Infest
Consuming a creep with Infest drenches enemies in blood which deals damage over time based on the host's remaining health.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.