Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Muerta

Ranged · Intelligence

Win rate
48.0%
Pick share
0.3%
Matches
137,049
Patch
7.41f
Draft coverage
BringsCarryNukerDisabler
NeedsSupportInitiatorFrontlineTower damageEscape

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 55.4% over 1,156 matches.
  • You are playing around Herald — its strongest medal, 49.1% over 5,023 picks.

Avoid

  • Grimstroke is on their side — this hero wins 34.0% of 53 matches against it.
  • Slark is on their side — this hero wins 32.6% of 43 matches against it.
  • Queen of Pain is on their side — this hero wins 42.1% of 140 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
117 buys
2ndSecond most
111 buys
3rdThird most
58 buys
4thFourth most
49 buys
5thFifth most
30 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Muerta took at each level.

Q

Dead Shot

Unit Target · Magical damage
W

The Calling

Point Target · AOE · Magical damage
E

Gunslinger

No Target · Instant Cast
R

Pierce the Veil

No Target · Magical damage

Max Order

QEW

Max Q first, then E, then W. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
  • A
Ability123456789101112131415
QDead ShotQQQQ
WThe CallingWW
EGunslingerEEEE
RPierce the VeilRR
TTalentTT
AAttributesA

Matchup map

How Muerta performs against every opponent with 30 or more counted games

98 opponents · public matches40%60%Muerta's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

By medal

  • Herald49.1%5,023
  • Guardian47.7%12,828
  • Crusader48.1%19,329
  • Archon47.6%25,186
  • Legend47.8%25,908
  • Ancient48.0%17,914
  • Divine46.7%12,402

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min55.4%1,156
  • 20–30 min49.9%3,678
  • 30–40 min48.7%2,370
  • 40–50 min48.8%902
  • 50 min +51.0%431

Bands under 120 matches are absent rather than shown small.

Learning Muerta

Abilities

  • Dead Shot

    Unit Target · Magical damage

  • The Calling

    Point Target · AOE · Magical damage

  • Gunslinger

    No Target · Instant Cast

  • Spectral Slug

    Unit Target · Magical damage

  • Pierce the Veil

    No Target · Magical damage

  • Supernatural

    Passive · Hidden

Base attributes

Strength
19 +2.0
Agility
21 +2.7
Intelligence
23 +3.6
Move · range
295 · 575

Talents

  • 4special_bonus_unique_muerta_gunslinger_double_shot_chancespecial_bonus_unique_muerta_dead_shot_charges
  • 3special_bonus_unique_muerta_pierce_the_veil_durationThe Calling summons additional revenants
  • 2Max HP Regen while inside The Calling+15 Intelligence
  • 1Dead Shot Cast Range+20 Attack Speed

Aghanim’s Scepter

Changes Dead Shot

Dead Shot damage is increased. Dead Shot expands after it ricochets and pierces through enemy heroes as it fears them.

Aghanim’s Shard

Changes Spectral Slug

Muerta shoots a spectral bullet at an enemy, dealing damage, knocking them back, and turning them ethereal for 3.0s - rendering them immune to physical damage and unable to attack. The target is slowed and -20% more vulnerable to magic damage. Enemies will not be knocked out of Muerta's attack range.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.