Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 27 Sept 2026

League match · 2026-08-23
CARRY
Defeat

Juggernaut — a post-match review of a real league game

CARRY
1:04:22DurationPatch 7.41Parsed match dataFind one changefor next game · about 5 minutes

Start here

Focus2 deaths with at most one Observer Ward of the team standing.
EvidenceValueBaselineConfidenceTime
Replay (context)37:47 – 38:37Full replayReplays are time-limited by Valve; links may stop working after the retention window.

Game spine (6 landmarks)

Late game 30–41m: Team gold lead +213 → −3,477; 1 of your deaths; 1 team fight, 0 gaining gold.

Loss to rule compiler

Biggest gap: 2 deaths with at most one Observer Ward of the team standing.It led to5 deaths→3 fights lost gold→lead −17,557→lost at 1:04:22Fix one thing: I will not move past the river with fewer than two wards up.Sources: the match record, the patch’s pos 1 medians

Two fights, two outcomes

The game turned on these two team fights.Sources: the match’s team fights and gold record

Next game rule

I will not move past the river with fewer than two wards up.Trigger: about to cross the riverSources: the evidence rows above, the patch’s pos 1 medians

Lane checkpoint

  • Last hits84vs opp. 78≥ 66
  • Gold4,745vs opp. 3,640≥ 4,051
  • Deaths0vs opp. ——
Sources: the match record, the patch’s pos 1 medians · first big item: Battle Fury 11:12

Death review

5 deaths recorded · tap one to label it
  • PA
    Observer Wards up: 2 · Killed by: Pangolier
  • DS
  • PA
  • PA
  • DS
Sources: evidence, replay

Fight review

The two fights that cost the most gold
  • 38:023–0JAIRHTeam gold −749Deaths 3–0 · your damage 122
  • 1:02:443–1JAIRHTeam gold −1,010Deaths 3–1 · your damage 7,367
Sources: the match’s team fights

Item timing (Battle Fury)

Purchased11:1213:18Earlier by2:060:0015:0030:0045:00Sources: the match’s purchases · league medians, patch 7.41

Vision map (whole game)

Sources: the match’s ward and team fight logs

Pro baseline

This Juggernaut game vs every pos 1 on patch 7.41MetricThisPros
  • GPM769709
  • XPM870811
  • Deaths54
  • Hero damage46,11123,810
  • Tower damage1,9195,282
Sources: the match record · the patch’s pos 1 medians

Shareable loss card

JDefeatJuggernaut · CarryPatch 7.411:04:22I will not move past the river with fewer than two wards up.28:5738:1757:33KDA8/5/8GPM769Damage46,111
AI analysis may be wrong. Review the replay and make your own call.

Sources

  • The reviewed gameread 27 Sept 2026

    A premium league match on patch 7.41, played 2026-08-23 and lost, seen from the losing side’s position 1 — its parsed record from OpenDota: lane, deaths, wards, team fights, purchases and the gold lead minute by minute. The baselines are the patch’s pos 1 medians and the hero’s own item timings in league games. No player, team, league or match is named.

  • Roster · 127 heroesread 15 Sept 2026

    Name, primary attribute, attack type and role list, read from Valve’s published hero data.

  • Win rate, pick rate and sampleread 15 Sept 2026

    Counted over 4,610,063 public matches, per hero, with the same figures again above Ancient. The tier letter is derived from the win rate and is labelled so wherever it appears.

  • Served from Valve’s own CDN and never copied into this site. Steam’s API terms permit commercial use; GamGem is not endorsed by Valve.

  • What players buildread 15 Sept 2026

    The five most common items on each hero in each of Valve’s four game stages, counted over public matches. Each row carries its own pick count.

  • Matchups and game lengthread 16 Sept 2026

    Who each hero loses to and beats, counted over public matches with a floor of 30 games per pair, plus the same hero's win rate in each of five game-length bands. ⚠️ Observational: a matchup win rate is not a claim that one hero counters another by design. Synergy — how a hero does WITH another — is not published by this channel and is not shown.

  • Patch movementread 16 Sept 2026

    Which heroes the live patch names, and which way each line moved, counted off Valve’s own structured notes. A line the rule cannot read leaves the hero unmarked rather than guessed.

The roster is the one Valve publishes for patch 7.41f. Draft picks are kept in this browser and never sent anywhere.