Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Pangolier

Melee · Universal

Win rate
46.5%
Pick share
0.3%
Matches
157,919
Patch
7.41f
Draft coverage
BringsCarryNukerDisablerDurableEscapeInitiator
NeedsSupportTower damage

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 51.2% over 3,537 matches.
  • You are playing around Herald — its strongest medal, 46.6% over 2,579 picks.

Avoid

  • Juggernaut is on their side — this hero wins 36.8% of 114 matches against it.
  • Marci is on their side — this hero wins 37.0% of 108 matches against it.
  • Nature's Prophet is on their side — this hero wins 38.7% of 137 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
407 buys
2ndSecond most
94 buys
3rdThird most
71 buys
4thFourth most
44 buys
5thFifth most
15 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Pangolier took at each level.

Q

Swashbuckle

Pangolier dashes along the target line, then slashes and briefly slows all enemies in the drawn direction with several quick swipes.

Point Target · Physical damage
W

Shield Crash

Pangolier jumps in the air and slams back to the ground in front of his current position damaging all enemies in a radius.

No Target · Instant Cast · Physical damage
E

Lucky Shot

Pangolier rolls the dice and lets fate decide the outcome for his enemies.

Passive
R

Rolling Thunder

Pangolier curls into a debuff immune ball with 80% magic resistance and rolls out.

No Target · Physical damage

Max Order

QWE

Max Q first, then W, then E. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QSwashbuckleQQQQ
WShield CrashWWWW
ELucky ShotEEEE
RRolling ThunderRR
TTalentTT

Matchup map

How Pangolier performs against every opponent with 30 or more counted games

114 opponents · public matches40%60%Pangolier's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “dispel”, “barrier”, “shield”, “immunity”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

By medal

  • Herald46.6%2,579
  • Guardian45.3%8,430
  • Crusader45.7%16,778
  • Archon46.6%27,243
  • Legend46.6%34,346
  • Ancient46.6%28,738
  • Divine46.6%26,963

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min51.2%3,537
  • 20–30 min50.0%10,394
  • 30–40 min49.9%7,577
  • 40–50 min49.6%2,945
  • 50 min +47.6%1,103

Bands under 120 matches are absent rather than shown small.

Learning Pangolier

Abilities

  • Swashbuckle

    Point Target · Physical damage

    Pangolier dashes along the target line, then slashes and briefly slows all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

  • Shield Crash

    No Target · Instant Cast · Physical damage

    Pangolier jumps in the air and slams back to the ground in front of his current position damaging all enemies in a radius. Pangolier gains an all damage barrier for a short time if Shield Crash hits an enemy hero. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs.

  • Lucky Shot

    Passive

    Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

  • Roll Up

    No Target · Hidden · Magical damage

    Pangolier curls into an immobile protective ball, gaining debuff immunity, 80% magic resistance, and allowing him to turn. Can be cast during Rolling Thunder to temporarily hit the brakes. Can cast Rolling Thunder and Shield Crash during Roll Up. If enemies attack Pangolier during this, he will roll away from the attacker, applying Rolling Thunder damage/stun if there are enemies in the way.

  • Rolling Thunder

    No Target · Physical damage

    Pangolier curls into a debuff immune ball with 80% magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. DISPEL TYPE: Basic Dispel

  • Fortune Favors the Bold

    Passive · Hidden

    Random item and ability effects of enemies near Pangolier have a reduced chance to affect him.

Base attributes

Strength
20 +2.7
Agility
18 +3.2
Intelligence
16 +2.5
Move · range
300 · 150

Talents

  • 4+20% Attack Damage as Swashbuckle Damage-15s Rolling Thunder Cooldown
  • 3+2s Rolling Thunder Duration-1.5s Shield Crash Cooldown
  • 2-2s Swashbuckle Cooldown+125 Shield Crash Barrier
  • 1+3 Lucky Shot Armor Reduction+200 Swashbuckle Slash Range

Aghanim’s Scepter

Changes Shield Crash

Causes Shield Crash to cast a 2-attack Swashbuckle every 90 degrees around your hero that deals 75% damage.

Aghanim’s Shard

Changes Roll Up

Pangolier curls into an immobile protective ball, gaining debuff immunity, 80% magic resistance, and allowing him to turn. Can be cast during Rolling Thunder to temporarily hit the brakes. Can cast Rolling Thunder and Shield Crash during Roll Up. If enemies attack Pangolier during this, he will roll away from the attacker, applying Rolling Thunder damage/stun if there are enemies in the way.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.