Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Dazzle

Ranged · Universal

Win rate
50.9%
Pick share
0.5%
Matches
209,737
Patch
7.41f
Draft coverage
BringsSupportNukerDisabler
NeedsCarryInitiatorFrontlineTower damageEscape

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 51.6% over 3,873 matches.
  • You are playing around Divine — its strongest medal, 52.3% over 16,268 picks.

Avoid

  • Shadow Demon is on their side — this hero wins 40.2% of 92 matches against it.
  • Abaddon is on their side — this hero wins 40.6% of 64 matches against it.
  • Gyrocopter is on their side — this hero wins 40.7% of 54 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
171 buys
2ndSecond most
96 buys
3rdThird most
89 buys
4thFourth most
84 buys
5thFifth most
62 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Dazzle took at each level.

Q

Poison Touch

Releases a cone of poison that strikes multiple enemy units.

Unit Target · Physical damage
W

Shallow Grave

An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection.

Unit Target
E

Shadow Wave

Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby.

Unit Target · Physical damage
R

Nothl Projection

Dazzle departs his body, traveling through the Nothl Realm as an invulnerable spirit that can cast spells, attack, and use items, leaving his body behind in the world with a visible tether.

Point Target

Max Order

EWQ

Max E first, then W, then Q. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QPoison TouchQQQQ
WShallow GraveWWWW
EShadow WaveEEEE
RNothl ProjectionRR
TTalentTT

Matchup map

How Dazzle performs against every opponent with 30 or more counted games

76 opponents · public matches40%60%Dazzle's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “damage over time”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “heals”, “healing”.

By medal

  • Herald48.6%6,010
  • Guardian49.6%20,460
  • Crusader50.7%34,126
  • Archon51.2%44,773
  • Legend51.5%42,501
  • Ancient52.2%25,452
  • Divine52.3%16,268

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min51.6%3,873
  • 20–30 min51.2%6,856
  • 30–40 min50.1%4,353
  • 40–50 min48.6%1,851
  • 50 min +47.4%943

Bands under 120 matches are absent rather than shown small.

Learning Dazzle

Abilities

  • Poison Touch

    Unit Target · Physical damage

    Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.

  • Shallow Grave

    Unit Target

    An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.

  • Shadow Wave

    Unit Target · Physical damage

    Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.

  • Weave

    Passive · Hidden

    Dazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack.

  • Nothl Projection

    Point Target

    Dazzle departs his body, traveling through the Nothl Realm as an invulnerable spirit that can cast spells, attack, and use items, leaving his body behind in the world with a visible tether. While active, Dazzle's basic abilities are empowered: Poison Touch hexes enemies, Shallow Grave heals upon expiration, and Shadow Wave has a shorter cooldown. The effect can be ended early, and Dazzle returns to the body at the end.

Base attributes

Strength
19 +2.3
Agility
20 +1.7
Intelligence
25 +3.5
Move · range
305 · 575

Talents

  • 4+40% Poison Touch Slow+1 Weave Armor Reduction/Increase
  • 3-3s Shallow Grave Cooldown+75 Poison Touch DPS
  • 2+45 Shadow Wave Heal / Damagespecial_bonus_unique_dazzle_nothl_projection_duration
  • 1+200 Poison Touch Attack Range+1.75 Mana Regen

Aghanim’s Scepter

Changes Shadow Wave

Shadow Wave can now target and bounce between enemies in addition to allies. When bouncing to an enemy, they will take damage and heal nearby allies equal to 100% of the normal healing and damage values. Dazzle will also perform an attack against any enemy that Shadow Wave bounces to.

Aghanim’s Shard

Changes Weave

Applying Weave to an ally heals them for 60 per stack of Weave.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.