What players buy
The items bought most in each of Valve’s four game stages
171 buys
96 buys
89 buys
84 buys
62 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Universal
The items bought most in each of Valve’s four game stages
171 buys
96 buys
89 buys
84 buys
62 buysWhich ability to max first, and where each point goes — what most league players on Dazzle took at each level.
QReleases a cone of poison that strikes multiple enemy units.
Unit Target · Physical damage
WAn ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection.
Unit Target
ESends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby.
Unit Target · Physical damage
RDazzle departs his body, traveling through the Nothl Realm as an invulnerable spirit that can cast spells, attack, and use items, leaving his body behind in the world with a visible tether.
Point TargetMax E first, then W, then Q. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Dazzle performs against every opponent with 30 or more counted games

Something that holds them still, or closes the gap yourself. Matched on “slow”.

Damage that lands now rather than over a minute. Matched on “damage over time”.



Healing, regeneration or lifesteal — not having to walk back. Matched on “heals”, “healing”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.

An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.

Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.

Dazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack.

Dazzle departs his body, traveling through the Nothl Realm as an invulnerable spirit that can cast spells, attack, and use items, leaving his body behind in the world with a visible tether. While active, Dazzle's basic abilities are empowered: Poison Touch hexes enemies, Shallow Grave heals upon expiration, and Shadow Wave has a shorter cooldown. The effect can be ended early, and Dazzle returns to the body at the end.
Changes Shadow Wave
Shadow Wave can now target and bounce between enemies in addition to allies. When bouncing to an enemy, they will take damage and heal nearby allies equal to 100% of the normal healing and damage values. Dazzle will also perform an attack against any enemy that Shadow Wave bounces to.
Changes Weave
Applying Weave to an ally heals them for 60 per stack of Weave.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.