What players buy
The items bought most in each of Valve’s four game stages
278 buys
89 buys
77 buys
57 buys
51 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Universal
The items bought most in each of Valve’s four game stages
278 buys
89 buys
77 buys
57 buys
51 buysWhich ability to max first, and where each point goes — what most league players on Death Prophet took at each level.
QSends a swarm of winged beasts to savage enemy units in front of Death Prophet.
Unit Target · Point Target · Magical damage
WFires a projectile that prevents enemy units in a target area from casting spells.
AOE · Point Target
ECreates a spirit link between Death Prophet and an enemy unit, draining health from the enemy.
Unit Target · Magical damage
RUnleashes evil spirits to drain the life of nearby enemy units and structures.
No Target · Physical damageMax Q first, then E, then W. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Death Prophet performs against every opponent with 30 or more counted games


Damage that lands now rather than over a minute. Matched on “magical”.

Creeps, summons and anything that hits a building. Matched on “building”.

Burn it, drain it, or take the spell away entirely. Matched on “silence”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.

Fires a projectile that prevents enemy units in a target area from casting spells.

Creates a spirit link between Death Prophet and an enemy unit, draining health from the enemy.


Unleashes evil spirits to drain the life of nearby enemy units and structures. Spirits need to return back to Death Prophet in order to attack again. At the end of the spell's duration, Death Prophet is healed in proportion to the damage dealt. Deals 50% damage to buildings. Lasts 40 seconds.
Changes Exorcism
Whenever an enemy is affected by Death Prophet's spells or when she attacks an enemy, a ghost will fly out and hit the enemy for an increased bonus of its usual damage then return to her with life.
Changes Spirit Siphon
Increases Spirit Siphon charges by 1 and causes enemies to be feared for 1.0 seconds if they are siphoned for 3 seconds consecutively.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.