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By GamGem ResearchLast updated 22 Sept 2026

Death Prophet

Ranged · Universal

Win rate
48.6%
Pick share
0.4%
Matches
176,825
Patch
7.41f
Draft coverage
BringsCarryPusherNukerDisabler
NeedsSupportInitiatorFrontlineEscape

Recommendation

Pick

  • The game is heading for 30–40 min — that is where this hero measures best, at 51.8% over 5,939 matches.
  • You are playing around Divine — its strongest medal, 49.0% over 15,729 picks.

Avoid

  • Sniper is on their side — this hero wins 27.7% of 47 matches against it.
  • Pudge is on their side — this hero wins 34.3% of 70 matches against it.
  • Snapfire is on their side — this hero wins 38.8% of 80 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
278 buys
2ndSecond most
89 buys
3rdThird most
77 buys
4thFourth most
57 buys
5thFifth most
51 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Death Prophet took at each level.

Q

Crypt Swarm

Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.

Unit Target · Point Target · Magical damage
W

Silence

Fires a projectile that prevents enemy units in a target area from casting spells.

AOE · Point Target
E

Spirit Siphon

Creates a spirit link between Death Prophet and an enemy unit, draining health from the enemy.

Unit Target · Magical damage
R

Exorcism

Unleashes evil spirits to drain the life of nearby enemy units and structures.

No Target · Physical damage

Max Order

QEW

Max Q first, then E, then W. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QCrypt SwarmQQQQ
WSilenceWWWW
ESpirit SiphonEEEE
RExorcismRR
TTalentTT

Matchup map

How Death Prophet performs against every opponent with 30 or more counted games

62 opponents · public matches40%60%Death Prophet's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

  • Clear or push the wave

    Creeps, summons and anything that hits a building. Matched on “building”.

  • Pressure their mana

    Burn it, drain it, or take the spell away entirely. Matched on “silence”.

By medal

  • Herald47.4%7,258
  • Guardian47.7%18,206
  • Crusader48.3%25,944
  • Archon48.2%32,595
  • Legend48.5%32,888
  • Ancient48.9%21,708
  • Divine49.0%15,729

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min49.0%3,640
  • 20–30 min49.5%8,531
  • 30–40 min51.8%5,939
  • 40–50 min49.7%2,547
  • 50 min +48.9%1,060

Bands under 120 matches are absent rather than shown small.

Learning Death Prophet

Abilities

  • Crypt Swarm

    Unit Target · Point Target · Magical damage

    Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.

  • Silence

    AOE · Point Target

    Fires a projectile that prevents enemy units in a target area from casting spells.

  • Spirit Siphon

    Unit Target · Magical damage

    Creates a spirit link between Death Prophet and an enemy unit, draining health from the enemy.

  • Witchcraft

    Passive · Hidden

  • Exorcism

    No Target · Physical damage

    Unleashes evil spirits to drain the life of nearby enemy units and structures. Spirits need to return back to Death Prophet in order to attack again. At the end of the spell's duration, Death Prophet is healed in proportion to the damage dealt. Deals 50% damage to buildings. Lasts 40 seconds.

Base attributes

Strength
21 +2.9
Agility
17 +2.0
Intelligence
24 +3.0
Move · range
290 · 600

Talents

  • 4Spirit Siphon Replenish TimeDeaths During Exorcism Extend Duration By
  • 3Exorcism SpiritsSpirit Siphon Damage/Heal
  • 2+50 Attack SpeedCrypt Swarm Cooldown
  • 1Silence AoE+200 Health

Aghanim’s Scepter

Changes Exorcism

Whenever an enemy is affected by Death Prophet's spells or when she attacks an enemy, a ghost will fly out and hit the enemy for an increased bonus of its usual damage then return to her with life.

Aghanim’s Shard

Changes Spirit Siphon

Increases Spirit Siphon charges by 1 and causes enemies to be feared for 1.0 seconds if they are siphoned for 3 seconds consecutively.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.