What players buy
The items bought most in each of Valve’s four game stages
112 buys
96 buys
78 buys
68 buys
60 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Strength
The items bought most in each of Valve’s four game stages
112 buys
96 buys
78 buys
68 buys
60 buysWhich ability to max first, and where each point goes — what most league players on Clockwerk took at each level.
WForms a ring of energized cogs around Clockwerk, trapping any units that are near.
No Target · Magical damage
EFires a global range flare that explodes over a given area.
Point Target · AOE · Magical damage
RFires a grappling device rapidly at the target location.
Point Target · Magical damage| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|
| W | W | W | W | ||||||
| E | E | E | E | ||||||
| R |
How Clockwerk performs against every opponent with 30 or more counted games



Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”, “hook”.




Damage that lands now rather than over a minute. Matched on “magical”.

Burn it, drain it, or take the spell away entirely. Matched on “mana”.



Vision, or true sight against something invisible. Matched on “vision”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.

Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit. Clockwerk can move through the cogs freely, disabling them as he passes over.

Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

Supercharges Clockwerks abilities: Battery Assault: Increased radius and affects all enemies in its range. Power Cogs: Radius increased, and Clockwerk's armor while near Power Cogs is increased. Rocket Flares: Increased damage, vision and slow duration, and fire additional rockets to either side of the target. Hookshot: Stun radius and duration increased. Jetpack Moves faster. Clockwerk's movement and attack speed becomes slowed to a crawl after the duration runs out.

Clockwerk activates a jetpack, gaining flying movement, flying vision, and bonus movement speed. Clockwerk has a severely-limited turn rate during this time and cannot attack. Jetpack can be toggled on and off for the duration of the buff.

Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.
Clockwerk's outgoing damage increases by 0.25% per point of armor. Clockwerk can consume Chainmails to permanently gain +4 armor per Chainmail consumed. Can stack. Self-cast to consume.
Changes Overclocking
Supercharges Clockwerks abilities: <b>Battery Assault</b>: Increased radius and affects all enemies in its range. <b>Power Cogs</b>: Radius increased, and Clockwerk's armor while near Power Cogs is increased. <b>Rocket Flares</b>: Increased damage, vision and slow duration, and fire additional rockets to either side of the target. <b>Hookshot</b>: Stun radius and duration increased. <b>Jetpack</b> Moves faster. Clockwerk's movement and attack speed becomes slowed to a crawl after the duration runs out.
Changes Jetpack
Clockwerk activates a jetpack, gaining flying movement, flying vision, and bonus movement speed. Clockwerk has a severely-limited turn rate during this time and cannot attack. Jetpack can be toggled on and off for the duration of the buff.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.