Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Clockwerk

Melee · Strength

Win rate
48.1%
Pick share
0.5%
Matches
222,815
Patch
7.41f
Draft coverage
BringsInitiatorDisablerDurableNuker
NeedsCarrySupportTower damageEscape

Recommendation

Pick

  • The game is heading for 50 min + — that is where this hero measures best, at 52.3% over 1,818 matches.
  • You are playing around Divine — its strongest medal, 50.1% over 30,987 picks.

Avoid

  • Abaddon is on their side — this hero wins 36.4% of 77 matches against it.
  • Beastmaster is on their side — this hero wins 41.3% of 155 matches against it.
  • Lone Druid is on their side — this hero wins 32.6% of 43 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
112 buys
2ndSecond most
96 buys
3rdThird most
78 buys
4thFourth most
68 buys
5thFifth most
60 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Clockwerk took at each level.

W

Power Cogs

Forms a ring of energized cogs around Clockwerk, trapping any units that are near.

No Target · Magical damage
E

Rocket Flare

Fires a global range flare that explodes over a given area.

Point Target · AOE · Magical damage
R

Hookshot

Fires a grappling device rapidly at the target location.

Point Target · Magical damage

Level-up Order

  • W
  • E
  • R
Ability123456789
WPower CogsWWWW
ERocket FlareEEEE
RHookshotR

Matchup map

How Clockwerk performs against every opponent with 30 or more counted games

109 opponents · public matches40%60%Clockwerk's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”, “hook”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

  • Pressure their mana

    Burn it, drain it, or take the spell away entirely. Matched on “mana”.

  • See what is coming

    Vision, or true sight against something invisible. Matched on “vision”.

By medal

  • Herald47.7%4,358
  • Guardian47.1%15,029
  • Crusader47.4%27,972
  • Archon47.3%41,916
  • Legend47.9%47,473
  • Ancient48.6%36,555
  • Divine50.1%30,987

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min52.2%5,150
  • 20–30 min51.3%13,042
  • 30–40 min50.5%9,246
  • 40–50 min49.6%3,960
  • 50 min +52.3%1,818

Bands under 120 matches are absent rather than shown small.

Learning Clockwerk

Abilities

  • Battery Assault

    No Target · Instant Cast · Magical damage

    Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.

  • Power Cogs

    No Target · Magical damage

    Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit. Clockwerk can move through the cogs freely, disabling them as he passes over.

  • Rocket Flare

    Point Target · AOE · Magical damage

    Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

  • Overclocking

    No Target · Instant Cast · Hidden

    Supercharges Clockwerks abilities: Battery Assault: Increased radius and affects all enemies in its range. Power Cogs: Radius increased, and Clockwerk's armor while near Power Cogs is increased. Rocket Flares: Increased damage, vision and slow duration, and fire additional rockets to either side of the target. Hookshot: Stun radius and duration increased. Jetpack Moves faster. Clockwerk's movement and attack speed becomes slowed to a crawl after the duration runs out.

  • Jetpack

    No Target · Hidden

    Clockwerk activates a jetpack, gaining flying movement, flying vision, and bonus movement speed. Clockwerk has a severely-limited turn rate during this time and cannot attack. Jetpack can be toggled on and off for the duration of the buff.

  • Hookshot

    Point Target · Magical damage

    Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.

  • Armor Power

    Passive

    Clockwerk's outgoing damage increases by 0.25% per point of armor. Clockwerk can consume Chainmails to permanently gain +4 armor per Chainmail consumed. Can stack. Self-cast to consume.

Base attributes

Strength
26 +3.2
Agility
13 +2.3
Intelligence
18 +1.7
Move · range
310 · 150

Talents

  • 4Rocket Flare ChargesBattery Assault Interval
  • 3Rocket Flare True SightPower Cogs Mana Burn
  • 2Hookshot CooldownBattery Assault Damage
  • 1+1.5 Mana RegenHookshot Damage

Aghanim’s Scepter

Changes Overclocking

Supercharges Clockwerks abilities: <b>Battery Assault</b>: Increased radius and affects all enemies in its range. <b>Power Cogs</b>: Radius increased, and Clockwerk's armor while near Power Cogs is increased. <b>Rocket Flares</b>: Increased damage, vision and slow duration, and fire additional rockets to either side of the target. <b>Hookshot</b>: Stun radius and duration increased. <b>Jetpack</b> Moves faster. Clockwerk's movement and attack speed becomes slowed to a crawl after the duration runs out.

Aghanim’s Shard

Changes Jetpack

Clockwerk activates a jetpack, gaining flying movement, flying vision, and bonus movement speed. Clockwerk has a severely-limited turn rate during this time and cannot attack. Jetpack can be toggled on and off for the duration of the buff.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.