Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Omniknight

Melee · Strength

Win rate
50.0%
Pick share
0.2%
Matches
104,682
Patch
7.41f
Draft coverage
BringsSupportDurableNuker
NeedsCarryInitiatorDisablerTower damageEscape

Recommendation

Pick

  • The game is heading for 20–30 min — that is where this hero measures best, at 53.2% over 3,935 matches.
  • You are playing around Divine — its strongest medal, 51.7% over 9,309 picks.

Avoid

  • Lion is on their side — this hero wins 40.6% of 32 matches against it.
  • Jakiro is on their side — this hero wins 42.5% of 40 matches against it.
  • Tidehunter is on their side — this hero wins 42.5% of 40 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
135 buys
2ndSecond most
75 buys
3rdThird most
66 buys
4thFourth most
39 buys
5thFifth most
32 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Omniknight took at each level.

Q

Purification

Instantly heals a friendly unit and damages all nearby enemy units.

Unit Target · AOE · Pure damage
W

Repel

Grants Debuff Immunity with 60% magic resistance, as well as bonus HP Regen.

Unit Target
E

Hammer of Purity

Omniknight imbues his hammer with holy power, causing his attack to have increased range, deal pure damage based on a percentage of his base damage and slow his target for a short duration.

Unit Target · Autocast · Attack Modifier · Pure damage
R

Guardian Angel

Omniknight calls upon a Guardian Angel that grants immunity from physical damage to all allied units near Omniknight.

No Target

Max Order

QWE

Max Q first, then W, then E. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability1234567891011121314
QPurificationQQQQ
WRepelWWWW
EHammer of PurityEE
RGuardian AngelRR
TTalentTT

Matchup map

How Omniknight performs against every opponent with 30 or more counted games

26 opponents · public matches40%60%Omniknight's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard
Nobody in this lane sits here.

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”.

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “immunity”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “pure”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “heals”.

By medal

  • Herald46.9%3,177
  • Guardian48.3%9,474
  • Crusader49.5%15,095
  • Archon50.4%19,469
  • Legend51.2%19,618
  • Ancient51.6%13,715
  • Divine51.7%9,309

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min50.9%1,829
  • 20–30 min53.2%3,935
  • 30–40 min51.1%2,590
  • 40–50 min50.8%1,013
  • 50 min +52.6%388

Bands under 120 matches are absent rather than shown small.

Learning Omniknight

Abilities

  • Purification

    Unit Target · AOE · Pure damage

    Instantly heals a friendly unit and damages all nearby enemy units.

  • Repel

    Unit Target

    Grants Debuff Immunity with 60% magic resistance, as well as bonus HP Regen.

  • Hammer of Purity

    Unit Target · Autocast · Attack Modifier · Pure damage

    Omniknight imbues his hammer with holy power, causing his attack to have increased range, deal pure damage based on a percentage of his base damage and slow his target for a short duration. Omniknight heals for 30% of the damage dealt over 5s.

  • Degen Aura

    Passive · Hidden

    Degenerates the movement capabilities of enemy units that stray too near, slowing their movement speed.

  • Guardian Angel

    No Target

    Omniknight calls upon a Guardian Angel that grants immunity from physical damage to all allied units near Omniknight.

Base attributes

Strength
22 +3.1
Agility
15 +1.7
Intelligence
16 +2.1
Move · range
310 · 150

Talents

  • 4+160 Purification Damage/Heal+75% Hammer of Purity Bonus Base Damage
  • 3Degen Aura Radius-3s Purification Cooldown
  • 2-0.5s Hammer of Purity Cooldown-20s Guardian Angel Cooldown
  • 1+200 Repel Cast Range+30 Base Damage

Aghanim’s Scepter

Changes Guardian Angel

Guardian Angel has global radius, affects buildings, and amplifies health restoration.

Aghanim’s Shard

Changes Purification

After a 3s delay, the target is Purified again with 65% effectiveness.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.