Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Keeper of the Light

Ranged · Intelligence

Win rate
49.8%
Pick share
0.6%
Matches
293,350
Patch
7.41f
Draft coverage
BringsSupportNukerDisabler
NeedsCarryInitiatorFrontlineTower damageEscape

Recommendation

Pick

  • The game is heading for 0–20 min — that is where this hero measures best, at 55.9% over 2,942 matches.
  • You are playing around Divine — its strongest medal, 52.8% over 32,459 picks.

Avoid

  • Treant Protector is on their side — this hero wins 38.0% of 71 matches against it.
  • Monkey King is on their side — this hero wins 40.4% of 57 matches against it.
  • Batrider is on their side — this hero wins 43.1% of 65 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
194 buys
2ndSecond most
100 buys
3rdThird most
88 buys
4thFourth most
84 buys
5thFifth most
78 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Keeper of the Light took at each level.

Q

Illuminate

CHANNELED - Channels light energy, building power the longer it's channeled.

Point Target · Channeled · Magical damage
W

Blinding Light

A blinding light flashes over the targeted area, knocking back units to the edge of the area and blinding them, causing them to miss some attacks.

AOE · Point Target · Magical damage
E

Chakra Magic

Restores mana to the target unit and reduces cooldowns of all basic abilities currently on cooldown by a fixed amount.

Unit Target
R

Spirit Form

Ezalor temporarily turns his body luminescent, gaining cast range, increasing the speed bonus from Bright Speed, and allows Illuminate to be channeled by a separate spirit and heal allies.

No Target

Max Order

QEW

Max Q first, then E, then W. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability123456789101112131415
QIlluminateQQQQ
WBlinding LightWWW
EChakra MagicEEEE
RSpirit FormRR
TTalentTT

Matchup map

How Keeper of the Light performs against every opponent with 30 or more counted games

97 opponents · public matches40%60%Keeper of the Light's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • They are running away

    Something that holds them still, or closes the gap yourself. Matched on “slow”, “knockback”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”.

  • Clear or push the wave

    Creeps, summons and anything that hits a building. Matched on “summon”, “building”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “restore”.

  • Pressure their mana

    Burn it, drain it, or take the spell away entirely. Matched on “mana”.

  • See what is coming

    Vision, or true sight against something invisible. Matched on “vision”.

By medal

  • Herald47.2%8,901
  • Guardian48.1%27,635
  • Crusader48.7%44,180
  • Archon49.9%56,236
  • Legend50.4%55,631
  • Ancient51.7%38,867
  • Divine52.8%32,459

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min55.9%2,942
  • 20–30 min53.5%6,975
  • 30–40 min50.0%4,820
  • 40–50 min47.4%1,947
  • 50 min +49.5%854

Bands under 120 matches are absent rather than shown small.

Learning Keeper of the Light

Abilities

  • Illuminate

    Point Target · Channeled · Magical damage

    CHANNELED - Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.

  • Blinding Light

    AOE · Point Target · Magical damage

    A blinding light flashes over the targeted area, knocking back units to the edge of the area and blinding them, causing them to miss some attacks. Minimum knockback distance is 175 range over 0.6 seconds.

  • Chakra Magic

    Unit Target

    Restores mana to the target unit and reduces cooldowns of all basic abilities currently on cooldown by a fixed amount. Is 30% more effective when used on himself.

  • Solar Bind

    Unit Target · Hidden

    Weakens an enemy's magical resistance, and applies a slow that increases in strength the more the target moves.

  • Will-O-Wisp

    Point Target · AOE · Hidden · Magical damage

    Summons Ignis Fatuus at the targeted area. Alternates on and off, drawing enemies closer with its mesmerising flicker.

  • Spirit Form

    No Target

    Ezalor temporarily turns his body luminescent, gaining cast range, increasing the speed bonus from Bright Speed, and allows Illuminate to be channeled by a separate spirit and heal allies.

  • Bright Speed

    Passive

    Keeper of the Light gains 1 movement speed for every 2.5 Intelligence. Whenever Keeper of the Light moves 300 distance, he leaves behind light that allows him to see 400 range for 3 seconds.

Base attributes

Strength
18 +2.3
Agility
15 +1.6
Intelligence
24 +3.3
Move · range
315 · 600

Talents

  • 4Chakra Magic Strong DispelsIlluminate Damage
  • 3Spirit Form DurationSolar Bind Magic Resistance Reduction
  • 2Spirit Form Bright Speed BonusBlinding Light Damage
  • 1Blinding Light MissIlluminate Cooldown

Aghanim’s Scepter

Changes Will-O-Wisp

Summons Ignis Fatuus at the targeted area. Alternates on and off, drawing enemies closer with its mesmerising flicker.

Aghanim’s Shard

Changes Spirit Form

Increases illuminate heal.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.